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RE: Naval Engagements in this version?

 
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RE: Naval Engagements in this version? - 1/27/2019 4:03:34 AM   
Hairog


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Ported my Naval mod to WAW and just waiting or Major-01 bitmap bug to be addressed. Can't play the mod very well without a proper showing of he Royal Navy.

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SC3 EAW WW Three 1946 Mod and Naval Mods
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RE: Naval Engagements in this version? - 2/1/2019 10:21:33 AM   
elmo3

 

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Hope the bitmap bug is fixed soon so we can see your mod. I put the game on the shelf until it gets some serious help for the naval mechanics.

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Post #: 32
RE: Naval Engagements in this version? - 2/3/2019 2:26:08 PM   
ThunderLizard11

 

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The strategy used by the naval AI needs work:

* Allied naval should dominate Axis unless Axis diverts a big share of there MPP to ships. Right now now it's too easy to take out Allied navy
* UK tends to rush ships towards German ships leaving CVs and BBs exposed to counters by subs.
* UK/US should build more destroyers and rush anti-sub tech
* US in Pacific - moves fleet to Solomons and it's too easy to totally decimate fleet.
* As in WiE, AI sends out un-escorted transports, AVL and AV - becomes a real turkey shoot.

On CVs - they are too easy to attack with surface ships. IRL CVs were never (or almost never) attacked by surface ships as CVs would have annihilated surface ships without air cover. In game, you can just pounce on CVs with no repercussions.

Subs diving is annoying. You shouldn't be able to control the English Channel with an all SS fleet. Maybe model maritime bombers to have an intercept mode or something like that?

The ground AI is really good so hoping the naval AI will catch-up somewhat.

(in reply to elmo3)
Post #: 33
RE: Naval Engagements in this version? - 2/3/2019 3:04:08 PM   
Hairog


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From: Cornucopia, WI
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The, (not official) (my) upcoming Naval Mod addressed two of these concerns:
quote:


On CVs - they are too easy to attack with surface ships. IRL CVs were never (or almost never) attacked by surface ships as CVs would have annihilated surface ships without air cover. In game, you can just pounce on CVs with no repercussions.


The added zones of control make it very hard to isolate a CV or CVL if you use the Screening TFs properly. Then when you do, there is a 70% change your attack will be evaded. So far in my play throughs it's working quite well.

quote:

Subs diving is annoying. You shouldn't be able to control the English Channel with an all SS fleet. Maybe model maritime bombers to have an intercept mode or something like that?


I've beefed up the ASW of the Maritime bomber quite a bit as well as the Hunter Killer TF. If you use these two to hunt down subs you should have good success.

The AI is doing very well at adapting to my new wrinkels. I'm impressed at Hubert's work. It still does some unwise things but all in all it's very good in the Mod.

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to ThunderLizard11)
Post #: 34
RE: Naval Engagements in this version? - 2/3/2019 6:25:37 PM   
Hairog


Posts: 1645
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From: Cornucopia, WI
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After a few run throughs...




Attachment (1)

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 35
RE: Naval Engagements in this version? - 2/3/2019 8:48:58 PM   
ThunderLizard11

 

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@Hairog - your mod looks interesting. I like the zone of control idea as it prevents BB/CAs rushing in to take out CVs which is not realistic.

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Post #: 36
RE: Naval Engagements in this version? - 3/19/2019 3:42:27 PM   
Michael WIldner

 

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Hairog, I love your ideas and I've been interested in doing similar work, I'm fairly new to the game and just started messing around with the editor but it seems to have great flexibility. If you need a volunteer for play testing or help working on some of this let me know. I've been working on a mod for the WWI Battle of Jutland.

(in reply to Hairog)
Post #: 37
RE: Naval Engagements in this version? - 3/19/2019 10:50:21 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline

quote:

ORIGINAL: ThunderLizard2

@Hairog - your mod looks interesting. I like the zone of control idea as it prevents BB/CAs rushing in to take out CVs which is not realistic.


Thanks for the encouragement Thunder Lizard. The discussion is mostly HERE now.

If your opponent does not use his Screening Task Forces properly, you can still slide up to a Carrier but you will only have a 30% chance of damaging it and your unit will be pretty much toast next turn as it will have no movement points left. So it is still possible to recreate a Task Force Taffee or the sinking of the RN Glorious. But is should be rare.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to ThunderLizard11)
Post #: 38
RE: Naval Engagements in this version? - 3/19/2019 10:55:58 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline

quote:

ORIGINAL: Michael WIldner

Hairog, I love your ideas and I've been interested in doing similar work, I'm fairly new to the game and just started messing around with the editor but it seems to have great flexibility. If you need a volunteer for play testing or help working on some of this let me know. I've been working on a mod for the WWI Battle of Jutland.


Great news Michael! We do need volunteers. The latest version of the mod will be posted in this thread hopefully later tonight.

I will put up some challenges on PBEM that you can participate in. What GW and I did was to ignore the land units for the most part and just moved the Task Forces around. We need more playtesting so you can test it against AI or try PBEM.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Michael WIldner)
Post #: 39
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