adarbrauner
Posts: 1496
Joined: 11/3/2016 From: Zichron Yaaqov, Israel; Before, Treviso, Italy Status: offline
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Regarding the railway interruptions/disruptions, I'll try to keep short what I've been retaining so far; you CR accomplished a memorial feat in exposing all the badness in the railway system in game , which is that I can simply board 10-15 divisions or more, on one day notice, and convoy them, all together, hundreds of miles afar; this is realistically nuts, or worst; impossible to be done even today; luckily you exposed that and from now on every JFB (mainly) knows he cannot rely on this EXPLOITATION of the mechanics but make allowance for any contingency plan to protect the railway lines and not to rely on absurd mass rail transportation; to the forumites (Obvert himself included, in his AAR) who argued that after 2-3 (sic) years a healthy Japan would have developed the Chinese, as best example, railway facilities and capabilities to such a level: game's industrial model is not perfect, but still very good in this that Japan's industrial resources are like a blanket you cannot draw to one edge without uncovering the other, so if you produce trains you don't do airplanes, ships and guns; moreover, sincerely, the upgrade and development of Chinese railway system (talking about thousands of miles) within the war timeframe, up or better barely close to the levels required by such pretenses by us JFBs, is historically an endeavor probably unreachable not even by the US even if it dedicated to it most of its resources; I'd like to run a test; strat moving ALL of Manchurian army in one turn to the other end of China; If, as I suspect, every unit can be transported limited only by the kind of railway, and regardless of how many other units are employing the same railway, so here we are... In War in the East this issue has been approached, in a way that a nation can benefit from a limited train capacity (calculated on the base of a number of realistic factors), and every unit rail moved detracting from it (according to its "weight" and distance run); In War in the West they went a step further, I think, in creating a pool of train carriages and locomotives (I think), that could be targeted by the enemy; some say the result of a railway interrupted by the enemy on the units moving through that track (passing to Move mode in the middle of nothing) is a bug that unjustly penalizes the player; other say it's WAD, or at least a design compromise; other say they practically don't care whether is WAD or a bug, it's a blessing by itself; from now on on the Japanese player the duty to be very careful how he protects and plan for the use of his internal railways, and of the AFB to do the maximum he can to sabotage and disrupt it; well done CR;
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