SIPRES
Posts: 398
Joined: 7/23/2015 Status: offline
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Here is a "brief" description of the campaign(s) Game Duration: 1805 to 1815 Maybe roughly divided in 3 chapters to reduce numbers of playing turns. 1805-1807 (Ulm to Tilsit) - 1805 Campaign against Austria (with Russia) - 1806 Campaign in Italy (Naples/Russia/UK) - 1806-1807 Campaign against Prussia (with Russia) 1807-1812 - Peninsular war Part I - Russo Swedish war - Campaign against Austria 1809 - Walcheren expedition - Russo Turkish war 1812-1815 - Peninsular war Part II - War 0f 1812 (USA east coast,Canada) - Russian Campaign 1812 - War of liberation 1813 - Campaign of France 1814 - The hundred days and Waterloo MAP: 330x208 hexes (roughly 20 kms per hex) New Gfx (19th century boardgame orientated) New terrain (light woods, low hills). Timescale: Simultaneous and seasonal summer/Fall/Spring 1turn = 1 week winter 1turn = 2 weeks will need evaluation and fine tuning.... Major countries: France Austria England Spain Russia Sweden Prussia Ottoman Empire Denmark USA and too many minors to be resumed here Special rules: No operationnal move (will not be realistic to move a unit from Madrid to smolensk in 1 turn, and of course no railroads) Forced march will be adjusted to 25/50% AP gain (under testing) HQ will not be reformable (so a particular care about high rate leaders has to be considered) Entrenchement will be drasticaly reduced except on fortress (Napoleonic war is much oriented on open ground and mobile warfare) Supply (will see how things will behave) No Artillery unit: due to game scale, I decide that Artillery (except siege) will be abstracted via manual upgrades. more to come .... unit type/size and special abilities: HQ: Command range 2 Hex (so they will have to be close to action, as orders were dispatched by ADC or "estafettes"). Garrison (III): around 1000-2000 men ("static" defense unit) Militia INF (X): up ot 4000 men (Conscripts, Landwher, Opolchenie) levy troops with lower stats than line troops Militia CAV (X): up to 1000 men (Landwher Cav, Russian Cossaks) levy troops with lower stats than line troops Line INF (XX): up to 10000 men (Regular Infantry), Some artillery support can be added via manual upgrade Line INF (XXX): around 20000-30000 men (Regular Infantry), Some artillery support can be added via manual upgrade Line CAV (XX): up to 5000 men (Light Cavalry and dragoons), Recon ability and pursue units (2 strikes) Elite INF (XX): up to 10000 men (Combined Grenadiers, Janissary), schock Infantry with better stats than regular troops Sapeurs (II): around 500-1000 men, Can built redoubt, but also used as a Siege unit (de-entrenchement + ressources damage) Guerrilla (II): Partisan unit (mainly deploy in Spain, Russia via script) Siege Arty (II): range 1 Hex (de-entrenchement + ressources damage) Coastal Bty (II): range 1 Hex (damage only Naval units, as usually sea oriented) Marine Infantry (X): up ot 4000 men (Landing Capability) Guard Infantry(XX): up to 10000 men (Mainly France and Russia will be able to purchase) Guard Cavalry (X): up to 2000 men (Mainly France and Russia will be able to purchase) Heavy Cavalry (XX): up to 4000 men(Cuirassiers, Carabiniers,Heavy Dragoons), schock cavalry with better stats than regular troops Fleet: up to 10 ships of the line Squadron: up to 5 ships of the line Corsairs: Raiding convoy ability Research: (under Dev) Manual upgrades: Infantry combat upgrade Cavalry combat upgrade Naval combat upgrade Artillery Park upgrade (1 for INF Div, 2 for INF corps) Siege Artillery upgrade Recon (increase spotting range, for HQ and Cavalry) Automatic upgrades: Recruitment: (increase built limit for particular units) Command: increases leader rating Manufacturing: (decrease unit ugrade cost) Industry: (increase MPP collection) ect.....
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