TheBattlefield
Posts: 507
Joined: 6/11/2016 Status: offline
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quote:
ORIGINAL: majpalmer A few issues. Playing as the Allied with difficulty level set all the way up. 1) The Axis AI seems to have a problem with the new Norway rules. The two units landed, but it's April 1941 and they have yet to take Oslo. 2) I never saw any UBoat activity in the Atlantic. So I turned off fog of war and peaked. All the German submarines are in the Baltic! Not one is in the Atlantic. 3) The Axis just invaded Yugoslavia. Again, I peaked. Overkill!!!! 3 Pz Armies, 2 Infantry Armies, 1 Pz Division, 1 infantry Korps, 3 infantry divisions, 2 fighters, 2 tac bombers, and 1 medium bomber. All of these units need to get back to the east for Barbarossa. (I seem to recall that this was a problem for the vanilla AI as well.) The absence of a UBoat offensive in the Atlantic makes the game unplayable, more or less, as the Allies. The AI will probably cheat it's way out of #3. But maybe you should just bring back the old Norway rule? AS I said, I don't think the AI can handle the new rule. Hello majpalmer, regarding my responsibility for the operational behavior of the Axis powers I get a bit too much honor. In fact, I've just developed an additional offensive script for the "Arctic Fox" and "Countenance" operations. Apart from that, the AI scripts of the campaign are 100% vanilla! The unit behavior observed by you in Yugoslavia and the Atlantic is very interesting, but should also be noted under the appropriate conditions in the original campaign. My modifications take no effect here! Your observations regarding the Norway campaign are of course correct. In my Readme file I have therefore explicitly advised against a solo game as Allied powers! Elite Forces was primarily developed as an enhanced multiplayer campaign. From my personal point of view, Strategic Command only unleashes its full potential against a human opponent. The campaigns against the computer I see more as challenging entry and practice games. Nevertheless, the modified solo campaign against the Allied computer works surprisingly well.
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