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Seperating Air Strikes from Staff FSCC

 
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Seperating Air Strikes from Staff FSCC - 3/21/2019 11:01:12 PM   
AustrianOak

 

Posts: 4
Joined: 12/21/2018
Status: offline
The title says it all. It took one game to learn to turn off FSCC when I really need my aircraft alive; however, it took me months to get fed up with micromanaging the staff FSCC button to try and keep my planes alive.

The best way to play with tube arty currently is to have all non-mortars set to counter battery with the FSCC on (as counter battery only works with the FSCC on). You are forced to pray that the computer doesn't deem an enemy screening force a worthy target to lose your planes at the 2 hour point of a 10 hour battle before you can soften on map anti-air assets the enemy posses.

I understand that direct support is being fixed in Southern Storm and hope this issue can be fixed too.

I really enjoy your game and only wish to see it improved.
Post #: 1
RE: Seperating Air Strikes from Staff FSCC - 3/22/2019 3:09:51 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Support operations are getting an overhaul in Southern Storm so we can address this issue.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to AustrianOak)
Post #: 2
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