Treetop64
Posts: 926
Joined: 4/12/2005 From: 519 Redwood City - BASE (Hex 218, 70) Status: offline
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quote:
ORIGINAL: jecunningham ...the transfer options are "To pool:" Group, Reserve, or Active. Those 3 options don't exactly match the conversations above which talk about Replacement, Reserve and Trainee as the pools. Clarification please, thanks! Group - Rarely used by some. Never by me. In time the squadron pilot rosters are filled to their maximum with experienced, well trained pilots, while the global reserve is very well stocked, so the Group Reserve function ends up becoming redundant. Reserve - Very important, but how well filled with quality pilots the Reserve pool becomes will depend largely on you, and how well you organize your own dedicated training groups (fighter, level bomber, attack bomber, patrol, recon, etc.). Eventually, when front line air squads start running short of pilots through attrition, you would manually select veteran pilots from the Reserve, sort the list by desired skill (Air, Grnd, Rec, etc.), then select the most trained pilots via the buttons on the bottom (Select 1, 5, 10 pilots). Doing this will ensure the squadron will get the most experienced/well trained replacement pilots who are immediately available. Again, you'll have to organize and manage your own dedicated training groups, and transfer pilots to the general reserve once sufficiently trained. How well trained they become before "graduation" is up to you. Usually, for example, I try to keep a whole fighter or bomber group (three or four squadrons) training until the least-qualified pilot in the entire group has a specific training value of at least 60, not including the squadron commander. Then I switch them all to train on a secondary skill - low-level ground attack for fighters and some 2-engined bombers, low level naval attack for other 2-engined bombers [potentially as a third skill for all 2-E bombers if time allows]. 4-engined trained pilots go straight to the reserve pool once sufficiently trained in level bombing, etc. How you do things is totally up to you, though. Then you have all that to do again with naval air groups, particularly with carrier units. Note that with some nations this will be more difficult to do than others. For example, the U.S., Australia, and Canada have abundant stocks of educated candidates for pilot training, while other nations like the Soviet Union and, especially, China will have a hard time finding suitable people. In particular, getting sufficiently combat-experienced Chinese pilots to put in TRACOM will be a priority. Ten at a time works best. Active - Simple function. If you have a number of pilots in a squadron that are in the group reserve (greyed out pilots) with an activation time of one day, and you want to make them active with just one button click. Sorry if this was a bit of a long-winded answer, but pilot training is a big deal WitP and I've only scratched the surface! You'll be spending a lot of time with this aspect, for as long as your campaign goes on.
< Message edited by Treetop64 -- 12/7/2018 2:06:37 AM >
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