Capt. Pixel
Posts: 1219
Joined: 10/15/2001 From: Tucson, AZ Status: offline
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In Open terrain - (long vis, flat terrain, minimal obstructions) I like to use my Assault Guns (StuGs) as flanking ATs. They function as ATGs would but have the bonus of mobility. Often, this allows me to push one flank through and turn the opponent's flank setting up side shots. TDs, as someone mentioned earlier, are best used behind the armor formations to support my tanks when on the advance. In Closed terrain - (just about everything else) I tend to use Assault Guns as close support for the infantry. Squads advance and contact enemy elements, draw fire, engage. Then the Assault Guns can move up to disperse enemy survivors. Although Assault Guns with large caliber main guns are good at killing enemy infantry, Splash Damage from a 105 (or 150) can be just as devestating to your own, nearby troops. For this reason, I try to keep my engagement range on those units set to 1 or 0. Nothing stinks worse than having your SiG33 reach out five hexes to OpFire a moving vehicle, and then injuring 3 ro 4 of your own squads in the hexes adjacent to the target. :mad: This also makes the big Assault Guns (SiG) difficult to use in tight engagement situations, IMO. I very rarely select TDs in any battle where the vis is 20 or less. If a TD can stand back, crest the hill, take a shot and defilade back behind the hill, he's got to be a kilometer or more away. Any closer, and he just becomes another one-shot target. ;) Being usually Open-topped, they're also more vulnerable to small arms or Machinegun fire within that range. Conversely, AGs perform better in short vis situations. Their short guns have to be in close to be effective. Their armor is usually capable of shrugging off most incoming AP (until later years). Their better top armor, makes them difficult to kill with air strikes. Their smaller size DOES make them harder to hit. (Size does matter). For example, have you ever tried to hit a jeep at long range? It's very difficult to hit the smaller vehicles. If your vehicle is size 5 or larger, you'd better have pretty heavy armor on it. You're going to get hit a lot. If I were selecting a core force for a campaign, I might buy both StuGs and PzIIIs. But I would then upgrade the StuGs at the first opportunity to PzIVs. I just prefer a turreted tank. I wouldn't bother with TDs because of the variable situations that a campaign is going to demand. I also wouldn't purchase high-risk or single-use units as part of the core force. I spend the additional battle points to purchase Scouts, Artillery and usually Infantry I might require for that specific mission. :cool:
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"Always mystify, mislead, and surprise the enemy, if possible. " - Stonewall Jackson
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