DMAN
Posts: 98
Joined: 1/11/2019 Status: offline
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quote:
ORIGINAL: KnightHawk75 It would be a useful add, but then so would 100 other things. As for effort and complications\side effects of doing so I'll leave that to the devs. I do get the sense that since they've provided mechanics to accomplish something like it via LUA, then chances are probably on the lower side they would put what I assume are limited resources into making it part of the base ai. Noted, however, intermittent EMCON is critical in real-world operations, and leaving LUA to accomplish "something like it", I believe, significantly detracts from the sim. It's also quite surprising that it wasn't implemented during development, and if it was and subsequently rejected, one must wonder why, as the original release pre-dates the introduction of LUA. quote:
ORIGINAL: KnightHawk75 As for the blink script, it's arguably less involved than that snippet i posted for you DMAN, but at the same time easy\easier to just plop in and just use with little modification other than telling it which units you want including in the blinking. Link to SeaQueen's instructions and script: http://www.matrixgames.com/forums/tm.asp?m=4503698 BTW That stuff I posted related to your other question\issue was just one-off stuff, if you ever want to know, like line by line, what something is doing so you can learn, just ask, and I can explain, or at least try to. Most things are not as complicated as they first appear once you get the hang of some basics, Wicker has done some videos posted in lua legion area, that could help with that. More people using LUA (when called for) equals better and more involved public scenarios, and that is a benefit to all players, so I'm all for helping foster that where I can. Don't fear the LUA. ;) Your kind, unsolicited offer of assistance is very much appreciated. :) I have the seen the script, and may attempt it. However, my position is that fundamental real-world functionalities should be included in the sim.
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