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RE: 4 player game - 2/10/2019 9:00:14 PM   
Orm


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One of the defenders was hit.



Picture from May/Jun '41 Impulse #13 (Axis) - Ground Strike

Attachment (1)

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Post #: 1291
RE: 4 player game - 2/11/2019 2:35:13 PM   
Orm


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Rail movement:

Italy:
MECH (Nantes) -> La Spezia

Japan:
TERR (Changchun) -> Chengchow

Germany:
CAV (Lvov) -> Brussels

Land Movement:

Italy:
MIL -> Tunis
AT -> Alexandria

Japan:
All (organized) land units in Manchuria are moved.
The only other land move is the Peking Warlord that advance one hex towards Kunming.

Germany:
German forces capture three hexes in Egypt, but return to the starting positions.
A few units are relocated in France, and one MIL is moved from Belgium to Lille.
In USSR the German army struggle to close in on the Soviet forces. Krivoy Rog is captured.
The Finnish Guard retreat to Petsamo.



Picture from May/Jun '41 Impulse #13 (Axis) - Land Movement

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1292
RE: 4 player game - 2/11/2019 2:46:15 PM   
Orm


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Germany makes two attacks in USSR.

The first against the two INF in Mogilev.



Picture from May/Jun '41 Impulse #13 (Axis) - Land Combat

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1293
RE: 4 player game - 2/11/2019 2:49:07 PM   
Orm


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The second attack is against the 2nd Tank Army (Mechanized), in the Kiev area.



Picture from May/Jun '41 Impulse #13 (Axis) - Land Combat

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1294
RE: 4 player game - 2/11/2019 2:58:56 PM   
Orm


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Guderian provides HQ support for the first attack.

A FW 190A-1 (FTR2) provide air cover over the second battlefield.

USSR has 3 aircraft that reach the MECH outside Kiev. One FTR2, one LND3, and one LND4. Will any of them fly air support. Germany has one 7 strength FTR2 committed. No additional Axis air can be added.

Note that Germany select combat table for both attacks.



Picture from May/Jun '41 Impulse #13 (Axis) - Land Combat

Attachment (1)

< Message edited by Orm -- 2/11/2019 2:59:18 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1295
RE: 4 player game - 2/11/2019 3:22:26 PM   
Mayhemizer_slith


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All USSR planes fly, LND3 is front bomber.

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Post #: 1296
RE: 4 player game - 2/11/2019 3:46:16 PM   
Orm


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The Soviet heavy bombers clear and give support to the 22nd Tank Army. But the medium bombers paid for it.



Picture from May/Jun '41 Impulse #13 (Axis) - Land Combat

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1297
RE: 4 player game - 2/11/2019 3:47:28 PM   
Orm


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The German fighter landed in Kiev.

Where will the Soviet air land?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1298
RE: 4 player game - 2/11/2019 3:57:26 PM   
Mayhemizer_slith


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Bomber Sevastopol, fighter 2 hexes NE of air combat.

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Post #: 1299
RE: 4 player game - 2/11/2019 4:56:52 PM   
Orm


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HQ support was a success. (3 rolled)



Guderian directing the attack from the front.

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< Message edited by Orm -- 2/11/2019 4:57:21 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player game - 2/11/2019 5:02:04 PM   
Orm


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First attack is on Mogilev. Germany selects assault.



Picture from May/Jun '41 Impulse #13 (Axis) - Land Combat

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1301
RE: 4 player game - 2/11/2019 5:10:07 PM   
Orm


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Fractional odds failed, and a 2 was rolled for the combat.

Both sides lost one unit. Germany removed the MIL. Which of the Soviet units is lost?



Picture from May/Jun '41 Impulse #13 (Axis) - Land Combat

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1302
RE: 4 player game - 2/11/2019 5:12:30 PM   
Mayhemizer_slith


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If USSR stays organized, kill disorganized elite unit. Otherwise kill non-elite.

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Post #: 1303
RE: 4 player game - 2/11/2019 5:25:28 PM   
Orm


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The elite Siberian Corps was destroyed.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1304
RE: 4 player game - 2/11/2019 5:27:44 PM   
Orm


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Germany selects blitz for the second attack.



Picture from May/Jun '41 Impulse #13 (Axis) - Land Combat

Attachment (1)

< Message edited by Orm -- 2/11/2019 5:28:06 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1305
RE: 4 player game - 2/11/2019 5:33:39 PM   
Orm


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Another two rolled. Germany lost one INF.





Picture from May/Jun '41 Impulse #13 (Axis) - Land Combat

Attachment (1)

< Message edited by Orm -- 2/11/2019 5:34:03 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1306
RE: 4 player game - 2/11/2019 5:56:22 PM   
Orm


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May/Jun '41
Impulse #13 (Axis)

Air rebase:

Japan:
FTR2 (60,152) -> Chefoo

Italy:
LND3 (47,46) -> 46,53

Germany:
FTR3 (54,52) -> 53,56
LND2 (44,52) -> 46,54
FTR2 (43,52) -> 45,54
LND3 (52,48) -> 52,56

No reorganization.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1307
RE: 4 player game - 2/11/2019 5:59:57 PM   
Orm


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Turn ends on a 7, or less. 9 was rolled and the turn continues.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1308
RE: 4 player game - 2/11/2019 6:09:36 PM   
Orm


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Picture from May/Jun '41 Impulse #14 (Allied) - DOW




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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1309
RE: 4 player game - 2/11/2019 6:10:12 PM   
Orm


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Picture from May/Jun '41 Impulse #14 (Allied) - DOW




Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1310
RE: 4 player game - 2/11/2019 6:15:02 PM   
Orm


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Picture from May/Jun '41 Impulse #14 (Allied) - DOW




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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1311
RE: 4 player game - 2/11/2019 6:15:30 PM   
Orm


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Picture from May/Jun '41 Impulse #14 (Allied) - DOW




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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1312
RE: 4 player game - 2/14/2019 2:19:44 PM   
jjdenver

 

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41 MJ i14:

That was a bit of nastiness for the RN in Red Sea losing TRS sunk, cp sunk, and Queens damaged on some 30 and 40 chance searches. This will make it difficult to hold Egypt and put a crimp in British plans globally. Allies already well behind in the game are falling farther behind in what looks like an axis steamroller game.

CW: naval, SU: land.

Naval air: CW sends Whirlwind and Albacore 2 box W Med

naval moves:
US sends TRS Norfolk->Mexican Coast
CW:
cp to red sea
many ships drop to lower box and sail out to escort atlantic convoys
SUB from Suez sails around Africa, CA sails to Aden
Repulse+Effingham Gib->3 box W Med
2xCA + SUB Gib->4 box W Med
1 cp + 1 CA -> Norwegian Sea
2CV+2BB Liverpool->CVB
2 BB Scapa->Liverpool
2BB Liverpool->BoB
CVL Liverpool->Plymouth
some cp's shuffle to put more in liverpool less in halifax/carib ports
2xCA Martinique->W Med 2 box
Eagle continues its' slow journey from Singapore around Africa, arriving at CVB this turn

CW will init in W Med. Axis have some react options. No react for allies.






Attachment (1)

< Message edited by jjdenver -- 2/14/2019 2:30:30 PM >

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Post #: 1313
RE: 4 player game - 2/14/2019 2:25:13 PM   
Orm


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The German FTR2, and LND3, on Malta fly to the West Med 0-box. Thank you.

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Post #: 1314
RE: 4 player game - 2/14/2019 6:38:12 PM   
Mayhemizer_slith


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Just making sure: you rolled for naval combat and there is none?

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Post #: 1315
RE: 4 player game - 2/14/2019 6:47:19 PM   
Mayhemizer_slith


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I come back if naval combat is not done.

CW hits Breslau factories with accuracy.




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Post #: 1316
RE: 4 player game - 2/14/2019 6:53:18 PM   
Orm


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quote:

ORIGINAL: Mayhemizer

Just making sure: you rolled for naval combat and there is none?

I was informed that there were no action. (Axis 8, Allies 10)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1317
RE: 4 player game - 2/14/2019 7:58:56 PM   
Mayhemizer_slith


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USSR rail Leningrad factory to Baku and INF from Manchuria 60 hexes west.
US rail 3-4 ART to Boston.

USSR reforms thin lines in west and retreat in Manchuria.

USSR rebase bomber few hexes south in west.


Turn ends on a 2.

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Post #: 1318
RE: 4 player game - 2/14/2019 8:02:20 PM   
Mayhemizer_slith


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No partisans, Greece garrison was tested.

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Post #: 1319
RE: 4 player game - 2/14/2019 11:57:42 PM   
jjdenver

 

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USE phase:
1 chit pulled v JP
US plays 22 gear up (finally, seems like this takes forever but maybe it only seems that way when you are playing USA)

Axis: pls have a look at CW prod. The res from Rhodesia should be shipped to England through BoB and 1 res going through BoB should be going through FG instead of BoB. So I think CW prod should be at 22 instead of 21. If someone wants to play around to try to fix this pls go ahead. I spent a few minutes but was unable to get it working correctly.

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Post #: 1320
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