Zemke
Posts: 642
Joined: 1/14/2003 From: Oklahoma Status: offline
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WitE2 should be tested using historical facts as the base line. For example, in Operation Barbarossa, both sides should be played as close to historical as possible, and see if the results match history. Then you will know you are on the right track. Even if historical the game is unbalanced after lifting historical limitations, this can be fixed by using a "suggested" settings for an "even" game, as WitE1 has +1 this or that, or increased AP or whatever. Settings like this can be used to fix a balance issue, but I think most here want a game that is as close to history as possible. What stopped the Germans from reaching Moscow was logistics and fierce resistance. Units with 30% of their Riflemen left, (an amazing feat) pushed to the very gates of Moscow before getting stopped and pushed back. I hope the new logistics model can reflect this. After the mud and snow, and super cold conditions, Germany's ability to move supplies was shot because the trucks were gone or could not move. Most were NOT designed for the harsh conditions of the East, much less all terrain military vehicles. Most were looted from the countries they had conquered prior to the invasion of Russia. Also, just because the rail net has been converted, does not mean it is 100% capacity. Many units were maybe 20 or 30 miles from a rail line and got very little supplies because the only thing to move it was panje carts. I don't know about you, but a panje cart may be able to carry enough small arms ammo, but try moving 150mm artillery ammo. Again, the German rail system never could cope with the demands of the east, not enough Steam Engines, not enough rolling stock, and not enough trucks to move the supplies from the railhead to the units. The Supply Build up system in the current game sort of reflects a way to prioritize the use of limited trucks, but it does not feel right either. It is too good it seems. There should be a better way to model the truck and rail restraints the Germans were operating under. In WitE it is one point to convert Baltic state rail to European gage, why? Why would it be easier to convert and is there historical evidence to back that up? Just because it was once European gage, how does that make it easier to convert back? Fixing this would have the effect of making Leningrad a harder and longer proposition. Fixing this would also make the Panzer Ball express that comes out of Velikie Luki a thing of the past. The Baltic rail conversion cost is one of the unbalancing factors in the current game IMO, and not historically correct either, but I cannot prove that currently.
< Message edited by Zemke -- 3/15/2019 2:03:06 AM >
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