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RE: The Napoleonic Wars 1805-1815 - 2/13/2019 7:47:32 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Thanks for supporting this project.

The most time consuming was making the map as I did change the scale to roughly 20kms/hex
Research and data collecting is also a big part of the job.
The map is on good progress so far, mainly terrain had to be fine tuned and few inner lakes to do.
I keep USA east coast on hold (as it wil not be required before 1812)

Next task(s)
- working on units stats (to see how combat mechanics will work for Napo era)
- 1805 OOB is complete for France,Russia,Austria (will need some balancing adjustement for sure)
- Starting some script for 1805-1807 period (will need to go step by step)
- Thinking about research items to be represented in the campaign.
- Naval aspect and convoy routes to be defined

ect....

(in reply to Alan Sharif)
Post #: 31
RE: The Napoleonic Wars 1805-1815 - 2/13/2019 9:30:57 PM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline

quote:

ORIGINAL: SIPRES

Thanks for supporting this project.

The most time consuming was making the map as I did change the scale to roughly 20kms/hex
Research and data collecting is also a big part of the job.
The map is on good progress so far, mainly terrain had to be fine tuned and few inner lakes to do.
I keep USA east coast on hold (as it wil not be required before 1812)

Next task(s)
- working on units stats (to see how combat mechanics will work for Napo era)
- 1805 OOB is complete for France,Russia,Austria (will need some balancing adjustement for sure)
- Starting some script for 1805-1807 period (will need to go step by step)
- Thinking about research items to be represented in the campaign.
- Naval aspect and convoy routes to be defined

ect....


Best of luck on this endevour. I applaud the ambition and will definitely take it for a spin when it is ready.

(in reply to SIPRES)
Post #: 32
RE: The Napoleonic Wars 1805-1815 - 2/15/2019 10:08:04 PM   
Birdw


Posts: 196
Joined: 3/21/2007
Status: offline
This is just a suggestion but there is an old Avalon Hill board game called War and Peace. The countries started with a fixed force pool and every year the major could add more units to the force pool. I believe every factor represented 5ooo men. You could take the force pool size by the year, by country and convert to your scale. It would reduce the amount of the research needed.

_____________________________

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(in reply to rocketman71)
Post #: 33
RE: The Napoleonic Wars 1805-1815 - 2/16/2019 10:47:35 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: Birdw

This is just a suggestion but there is an old Avalon Hill board game called War and Peace. The countries started with a fixed force pool and every year the major could add more units to the force pool. I believe every factor represented 5ooo men. You could take the force pool size by the year, by country and convert to your scale. It would reduce the amount of the research needed.

Thanks Birdw,
Thats actually what I did, in fact a mix of W&P OOB and Nafziger datas for corps/division units name.

(in reply to Birdw)
Post #: 34
RE: The Napoleonic Wars 1805-1815 - 2/16/2019 10:55:07 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Here is a "brief" description of the campaign(s)

Game Duration:
1805 to 1815
Maybe roughly divided in 3 chapters to reduce numbers of playing turns.
1805-1807 (Ulm to Tilsit)
- 1805 Campaign against Austria (with Russia)
- 1806 Campaign in Italy (Naples/Russia/UK)
- 1806-1807 Campaign against Prussia (with Russia)
1807-1812
- Peninsular war Part I
- Russo Swedish war
- Campaign against Austria 1809
- Walcheren expedition
- Russo Turkish war
1812-1815
- Peninsular war Part II
- War 0f 1812 (USA east coast,Canada)
- Russian Campaign 1812
- War of liberation 1813
- Campaign of France 1814
- The hundred days and Waterloo

MAP:
330x208 hexes (roughly 20 kms per hex)
New Gfx (19th century boardgame orientated)
New terrain (light woods, low hills).

Timescale:
Simultaneous and seasonal
summer/Fall/Spring 1turn = 1 week
winter 1turn = 2 weeks
will need evaluation and fine tuning....

Major countries:
France
Austria
England
Spain
Russia
Sweden
Prussia
Ottoman Empire
Denmark
USA
and too many minors to be resumed here

Special rules:
No operationnal move (will not be realistic to move a unit from Madrid to smolensk in 1 turn, and of course no railroads)
Forced march will be adjusted to 25/50% AP gain (under testing)
HQ will not be reformable (so a particular care about high rate leaders has to be considered)
Entrenchement will be drasticaly reduced except on fortress (Napoleonic war is much oriented on open ground and mobile warfare)
Supply (will see how things will behave)
No Artillery unit: due to game scale, I decide that Artillery (except siege) will be abstracted via manual upgrades.
more to come ....

unit type/size and special abilities:
HQ:
Command range 2 Hex (so they will have to be close to action, as orders were dispatched by ADC or "estafettes").
Garrison (III):
around 1000-2000 men ("static" defense unit)
Militia INF (X):
up ot 4000 men (Conscripts, Landwher, Opolchenie) levy troops with lower stats than line troops
Militia CAV (X):
up to 1000 men (Landwher Cav, Russian Cossaks) levy troops with lower stats than line troops
Line INF (XX):
up to 10000 men (Regular Infantry), Some artillery support can be added via manual upgrade
Line INF (XXX):
around 20000-30000 men (Regular Infantry), Some artillery support can be added via manual upgrade
Line CAV (XX):
up to 5000 men (Light Cavalry and dragoons), Recon ability and pursue units (2 strikes)
Elite INF (XX):
up to 10000 men (Combined Grenadiers, Janissary), schock Infantry with better stats than regular troops
Sapeurs (II):
around 500-1000 men, Can built redoubt, but also used as a Siege unit (de-entrenchement + ressources damage)
Guerrilla (II):
Partisan unit (mainly deploy in Spain, Russia via script)
Siege Arty (II):
range 1 Hex (de-entrenchement + ressources damage)
Coastal Bty (II):
range 1 Hex (damage only Naval units, as usually sea oriented)
Marine Infantry (X):
up ot 4000 men (Landing Capability)
Guard Infantry(XX):
up to 10000 men (Mainly France and Russia will be able to purchase)
Guard Cavalry (X):
up to 2000 men (Mainly France and Russia will be able to purchase)
Heavy Cavalry (XX):
up to 4000 men(Cuirassiers, Carabiniers,Heavy Dragoons), schock cavalry with better stats than regular troops
Fleet:
up to 10 ships of the line
Squadron:
up to 5 ships of the line
Corsairs:
Raiding convoy ability

Research: (under Dev)
Manual upgrades:
Infantry combat upgrade
Cavalry combat upgrade
Naval combat upgrade
Artillery Park upgrade (1 for INF Div, 2 for INF corps)
Siege Artillery upgrade
Recon (increase spotting range, for HQ and Cavalry)
Automatic upgrades:
Recruitment: (increase built limit for particular units)
Command: increases leader rating
Manufacturing: (decrease unit ugrade cost)
Industry: (increase MPP collection)
ect.....

(in reply to SIPRES)
Post #: 35
RE: The Napoleonic Wars 1805-1815 - 2/21/2019 10:31:01 AM   
lecrop


Posts: 412
Joined: 4/14/2009
Status: offline
I'm glad to see that the project is still underway

(in reply to SIPRES)
Post #: 36
RE: The Napoleonic Wars 1805-1815 - 3/9/2019 7:27:00 AM   
ParadogsGamer

 

Posts: 25
Joined: 1/10/2016
Status: offline
Please let me know when this is ready for some playtesting :-)

(in reply to lecrop)
Post #: 37
RE: The Napoleonic Wars 1805-1815 - 3/10/2019 8:44:04 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Thanks,

Here is a slight graphic rework of units for France and Russia (I think its now quite close to the final version)
Any comments are welcomed as usual.







Attachment (1)

(in reply to ParadogsGamer)
Post #: 38
RE: The Napoleonic Wars 1805-1815 - 3/10/2019 8:46:38 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
+ the nations palette I will use

For minors of each side there will be a choice of 2 sprites






Attachment (1)

(in reply to SIPRES)
Post #: 39
RE: The Napoleonic Wars 1805-1815 - 3/11/2019 12:17:26 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline

quote:

ORIGINAL: SIPRES

Any comments are welcomed as usual.





Sipres, I love these land units! They look very elegant and therefore fit perfectly with the Napoleonic scenario.

Only one small note: The symbol for the garrison, in contrast to all other signs, looks a little bit set. Have you ever tried to make the center of the stylized fort in the respective counter color, in the basic color of the bright crosswise stripes or in total dark?

Surely only a matter of personal preference: The presentation of the maritime units in your Hi-Res mod is fantastic. Something comparable would probably match very well with the bright stripes of the land units. Your current "countercut" may result in a bit too much "3D" unit. Just a thought...






_____________________________


(in reply to SIPRES)
Post #: 40
RE: The Napoleonic Wars 1805-1815 - 3/12/2019 5:14:41 AM   
ParadogsGamer

 

Posts: 25
Joined: 1/10/2016
Status: offline

quote:

ORIGINAL: SIPRES

Thanks,

Here is a slight graphic rework of units for France and Russia (I think its now quite close to the final version)
Any comments are welcomed as usual.







I like the artwork a lot. But some of it can be hard to see. I would suggest a darker background around the images - much like the Marine unit with the dark blue circle behind the anchor.
The ships are awesome looking :-)

(in reply to SIPRES)
Post #: 41
RE: The Napoleonic Wars 1805-1815 - 3/12/2019 10:29:02 AM   
TangSooDo

 

Posts: 54
Joined: 4/1/2008
Status: offline
Can't wait for this mod!

(in reply to ParadogsGamer)
Post #: 42
RE: The Napoleonic Wars 1805-1815 - 3/12/2019 5:32:06 PM   
DonCzirr


Posts: 464
Joined: 10/3/2014
Status: offline
Looking Good !

I'd like to see another Matrix product fusion effort using this mod .... in the same approach as Field of Glory : Empires ...

What should it be called ?


Empires in Arms - Sipres' Fury ?

Strategic Command - Europe in Arms ?

Fury of Empires - Strategic Command ?






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(in reply to TangSooDo)
Post #: 43
RE: The Napoleonic Wars 1805-1815 - 3/14/2019 5:45:28 AM   
ParadogsGamer

 

Posts: 25
Joined: 1/10/2016
Status: offline
Would there be a need for the XXX Corps Infantry units?
I would reckon that the Corps formations would be represented by HQ's and the fighting units would consist of Brigades and Divisions.

(in reply to DonCzirr)
Post #: 44
RE: The Napoleonic Wars 1805-1815 - 3/14/2019 9:56:30 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: ParadogsGamer

Would there be a need for the XXX Corps Infantry units?
I would reckon that the Corps formations would be represented by HQ's and the fighting units would consist of Brigades and Divisions.

The HQ units got only defense capabilities (you cant change the attack parameters in editor)
So the core unit for the Mod will be infantry corps, some divisions and brigades will still be available to strengthen the OOB's and to reflect some special units.

(in reply to ParadogsGamer)
Post #: 45
RE: The Napoleonic Wars 1805-1815 - 3/14/2019 10:03:13 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: TheBattlefield


quote:

ORIGINAL: SIPRES

Any comments are welcomed as usual.



Sipres, I love these land units! They look very elegant and therefore fit perfectly with the Napoleonic scenario.

Only one small note: The symbol for the garrison, in contrast to all other signs, looks a little bit set. Have you ever tried to make the center of the stylized fort in the respective counter color, in the basic color of the bright crosswise stripes or in total dark?

Surely only a matter of personal preference: The presentation of the maritime units in your Hi-Res mod is fantastic. Something comparable would probably match very well with the bright stripes of the land units. Your current "countercut" may result in a bit too much "3D" unit. Just a thought...




Thanks Konstantin, I may change navies to Hex shape, will see
Any suggest for an icon I could add instead of the "militia" text?





(in reply to TheBattlefield)
Post #: 46
RE: The Napoleonic Wars 1805-1815 - 3/15/2019 9:02:24 AM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline

quote:

ORIGINAL: SIPRES


quote:

ORIGINAL: TheBattlefield


quote:

ORIGINAL: SIPRES

Any comments are welcomed as usual.



Sipres, I love these land units! They look very elegant and therefore fit perfectly with the Napoleonic scenario.

Only one small note: The symbol for the garrison, in contrast to all other signs, looks a little bit set. Have you ever tried to make the center of the stylized fort in the respective counter color, in the basic color of the bright crosswise stripes or in total dark?

Surely only a matter of personal preference: The presentation of the maritime units in your Hi-Res mod is fantastic. Something comparable would probably match very well with the bright stripes of the land units. Your current "countercut" may result in a bit too much "3D" unit. Just a thought...




Thanks Konstantin, I may change navies to Hex shape, will see
Any suggest for an icon I could add instead of the "militia" text?




I would just keep it simple and plausible. The crossed pistols with the "P" are partisans, so crossed pistols with some (more) darkened/transparent stripes behind them may represent the militia. In both cases, armed civilians rather than line soldiers. The partisans behind and the militia in the back room in front of the enemy lines...

_____________________________


(in reply to SIPRES)
Post #: 47
RE: The Napoleonic Wars 1805-1815 - 3/19/2019 5:55:25 PM   
ParadogsGamer

 

Posts: 25
Joined: 1/10/2016
Status: offline

quote:

ORIGINAL: SIPRES


quote:

ORIGINAL: ParadogsGamer

Would there be a need for the XXX Corps Infantry units?
I would reckon that the Corps formations would be represented by HQ's and the fighting units would consist of Brigades and Divisions.

The HQ units got only defense capabilities (you cant change the attack parameters in editor)
So the core unit for the Mod will be infantry corps, some divisions and brigades will still be available to strengthen the OOB's and to reflect some special units.

So the entire French 1805 OOB would consist of 7 Infantry Corps, Napoleon HQ and a few other units.

(in reply to SIPRES)
Post #: 48
RE: The Napoleonic Wars 1805-1815 - 3/19/2019 9:11:31 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
quote:

ORIGINAL: ParadogsGamer


quote:

ORIGINAL: SIPRES


quote:

ORIGINAL: ParadogsGamer

Would there be a need for the XXX Corps Infantry units?
I would reckon that the Corps formations would be represented by HQ's and the fighting units would consist of Brigades and Divisions.

The HQ units got only defense capabilities (you cant change the attack parameters in editor)
So the core unit for the Mod will be infantry corps, some divisions and brigades will still be available to strengthen the OOB's and to reflect some special units.

So the entire French 1805 OOB would consist of 7 Infantry Corps, Napoleon HQ and a few other units.


Here is the OOB for France in september 1805
As you mention the "Grande Armée" consist of 7 Infantry corps + Imperial Guard + Army of Italy (Massena) and Naples (Gouvion St Cyr)
There is also the allied troops (Italians, Bavarians, Dutch, Wurtemberger ect...)
Most of the action "might" took place in Bavaria, Bohemia, and North Italy. So if you intend to lower the unit scale (eg Division as core unit), I am afraid some map area would be overcrowded and I think this will affect gameplay.




Attachment (1)

< Message edited by SIPRES -- 3/20/2019 8:46:32 AM >

(in reply to ParadogsGamer)
Post #: 49
RE: The Napoleonic Wars 1805-1815 - 5/8/2019 8:38:27 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
Thank you for all your hard work. Everything you have said, and shown us, looks great.

_____________________________

A Sharif

(in reply to SIPRES)
Post #: 50
RE: The Napoleonic Wars 1805-1815 - 5/26/2019 6:21:30 AM   
Simulacra53


Posts: 632
Joined: 5/16/2015
Status: offline
Incredible work - such a complete game changing mod is great to start with, but it is also visually beautiful game.

Indeed looking forward to any kind of version of this mod - alpha - beta - full - as much as a regular game release.

Needs to be repeated again and again, thanks for all the effort you are putting into this!



< Message edited by Simulacra53 -- 5/26/2019 6:23:55 AM >

(in reply to Alan Sharif)
Post #: 51
RE: The Napoleonic Wars 1805-1815 - 5/26/2019 10:33:10 AM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Love the counters, reminds me of the ‘70’s board game by SPI Wellington’s Victory.

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Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Simulacra53)
Post #: 52
RE: The Napoleonic Wars 1805-1815 - 5/28/2019 10:38:56 PM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
Is this mod ready to go? Plus, install in Steam, anything special to place?
Nice work

(in reply to Zovs)
Post #: 53
RE: The Napoleonic Wars 1805-1815 - 5/29/2019 7:00:15 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Thanks all

Mod is still alive and on going work, I am currently really busy and on business trip(s) since 3 months.
I will have more free time to focus on the mod very soon.

A bientot

Christophe

(in reply to demyansk)
Post #: 54
RE: The Napoleonic Wars 1805-1815 - 5/29/2019 2:30:44 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline

quote:

ORIGINAL: SIPRES

Thanks all

Mod is still alive and on going work, I am currently really busy and on business trip(s) since 3 months.
I will have more free time to focus on the mod very soon.

A bientot

Christophe


Oh, isn't Keenan helping you anymore?

_____________________________


(in reply to SIPRES)
Post #: 55
RE: The Napoleonic Wars 1805-1815 - 1/28/2021 3:16:40 PM   
havoc1371


Posts: 212
Joined: 12/5/2017
Status: offline
Brilliant. Big fan of Napoleonic's. Can't wait.

(in reply to Alan Sharif)
Post #: 56
RE: The Napoleonic Wars 1805-1815 - 7/3/2021 5:58:24 PM   
mdswift

 

Posts: 19
Joined: 4/10/2020
Status: offline
I am very very interested in this project. The scope of the project is massive and I wish you all the best in your endeavor. I would be more than happy, an in fact eager, to purchase a Napoleonic era game utilizing a game engine like SC3.

(in reply to havoc1371)
Post #: 57
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