Zemke
Posts: 642
Joined: 1/14/2003 From: Oklahoma Status: offline
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This is going to sound really geeky, but I wish the game tracked NCO and Company Level Officer casualties. Losing experienced troops is one thing, but losing experienced NCOs and Officers is a whole different matter. In a nut shell, they are irreplaceable, and this is one of the key factors that leads to the decline of the effectiveness of the German Army. Granted, new NCO and Officers can be created, and were, but during wartime, they can never be trained to the level required, particularly if the supply can never meet the demand, which is what happens in the East. How would this work? 1. A Division TO&E would show the percent of NCOs and Officers, and a number of eligible soldier who could be set back to German for NCO training. 2. Then the length of the training could be set to a number of weeks, then you would get an new NCO replacement, or Jr Officer replacement. As the war went on the length of this training continued to decrease, and had an marked but unquantifiable effect on the effectiveness of the force. This would be an attempt to model that. Shorter training times, more NCO replacements, less capable, I think this would be very interesting, and kind of gives the German player a game within a game, like the Russian player has with Support Unit creation. Good NCOs were the backbone of the German Army and all western Armies. Even a solider who has been on combat is not necessarily going to be a good NCO, so Combat experience is not the main criteria, rather leadership ability, and that is hard to find. I don't think this would work with the Russians, as their doctrine was not to rely on NCOs as much, and their units effectiveness reflects that, rather the Russians get better on really hard won experience in Combat....IMO.
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"Actions Speak Louder than Words"
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