Iamstrategygame
Posts: 28
Joined: 3/2/2019 Status: offline
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quote:
ORIGINAL: Lobster quote:
ORIGINAL: Iamstrategygame Hence we need a overall statistic of enemy losses. This statistic should also be more detailed like total men killed, total tank kill, artillery etc. It's easy to say you want to have something. But you never bother to get into the specifics. The game covers wars from Napoleon to last year. From civilian combatants to elite forces. Multitudes of different weapons, squad sizes, ship and aircraft. And then throw in the ability for people to make their own equipment databases and you begin to understand how this could potentially be a tremendously time consuming undertaking. I would rather see other things fixed. Supply is sorely in need of having something done with it. The air war needs to be taken out of the world of abstract and made more realistic just like was done for the naval side. Statistics are not as important to the game as improvements to the game engine. On the other hand, a data field could be created for each equipment that could be filled with the number of crew. It probably wouldn't take much for that and wouldn't have to have any impact on the game at all. Just for people who like to see numbers dance before their eyes and can't be bothered with a calculator. But again, I'd rather the time be spent on the game instead of useless (imo) number crunching. we should have the ability to dictate how many man is represented by a squad, company etc. For example in the scenario editor we should be allowed to edit this aspect of the game. And there also should be a page that adds up all the man we have, all the artillery. all the tanks and horses. No general goes into battle not knowing how many man he have, that would be stupidity on the highest level! The game will be so much more immersive this way. Right now the game feels like, pushing squares. I am not here to push square, I am here to make war!
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