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RE: New 2D Counter Mod (WIP)

 
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RE: New 2D Counter Mod (WIP) - 2/6/2019 8:10:54 PM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline
For those of you who don't have Generic Mod Enabler here is a link to it: https://www.dropbox.com/s/txbf697a4w62pqn/jsgme_setup.exe?dl=0

I find it very useful to install and uninstall mods without overwriting original files or making backups.

From JonSoft.txt: "This software may be distributed freely on online services, bulletin boards, or other electronic media as long as the files are distributed in their entirety."

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Post #: 61
RE: New 2D Counter Mod (WIP) - 2/8/2019 3:37:06 PM   
PHalen


Posts: 128
Joined: 12/26/2016
From: Sweden
Status: offline
Awesome looking and very, very well made mod!!!
Great job IronX!

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Post #: 62
RE: New 2D Counter Mod (WIP) - 2/10/2019 6:31:11 PM   
Steely Glint


Posts: 580
Joined: 9/23/2003
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The US and Italian color schemes are way too close together and therefore confusing.

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Post #: 63
RE: New 2D Counter Mod (WIP) - 2/10/2019 6:57:35 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Just tried IronX's new rain graphics. Looks very nice in my opinion.

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Post #: 64
RE: New 2D Counter Mod (WIP) - 2/10/2019 8:25:38 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
quote:

ORIGINAL: Steely Glint

The US and Italian color schemes are way too close together and therefore confusing.


Does this look better?

[image][/image]

You can get the files here: Darker US counters

Just unzip them to Bitmaps/Major_03

< Message edited by IronX -- 2/11/2019 4:13:45 PM >


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Post #: 65
RE: New 2D Counter Mod (WIP) - 2/10/2019 9:28:30 PM   
Simulacra53


Posts: 632
Joined: 5/16/2015
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Great stuff, mod updated!

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Post #: 66
RE: New 2D Counter Mod (WIP) - 2/10/2019 10:42:10 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Having realized that I omitted the transit (Altantic<>Pacific) hexes, I've fixed them and improved a few other hex highlights.

The mod has also been updated with the latest changes v1.7 (see first post).

< Message edited by IronX -- 2/12/2019 12:57:52 AM >


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Post #: 67
RE: New 2D Counter Mod (WIP) - 2/11/2019 11:45:13 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Wonderful mod.

I get an error with the new tile highlight on the middle zoom. Works on the closest zoom but when i have a unit highlighted and zoom out to the middle zoom the error happens also.



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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

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I don't buy all the wargames I want, I just buy more than I need.

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Post #: 68
RE: New 2D Counter Mod (WIP) - 2/11/2019 11:51:02 PM   
budd


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From: Tacoma
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Put the the tile highlight files from the first download and works fine.

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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Post #: 69
RE: New 2D Counter Mod (WIP) - 2/12/2019 12:36:11 AM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Yeah, sorry, Budd. It was the zoom version of the file that wasn't the correct size (they are odd sizes). Hopefully, it should be all fixed now in V.1.7.

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Post #: 70
RE: New 2D Counter Mod (WIP) - 2/12/2019 3:09:07 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
No worries sir, appreciate your work.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to IronX)
Post #: 71
RE: New 2D Counter Mod (WIP) - 2/13/2019 7:26:12 AM   
boudi

 

Posts: 346
Joined: 1/7/2007
From: France
Status: offline
After download by right click and save to, i can't open Iron_Cross_Mod_v1-7.zip , i've got an error message. I tried 3 times.

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Post #: 72
RE: New 2D Counter Mod (WIP) - 2/13/2019 3:45:33 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
I've uploaded the mod to a new file hosting service. Try here:

Iron Cross Mod Files

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Post #: 73
RE: New 2D Counter Mod (WIP) - 2/13/2019 6:10:31 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Aircraft identification test:

[image][/image]

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Post #: 74
RE: New 2D Counter Mod (WIP) - 2/13/2019 6:51:41 PM   
boudi

 

Posts: 346
Joined: 1/7/2007
From: France
Status: offline
quote:

ORIGINAL: IronX

I've uploaded the mod to a new file hosting service. Try here:



Thank you very much, now it's ok.


< Message edited by boudi -- 2/13/2019 6:52:44 PM >

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Post #: 75
RE: New 2D Counter Mod (WIP) - 2/13/2019 7:00:03 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Very good. Not too conspicious to colour-clatter the board, but enough to differentiate at a glance.

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Post #: 76
RE: New 2D Counter Mod (WIP) - 2/13/2019 7:04:01 PM   
boudi

 

Posts: 346
Joined: 1/7/2007
From: France
Status: offline
With the original map, an explored dark blue sea hex become light blue, it's very effective for searching submarines. I noticed that is was not the case, or less efficient, with the Welk mod. Is it fixed ?

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Post #: 77
RE: New 2D Counter Mod (WIP) - 2/13/2019 8:02:36 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Yes, I think so.

[image]


I assume this is the submarine's ZoC? It could, perhaps, be better represented.

Like this:

[/image]

< Message edited by IronX -- 2/13/2019 10:22:31 PM >


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Post #: 78
RE: New 2D Counter Mod (WIP) - 2/13/2019 9:36:45 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
What do the green strength numbers indicate, in some screens I also see yellow?

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to IronX)
Post #: 79
RE: New 2D Counter Mod (WIP) - 2/13/2019 9:57:42 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
I think the green means it's reinforceable and the yellow means an overstrength unit.

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Post #: 80
RE: New 2D Counter Mod (WIP) - 2/14/2019 12:05:17 PM   
boudi

 

Posts: 346
Joined: 1/7/2007
From: France
Status: offline
Installed, and it's splendid ! Thank you for your incredible job ! Really fantastic !

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Post #: 81
RE: New 2D Counter Mod (WIP) - 2/15/2019 4:46:34 PM   
Simulacra53


Posts: 632
Joined: 5/16/2015
Status: offline
Matrix / Fury / Hubert

Please gift Iron Cross a copy of War in Europe, hint hint

We need some of his magic dust in the ETO.

Took a peek, but I'd rather not reverse engineer his great work!


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Post #: 82
RE: New 2D Counter Mod (WIP) - 2/15/2019 6:39:09 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Haha! Thanks, but I already have it. I may get around to adapting the mod to WiE one day.

PS: Mod updated to 2.0

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Post #: 83
RE: Iron Cross 2D Counter & Map Mod Released - 2/15/2019 6:43:16 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
quote:

ORIGINAL: IronX
Both the Iron Cross mod and Welk's map mod - and instructions - are available here:

Iron Cross Counter Mod

Change log:
v1.0 - test release
v1.1 - public release with darker op box
v1.2 - corrected India flag
v1.3 - compatibility with game update v1.02
v1.4 - reworked weather sprites & minor changes to German heavy tanks
v1.5 - reworked all terrain zoom files (now less anemic)
v1.6 - darker US counters & reworked tile highlight (now with transit markers)
v1.7 - corrected size of game crashing tile_highlight_zoom file
v2.0 - changed counters with figure silhouettes to NATO symbols. Added color-coding to aircraft ID. Added ZOC.

[image]







[/image]



< Message edited by IronX -- 2/15/2019 6:45:28 PM >


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Post #: 84
RE: Iron Cross 2D Counter & Map Mod Released - 2/15/2019 7:53:01 PM   
Oxybeles


Posts: 35
Joined: 2/23/2016
Status: offline
Unable to get download to work for version 2.0.

Able to get to page, but unable to download.

Works now, never mind.

< Message edited by Oxybeles -- 2/15/2019 7:57:01 PM >

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Post #: 85
RE: Iron Cross 2D Counter & Map Mod Released - 2/15/2019 8:30:41 PM   
TigerKoeln


Posts: 7
Joined: 10/9/2005
From: Germany close to Cologne
Status: offline
Looks great and I would like to give it a try but I can't download the new Version.

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Post #: 86
RE: Iron Cross 2D Counter & Map Mod Released - 2/15/2019 8:38:53 PM   
boudi

 

Posts: 346
Joined: 1/7/2007
From: France
Status: offline
Samething for me, possible that the server is too busy, the mod has too much success.

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Post #: 87
RE: Iron Cross 2D Counter & Map Mod Released - 2/15/2019 9:39:07 PM   
Simulacra53


Posts: 632
Joined: 5/16/2015
Status: offline
Couldn’t download with MSIE 11, but Edge worked fine.

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Post #: 88
RE: Iron Cross 2D Counter & Map Mod Released - 2/17/2019 6:44:03 AM   
boudi

 

Posts: 346
Joined: 1/7/2007
From: France
Status: offline
Edit. Bad welk map installation.

< Message edited by boudi -- 2/17/2019 4:23:00 PM >

(in reply to Simulacra53)
Post #: 89
RE: Iron Cross 2D Counter & Map Mod Released - 2/17/2019 3:18:34 PM   
boudi

 

Posts: 346
Joined: 1/7/2007
From: France
Status: offline
Edit. Bad welk map installation.

< Message edited by boudi -- 2/17/2019 4:22:46 PM >

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Post #: 90
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All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> MODS and Scenarios >> RE: New 2D Counter Mod (WIP) Page: <<   < prev  1 2 [3] 4 5   next >   >>
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