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RE: Focus pacific mod anyone playing? - 1/18/2019 7:33:12 PM   
paradigmblue

 

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quote:

ORIGINAL: btd64

Para, No need to send files. I have a set that I'm using to make the fixes. What I can't figure out is how you did the torpedoes upgrade so I can reverse it. That is one edge that people have been on. Well, I have something to do, later....GP


So for the Torpedo change, what I did was create a new device - the Mk-14A Torpedo - with a lower dud rate than the regular Mk 14, but a higher dud-rate than all other torpedoes. If the player chooses, they can have their American subs spend a month in dry-dock to refit to carry the Mk 14A torpedo, with an upgrade line that mirrors the original sub-class until it rejoins the original sub class when the US gets reliable torpedoes in 1943.

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Post #: 31
RE: Focus pacific mod anyone playing? - 1/18/2019 8:10:54 PM   
btd64


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Ok, Thank you for that. It gives me a place to look....GP

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RE: Focus pacific mod anyone playing? - 1/19/2019 3:31:28 PM   
Cavalry Corp

 

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Thanks for all the action... what version am I then playing? Its going to take more than a few adjustments....What about the MS Morane FR fighter - its stats seem impossible... they should have defeated Germany in 1940 with this - its better than any Jap fighter as far as I can see. I am losing about 8/1 even with my best pilots

Here are some other big issues

To many bases in DEI making too much supply
No Jap ship radar until 43???
Way overpowered Chinese Corps and it seems too much supply in China - This is now at standstill like WW1
DEI impossible to move into as allied air trashes all bases. Esp droves of B17...Nothing can tackle them. No Jap plane capable of taking on any allied bombers - I have stopped flying my planes almost everywhere in May 42 - I am getting shredded. But I see no sign of better planes. - Reduce effectiveness and volumes of allied planes until 43?
Missing FP on many jap ships
Too many allied land reinforcement early on its seems- My siege of Singapore has had to be called off there is no way to take it.
Let Japan have a run for all 42 - the scn is boring. But could be great.
Almost no Jap ASW - first decent upgrades Nov 42. Even they are not great.

Please understand the allies have auto victory pts already and its May 42 not May 44.










< Message edited by cavalry -- 1/19/2019 3:33:26 PM >

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Post #: 33
RE: Focus pacific mod anyone playing? - 1/19/2019 3:34:39 PM   
Cavalry Corp

 

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Oh I see you have had some good ideas - please check out my additional comments above. Are Russian de activated in all versions now?

I do suggest someone looks at game files fro some players only they will really show you what is going wrong.

< Message edited by cavalry -- 1/19/2019 3:36:54 PM >

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Post #: 34
RE: Focus pacific mod anyone playing? - 1/19/2019 3:55:13 PM   
Cavalry Corp

 

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Oh I forgot... a few more points...

Japan strengths

Massive amount of PP fair enough as they are a dictatorship - Western democracies should still have few. This is good and fair.

They have amazing pilots but i have seen no real effect as the allied planes are too good. Why not make better allied planes slower to arrive - I just cannot believe the stats on the French someone must have that wrong.

i built the LIZ its a good potential plane but I had to stop using it anywhere where there is allied fighters - it has no armour and dies in droves - unlike B17 ... but its a very interesting addition to the scn but what Japan needs id some early good fighters for the Army units.

BTW there is another allied plane that is deadly the two engined US fighter that also i think says carrier capable?? Impossible.

IJN have a massive navy fair enough ( the alles to have a big navy from what I see) but without the air there is no point in having this or a massive ground army either. You cannot deploy it and if you do it will get trashed. Japan also has plenty of the worst DD I have ever seen... not worth sailing.

Japan has a massive ground army but the quality is mostly pants - they have had trouble beating the PI army and Chinese let alone anything else.

How about some better AA upgrades for IJN - tiny uprades almost not worth doing just now and so few radars - CV wait until mid 43??? Really.

Sorry to moan I am sure its had a lot of time spent on it but it needs play testing.




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Post #: 35
RE: Focus pacific mod anyone playing? - 1/19/2019 4:07:52 PM   
btd64


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quote:

ORIGINAL: cavalry

Thanks for all the action... what version am I then playing? Its going to take more than a few adjustments....What about the MS Morane FR fighter - its stats seem impossible... they should have defeated Germany in 1940 with this - its better than any Jap fighter as far as I can see. I am losing about 8/1 even with my best pilots

Here are some other big issues

To many bases in DEI making too much supply
No Jap ship radar until 43???
Way overpowered Chinese Corps and it seems too much supply in China - This is now at standstill like WW1
DEI impossible to move into as allied air trashes all bases. Esp droves of B17...Nothing can tackle them. No Jap plane capable of taking on any allied bombers - I have stopped flying my planes almost everywhere in May 42 - I am getting shredded. But I see no sign of better planes. - Reduce effectiveness and volumes of allied planes until 43?
Missing FP on many jap ships
Too many allied land reinforcement early on its seems- My siege of Singapore has had to be called off there is no way to take it.
Let Japan have a run for all 42 - the scn is boring. But could be great.
Almost no Jap ASW - first decent upgrades Nov 42. Even they are not great.

Please understand the allies have auto victory pts already and its May 42 not May 44.




Michael,
I got it. I'm working on it. It will be Scenario 78. When I finish it, I will post the files for you to take a look at.

Think about this; What is the best target for the KB when you consider what the biggest problem is for Japan early in the war with Focus Pacific?....GP


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Post #: 36
RE: Focus pacific mod anyone playing? - 1/19/2019 5:59:18 PM   
durnedwolf


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Regarding KB first strike:

My two cents is that both the allies and Japan are already forward deployed on December 7th. Would Japan attack a target in the backwaters or would they attack something closer that gives Japan an opportunity to roll up the allied forces arrayed against them?

I think Para has noted several times that he recommends a first strike in the PI and Kwangchowan, near Hong Kong.

Russia has a LOT of oil/Resources that are VERY close to the home islands. While a turn-1 war with Russia looks tough, it might not be a bad option around turn 45-60 if Japan uses that time to prepare for war with Russia.

The primary reason Japan went after Pearl Harbor was to strike America's carriers and battleships. I'm not sure Pearl Harbor would still be a primary target in this mod.

< Message edited by durnedwolf -- 1/19/2019 6:00:30 PM >


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Post #: 37
RE: Focus pacific mod anyone playing? - 1/23/2019 2:00:04 PM   
btd64


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Michael,
Which bases in the DEI are making to much supply?
IJN Ship radar is historical. Not sure I'm going to change it. But I will have Bruce look at it and see if we can add it to Capital ships earlier.
IJN ASW is historical. But I will add more DD's and "E" boats.
I'm taking a break from other stuff for about a few hours and I'm working on the scenario.
That's all for now....GP


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Post #: 38
RE: Focus pacific mod anyone playing? - 2/28/2019 3:57:55 PM   
Cavalry Corp

 

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Please note we have abandoned our game in May 42 by my agreement as Japan. I have given the iPlayer my password. There is just no way from Japan to progress in this game as it stands. They would never have attacked I cannot believe the historical context. In fact it could be the other way round. This mod feels more like 1950 in terms of the development of the bases and other general matters. That need not be a killer there are some good ideas that could be put in.



One thing that would be interesting in a new mod would be to have the jet fighters available earlier for both siides. I have never played the game where any jets have been available..

The other issues in this game are
Allied submarines are way too powerful at the beginning if Russia is active you are dead. We did have a house rule that Russia would only come into the game at the end of 42. Realistically with events on the Eastern front Russia would in theory not really have become active until late 1944

Japan basically has almost no antisubmarine warfare ships at all of any use and many of the destroyers have no antisubmarine at all. This means by mid 42 is risky to take the carriers out of port.

Allied four engine bombers are available in large quantities at the beginning of the war and Japan has nothing to stop them with.

Allied fighters at the beginning of the war are far superior to anything Japan has especially the French fighters and P38 . On the other hand Japan has the best quality pilots I've ever seen in a scenario but in the obsolete aircraft they are just dying in droves... By mid 42 I was not flying virtually any of my best pilots on any significant missions.Okay there are a lot of factories to crush in the DEI and it looks tempting to try and do but I made no progress into the DTI at all. Once the bases have garrisons and they generate their own supply the sieges become like World War I.

Singapore should have no supply generation the Japanese basically defeated it by turning off the water supply which came from the mainland. Both Singapore and Manila in this game are almost impossible to take if the allies have any significant forces available. I had to take around 10 divisions out of China et cetera just to try and besiege Manila

The Japanese four engine bomber is interesting and adds some new dimensions to the game but as it has no armour it cannot be used anywhere where it will meet fighters. The game designer sure that this, would have had a armour rating of zero. The second version in 43 does have armour but that's no good. I managed to build around 100 of these by mid 42 but they could only be used against rear area bases under siege.

Japan has a lot of land units but the quality of them seems terrible. They are incapable of taking on even the low grade allied units. What is interesting is all the extra little units that come on once you capture a base et cetera. That is a very good point of this game.

The Japanese navy is very large and interesting to use but without any antisubmarine capability it will suffer (And has in our game)enormous attrition quickly. I cannot believe in the world shown by this scenario that Japan would not have prepared more for the large number of submarines present.

Allied reinforcements need to be delayed around six months in general. This would tempt Japan to attack in real-life I suppose.

It is true that Russia has a large volume of oil and could be an alternative to the DEI and maybe I would have tried that but the problem is I do not believe the Japanese land units are capable of offensive operations. I see just a large number of sieges developing. I'm not sure I really want to play a game based around land sieges anyway. Especially as this game system has an odd and fickle way of handling land combat.

In this game in general Russian land units are overrated anyway. They should have very low morale and experience all the way through until mid-1943 I would have thought. Pilots are also overrated and should be lowered in experience. This is just my personal opinion on historical reading and other games. Including those designed by matrix wite.

Those are some of my key points. I would suggest that designers consider looking at some of the replays from other games in progress to really get the feel of the problems.

We are awaiting the outcome of a revised scenario before deciding whether or not to restart.

I would say in the meantime that my game of RA, feels realistic and very interesting though we do have an issue in that game with the high availability of advanced Japanese fighters early on. That said it is still making for a very interesting scenario.

(in reply to btd64)
Post #: 39
RE: Focus pacific mod anyone playing? - 3/24/2019 8:52:33 AM   
dcaflak

 

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Excuse me, I played Focus Pacific but I had to re-install WITP AE, and now my gameis quite...buggy (planes models are invisible in combat animations, I don't get combat reports for Aifield or Ground attack mission, this type of stuff) so I was wondering: is there a way to make Focus Pacific run on the most recent version of the game, the v.1.01.26a (1 NOV 2016? like is there a new version of Focus Pacific?

I really like this mod, and even if this save is doomed I might start another grand campaign.

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Post #: 40
RE: Focus pacific mod anyone playing? - 3/24/2019 11:59:09 AM   
btd64


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Hi dcaflak, I am working on a more balanced version (Scenario 78). It looks like I will be able to finish it towards the middle of April. I will then post it in a new thread. Stay tuned....GP

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RE: Focus pacific mod anyone playing? - 3/24/2019 1:23:56 PM   
dcaflak

 

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That's amazing! thank you very much, I'll stay tuned!

Also, will you update the ''Soviets OFF'' scenario as well? If not no biggie, but I personally find it more enjoyable than the basic Focus Pacific.

< Message edited by dcaflak -- 3/25/2019 12:14:35 PM >

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Post #: 42
RE: Focus pacific mod anyone playing? - 3/27/2019 1:35:09 PM   
Cavalry Corp

 

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Dear GP

This sounds interesting please keep us posted on how things go.

I think the list of changes before you publish would be a good thing so I can check against my experience to see if you have changed anything that I agree with or maybe you have changed other things that will help. It's part of your baby I will leave it to you.

I can tell you as things currently stand I was not playing this mod as Japan.


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Post #: 43
RE: Focus pacific mod anyone playing? - 3/27/2019 1:54:45 PM   
btd64


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Quick update. I'm currently looking at China. I've finished adjusting allied air units. I've added 8 IJN DD's and E boats. Radar and ASW are historical and will not be changed. I removed some allied ships, don't remember which ones. I know some French subs were removed. That's all for now....GP

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RE: Focus pacific mod anyone playing? - 4/4/2019 2:33:02 PM   
btd64


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Michael, I sent you an email. Let me know if you didn't get it and PM me the correct email. Thanks....GP

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Post #: 45
RE: Focus pacific mod anyone playing? - 4/5/2019 9:23:06 AM   
traskott


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quote:

ORIGINAL: cavalry

Please note we have abandoned our game in May 42 by my agreement as Japan. I have given the iPlayer my password. There is just no way from Japan to progress in this game as it stands. They would never have attacked I cannot believe the historical context. In fact it could be the other way round. This mod feels more like 1950 in terms of the development of the bases and other general matters. That need not be a killer there are some good ideas that could be put in.



One thing that would be interesting in a new mod would be to have the jet fighters available earlier for both siides. I have never played the game where any jets have been available..

The other issues in this game are
Allied submarines are way too powerful at the beginning if Russia is active you are dead. We did have a house rule that Russia would only come into the game at the end of 42. Realistically with events on the Eastern front Russia would in theory not really have become active until late 1944

Japan basically has almost no antisubmarine warfare ships at all of any use and many of the destroyers have no antisubmarine at all. This means by mid 42 is risky to take the carriers out of port.

Allied four engine bombers are available in large quantities at the beginning of the war and Japan has nothing to stop them with.

Allied fighters at the beginning of the war are far superior to anything Japan has especially the French fighters and P38 . On the other hand Japan has the best quality pilots I've ever seen in a scenario but in the obsolete aircraft they are just dying in droves... By mid 42 I was not flying virtually any of my best pilots on any significant missions.Okay there are a lot of factories to crush in the DEI and it looks tempting to try and do but I made no progress into the DTI at all. Once the bases have garrisons and they generate their own supply the sieges become like World War I.

Singapore should have no supply generation the Japanese basically defeated it by turning off the water supply which came from the mainland. Both Singapore and Manila in this game are almost impossible to take if the allies have any significant forces available. I had to take around 10 divisions out of China et cetera just to try and besiege Manila

The Japanese four engine bomber is interesting and adds some new dimensions to the game but as it has no armour it cannot be used anywhere where it will meet fighters. The game designer sure that this, would have had a armour rating of zero. The second version in 43 does have armour but that's no good. I managed to build around 100 of these by mid 42 but they could only be used against rear area bases under siege.

Japan has a lot of land units but the quality of them seems terrible. They are incapable of taking on even the low grade allied units. What is interesting is all the extra little units that come on once you capture a base et cetera. That is a very good point of this game.

The Japanese navy is very large and interesting to use but without any antisubmarine capability it will suffer (And has in our game)enormous attrition quickly. I cannot believe in the world shown by this scenario that Japan would not have prepared more for the large number of submarines present.

Allied reinforcements need to be delayed around six months in general. This would tempt Japan to attack in real-life I suppose.

It is true that Russia has a large volume of oil and could be an alternative to the DEI and maybe I would have tried that but the problem is I do not believe the Japanese land units are capable of offensive operations. I see just a large number of sieges developing. I'm not sure I really want to play a game based around land sieges anyway. Especially as this game system has an odd and fickle way of handling land combat.

In this game in general Russian land units are overrated anyway. They should have very low morale and experience all the way through until mid-1943 I would have thought. Pilots are also overrated and should be lowered in experience. This is just my personal opinion on historical reading and other games. Including those designed by matrix wite.

Those are some of my key points. I would suggest that designers consider looking at some of the replays from other games in progress to really get the feel of the problems.

We are awaiting the outcome of a revised scenario before deciding whether or not to restart.

I would say in the meantime that my game of RA, feels realistic and very interesting though we do have an issue in that game with the high availability of advanced Japanese fighters early on. That said it is still making for a very interesting scenario.

Please, could you send me the game to check it?

Thanks.

(in reply to Cavalry Corp)
Post #: 46
RE: Focus pacific mod anyone playing? - 4/12/2019 4:28:36 PM   
Cavalry Corp

 

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Traskott - Sorry for the delay. The mod is being revised... no point to see my game, I would say it was not playable though it was very different from standard - feels like the world in say 1950.

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Post #: 47
RE: Focus pacific mod anyone playing? - 4/13/2019 12:15:19 AM   
btd64


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A Little update. About a page of updates and fixes have been completed. Still waiting on some tester input, but I think i'm close to a release....GP

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Post #: 48
RE: Focus pacific mod anyone playing? - 4/14/2019 7:14:17 PM   
dcaflak

 

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Awesome Gen Patton, keep up the amazing work, I can't wait to try it out!

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Post #: 49
RE: Focus pacific mod anyone playing? - 4/18/2019 2:23:04 AM   
BillBrown


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When Brian does publish his FP mod, I am an Allied player with experience with this mod that would like to start a game if there
are any Japanese players who are willing. I normally do not play with any house rules, but there are a few first turn rules
I would like to discuss and will entertain any house rules you might want.

(in reply to dcaflak)
Post #: 50
RE: Focus pacific mod anyone playing? - 4/24/2019 11:09:17 PM   
btd64


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Attached to this post is the last change log for scenario 78. Unless the test players get back to me with other stuff. If there are no other updates, I will post the scenario in a new thread on or around May 1st....GP

Attachment (1)

< Message edited by btd64 -- 4/24/2019 11:10:32 PM >


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RE: Focus pacific mod anyone playing? - 4/24/2019 11:13:20 PM   
btd64


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quote:

ORIGINAL: BillBrown

When Brian does publish his FP mod, I am an Allied player with experience with this mod that would like to start a game if there
are any Japanese players who are willing. I normally do not play with any house rules, but there are a few first turn rules
I would like to discuss and will entertain any house rules you might want.


I recommend one other HR. Pay PP's to cross national boundaries....GP

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Post #: 52
RE: Focus pacific mod anyone playing? - 4/25/2019 12:06:38 AM   
BillBrown


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quote:

ORIGINAL: btd64


quote:

ORIGINAL: BillBrown

When Brian does publish his FP mod, I am an Allied player with experience with this mod that would like to start a game if there
are any Japanese players who are willing. I normally do not play with any house rules, but there are a few first turn rules
I would like to discuss and will entertain any house rules you might want.


I recommend one other HR. Pay PP's to cross national boundaries....GP


I don't even like that one to be honest.

(in reply to btd64)
Post #: 53
RE: Focus pacific mod anyone playing? - 4/25/2019 12:42:37 AM   
btd64


Posts: 9973
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From: Mass. USA. now in Lancaster, OHIO
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quote:

ORIGINAL: BillBrown


quote:

ORIGINAL: btd64


quote:

ORIGINAL: BillBrown

When Brian does publish his FP mod, I am an Allied player with experience with this mod that would like to start a game if there
are any Japanese players who are willing. I normally do not play with any house rules, but there are a few first turn rules
I would like to discuss and will entertain any house rules you might want.


I recommend one other HR. Pay PP's to cross national boundaries....GP


I don't even like that one to be honest.



Your choice Bill....GP

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Post #: 54
RE: Focus pacific mod anyone playing? - 5/2/2019 7:08:10 PM   
btd64


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I will be posting the new FP Scen 78 this weekend....GP

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Post #: 55
RE: Focus pacific mod anyone playing? - 5/6/2019 10:38:50 PM   
btd64


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A little late but look for the new thread....GP

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(in reply to btd64)
Post #: 56
RE: Focus pacific mod anyone playing? - 8/14/2019 3:12:27 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
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Just to say game is now in progress and in mid Jan 42.
all seems ok and its much better in general than last time.

The PP reduction is having a big effect on Japan and again neither Manila nor Singapore look takeable - I cannot even take Clark field yet. I do hope the supply in both these places was reduced especially Singapore - otherwise it will never fall and as I said before the Japanese turned the water off and that was it in real life.

(in reply to btd64)
Post #: 57
RE: Focus pacific mod anyone playing? - 8/14/2019 10:56:00 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
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quote:

ORIGINAL: cavalry

Just to say game is now in progress and in mid Jan 42.
all seems ok and its much better in general than last time.

The PP reduction is having a big effect on Japan and again neither Manila nor Singapore look takeable - I cannot even take Clark field yet. I do hope the supply in both these places was reduced especially Singapore - otherwise it will never fall and as I said before the Japanese turned the water off and that was it in real life.


Michael, I do appreciate your feedback. But in the future please post in the thread for Focus Pacific scenario 78 so that I can have all of the issues in one place. Are you sure it's the political points that is having the effect of not being able to take those bases? The supply issue was fixed. I think I lowered it to a point below were it was but just above Vanilla. I'm guessing it's because you can't buy out LCU's fast enough. I would like to know how much you think the Japanese should get daily? Or maybe a larger existing pool at start. The larger at start pool is the way I'm leaning. Thoughts????....GP

< Message edited by btd64 -- 8/14/2019 10:59:53 PM >


_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Cavalry Corp)
Post #: 58
RE: Focus pacific mod anyone playing? - 8/15/2019 11:22:52 AM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Yes that is correct because you cannot buy out large units from China you do not have enough capacity to take these bases. If you try and besiege these bases with time you still have to bring back the units to take them and those units will be needed elsewhere on the front will collapse. I do realise this is a hypothetical scenario.

I looked at the quality of the Allied units in Manila et cetera typical experience level is around 40 or less but experience seems to count very little against units because my Japanese units are 70 to 90 it makes no difference. I'm not actually very sure what role this actually plays in the game.


I will try and post in the correct forum next time.

(in reply to btd64)
Post #: 59
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