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Compare to WIPAE

 
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Compare to WIPAE - 2/25/2019 10:08:03 PM   
JPFisher55

 

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How does this game compare to War in the Pacific Admirals Edition?
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RE: Compare to WIPAE - 2/25/2019 11:09:03 PM   
Sardaukar


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Less complicated. More complicated than WitE.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to JPFisher55)
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RE: Compare to WIPAE - 2/25/2019 11:34:51 PM   
skraft16

 

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The ground combat is much better. The air combat is generally better. it really depends on what your preference is. Naval combat (even air-to-ship) is heavily abstracted. The Axis have some cargo/transport ships, and no naval units.

You do not attack the allied task forces really (these task forces are mostly transports/cargo, but basically include cruiser/destroyer weapons to abstract the presence of naval bombardment/warships), Axis tactical/level/torpedo bombers and patrol aircraft essentially run naval interdiction missions, these increase the movement cost in the area interdicted, and that increased movement cost increases cargo/transport casualties dramatically, including damage/destruction of units if transports are sunk. The presence of operational Axis ports near Allied landing beaches/sea lanes also increases the naval interdiction levels, which simulates Axis E-Boats and light ships/minelaying. Often as the Allies, you heavily bomb nearby Axis ports before you conduct a landing, to knock out the ports and reduce the naval interdiction coming from them. There is a general very light level of naval loss baked into normal naval movement, which is to simulate submarine losses, general ship maintenance losses, hitting stray mines, etc.

(in reply to Sardaukar)
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