KG_Brandenburg
Posts: 24
Joined: 3/12/2007 From: austin,texas Status: offline
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ORIGINAL: Johan M I’m glad the vietnam mod get some mention, I loved that one, and I would love some change of scenery in future Close Combat games. There are a lot of vietnam war movies but not that many wargames. I was like and still am a historian of sorts on the early cc's and their mods.. Been apart of the community from 2000-2007 or so..i remember the MS zone too and thats really in the early days.. Ive been slowly edging my way back in the community as of late but not quite there yet imo.. at one time, I was probably the most prolific writer of plug-in scripts thanks to the tutorledge of Comrade Blabskyand and IMO,it is because of me that some of the early mods had plug ins for the zeppo config.. also, I had the opportunity to be one of the ones that helped ron gretz as a beta tester in PacMod as well as make the Tulagi OP for that mod as well as helped people use those archaic modding tools so i was a teacher of sorts. nothing like what they have now.. lol .. Since I was on the zone so much, I was often seen as the defacto modder help desk .. While not a modder per se, I was alot more accessible than modders who rarely made a visit to the zone BUT when they did.. It was a blast and really kool.. I never released a mod but was actually part of a modding team with gds_starfuy around 2002. our idea was CC5: decision at provkaravka and the data was based on panzer jager instead of real red..BUT me and furry and a fallen out and the idea was dead. i remember why but ill keep those reasons to myself Now, A few months ago I had a modding idea and was very much impressed when i started experimenting on a modding idea for Gateway to Caen..It was so easy compared to the stoneages of CC..I was like "GTFO of here.. CC Gives me error messages..?" + the workbooks were so much easier to use that Q-Clone. This mod idea will almost certainly be attempted with CC:TBF so the idea isnt dead, just shelved for a bit Thats my CC Resume.. not as impressive as most but i played my part in furthering the glory of cc to the masses LMAO. on a slightly related note.. CC is one the main reasons i went to college and earned a degree in programming in 2006 ANY time you OR anyone that reads this post want to play a bit of CC III , just let me know.. Western Front is my favorite but NAM and PACMOD are close seconds.. My battles are always fair and its like playing CC chess.. you will understand when you play one. i have just as much chance of winning or loosing as the person im playing You decide map.. any map as i have most of them I make battle You look at the battle , then pic side. ALL my battles follow the same format for meeting engagements --meeting engagement --Battles will be 6-800 points equally for both sides --6 to 8 VL's --4 bombardment hexes on the center line to curtail rushes --20 minutes on the clock for single battles.. 8 to 12 for OPS --rarity is always on --1 to 2 command teams will be pre-selected as well as 1 observer if agreed by both sides --FREEDEPLOY will always be used so instead of east/west orientation its north/south.. Back in the day this was to curtail pet maps.. but i do tend to use fdeploy because it gives me more flexibility and control over the design of a battle --2 min warning --15 teams --possible house rule of no more that 3 tanks I guess Ill post my mod idea.. Its not for everyone but with so many topics covered it was hard to pick something unique..This idea was actually tied with the 250th blue division askrasni bor in 1943 but i want something modern day so the zombie idea took hold im no artist and this taxes my skills so be kind..lol i actually like it though.. the soldiers could be reworksed as well as "close combat" but i think it was a pretty good attempt
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< Message edited by KG_Brandenburg -- 3/21/2019 5:54:21 PM >
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