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New proposal for Stopping Base Repairs. Attention for Designer.

 
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New proposal for Stopping Base Repairs. Attention for D... - 2/16/2019 10:29:45 AM   
Edward75


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From: St. Petersburg, Russia
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Example. After combats, my Base Cagayan is badly damaged. To repair it will take a too mush time and engineers, as well as supplies.

I have a good idea for a small update of the game, if it is possible of course.
In game, if our Base receives damage (Port / Airfield Service / Airfield Runway) from Naval Bombard or Airstrike, then it automatically begins repair, if there are engineers there. But, for example, we don’t want to repair everything, but only one part (Port, or Airfield Service, or Airfield Runway) to do it faster or to save supplies. For example, we do not want to repair anything at all, but concentrate all forces of engineers on building of fortifications!

I want add NEW option (2) (arrows) same in construction of fortifications (1) (arrows). It will be very convenient for everyone!
I want Designers of the game to pay attention to this offer and give an answer!



< Message edited by Edward75 -- 2/16/2019 10:37:50 AM >
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RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 11:02:16 AM   
GetAssista

 

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quote:

ORIGINAL: Edward75
I have a good idea for a small update of the game, if it is possible of course.
In game, if our Base receives damage (Port / Airfield Service / Airfield Runway) from Naval Bombard or Airstrike, then it automatically begins repair, if there are engineers there. But, for example, we don’t want to repair everything, but only one part (Port, or Airfield Service, or Airfield Runway) to do it faster or to save supplies. For example, we do not want to repair anything at all, but concentrate all forces of engineers on building of fortifications!

1. It is not a "small update" because it completely changes the sieges. Current one is much better in this regard.
2. Damage to facilities also represents infrastructure damage, not just targeted destruction of specific specialized places. And fort building is hampered by infrastructure damage. Like it should.
3. Repairs of facilities do not expend supply

(in reply to Edward75)
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RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 12:01:26 PM   
btd64


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There will most likely not be any further work on AE. But I do like the idea. I think that this was discussed a year or more ago....GP

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(in reply to GetAssista)
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RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 1:19:47 PM   
Yaab


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- Bring out your devs! Bring out your devs!

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RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 5:19:16 PM   
geofflambert


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You can easily stop repairs by removing all the engineers. I haven't tried putting them in rest mode or strategic mode, that might work.

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RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 6:25:57 PM   
rustysi


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quote:

3. Repairs of facilities do not expend supply


But engineers working to repair them do.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to geofflambert)
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RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 6:30:10 PM   
rustysi


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quote:

ORIGINAL: geofflambert

You can easily stop repairs by removing all the engineers. I haven't tried putting them in rest mode or strategic mode, that might work.


This will work, but the problem is that lots of engineers are 'built' into combat units you may want to keep in combat mode. You could try reserve, as these will be 'committed' if needed. BTW you don't want front line units in strategic mode, they'll take more losses if bombed, bombarded, or attacked.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to geofflambert)
Post #: 7
RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 6:32:39 PM   
rustysi


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quote:

There will most likely not be any further work on AE.


I will go further and say the game is now, WYSIWYG. No more updates.

Hey the game is ten years old, and I've never seen a game supported as long as this one was to begin with.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rustysi)
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RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 7:19:10 PM   
spence

 

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It would seem that the very last thing any Japanese Player would want is to give the Chinese more ability to dig themselves in.

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RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 7:47:41 PM   
geofflambert


Posts: 14863
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quote:

ORIGINAL: rustysi


quote:

ORIGINAL: geofflambert

You can easily stop repairs by removing all the engineers. I haven't tried putting them in rest mode or strategic mode, that might work.


This will work, but the problem is that lots of engineers are 'built' into combat units you may want to keep in combat mode. You could try reserve, as these will be 'committed' if needed. BTW you don't want front line units in strategic mode, they'll take more losses if bombed, bombarded, or attacked.



A good deal of my comment was facetious.

(in reply to rustysi)
Post #: 10
RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 7:48:52 PM   
geofflambert


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quote:

ORIGINAL: rustysi

quote:

3. Repairs of facilities do not expend supply


But engineers working to repair them do.


Engineers playing pinochle in the mess tent do too.

(in reply to rustysi)
Post #: 11
RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 7:55:05 PM   
geofflambert


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To be clear, fortification requires supply (and a lot of it to go beyond level 6), building/expanding airfields and ports and repairing industrial facilities and etc. (oil fields, refineries, manufacturing ...) requires supply. Repairing airfields and ports does not.

(in reply to geofflambert)
Post #: 12
RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 8:06:28 PM   
Edward75


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From: St. Petersburg, Russia
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quote:

You can easily stop repairs by removing all the engineers. I haven't tried putting them in rest mode or strategic mode, that might work.


I don't want engineers to work at everything. I want them to do work that I need only! That's what's important!

(in reply to geofflambert)
Post #: 13
RE: New proposal for Stopping Base Repairs. Attention f... - 2/16/2019 8:36:44 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
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quote:

ORIGINAL: Edward75

quote:

You can easily stop repairs by removing all the engineers. I haven't tried putting them in rest mode or strategic mode, that might work.


I don't want engineers to work at everything. I want them to do work that I need only! That's what's important!


The designers decisions were made intentionally. Sorry, but your desires don't amount to a hill of beans.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Edward75)
Post #: 14
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