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The Last Stand: Final Months of the Battle (October-December 1943) NOW WITH GAME FILE

 
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The Last Stand: Final Months of the Battle (October-Dec... - 6/22/2003 12:23:31 PM   
SoulBlazer

 

Posts: 839
Joined: 10/27/2002
From: Providence RI
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Currently it's around October 6th, 1943, in my PBEM game with Drex. I can't recall the sec off the top of my head -- I think it's 17. Right now I still lead Drex by almost 5000 points and I'm getting ready to hold off his counter-attacks to see if I can win the game by points.

Is there any intrest in starting a AAR about these last three months? I don't know how many of us have had a PBEM game go this long -- I never have, so I'm in uncharted waters. I would hope Drex would post here as well but it's not needed if he's too busy.

EDIT: Okay, enough people have indicated a intrest, and I'm trying something new here.....read my newest reply for it.

_____________________________

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison
Post #: 1
- 6/22/2003 12:29:27 PM   
Nasrullah

 

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From: Annapolis, Md, USA
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Tell us all about it. Start at the beginning, then go on to the middle, and proceed to the end. Omit no detail, however petty.

(in reply to SoulBlazer)
Post #: 2
- 6/23/2003 2:18:39 AM   
SoulBlazer

 

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Only one response? No one else? No point in doing this if no one is going to read it.

_____________________________

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison

(in reply to SoulBlazer)
Post #: 3
We read, don't write - 6/23/2003 2:37:44 AM   
fcooke

 

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A bunch of us will read it....getting typing.

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Post #: 4
- 6/23/2003 2:39:33 AM   
BillBrown


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Type away Soulblazer, we will read.

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Post #: 5
- 6/23/2003 5:31:50 AM   
Drex

 

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Wait a minute, Frank and Nasrullah are playing me right now! Needless-to-say I won't give up. I want that one last climactic battle that Yamamoto dreamt about but never achieved.

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Post #: 6
- 6/23/2003 5:50:56 AM   
Nasrullah

 

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Now Drex, we've all committed a strategic lunacy or two. By sharing yours, you can help the lesser brethren and begin your own healing process. And don't think I don't know what CA Mogami and friends are up to.

(in reply to SoulBlazer)
Post #: 7
And what are you doing here? - 6/23/2003 6:21:06 AM   
fcooke

 

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Drex, when you could be getting me a turn? :p

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Post #: 8
- 6/23/2003 6:41:06 AM   
SoulBlazer

 

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Allright, folks, I'm going to go ahead with the AAR. But first.....

A bold new experiment!

I was thinking about the best way to do this when the thought occured to me.....rather then try to explain in long winded details what was going on, why not just offer the game file for download? I'd give my password so even lurkers could see what the overall situation from the Japanese side was, and I'd post enough here so people who did'nt want to download it did'nt have to. I don't believe it's been done before! Also that way it will help people understand things as they are happening, especily if Drex is too busy to post here.

Only one catch -- I'd have to get Drex to swear on his family name and every other good thing in the world NOT to cheat. I asked him in e-mail, explained what I wanted to do, and he gave the go ahead.

So......here's the first file, the current situation as of October 10th, 1943. A recap of what has happened in the game so far will follow in the next reply.

One major request! You are free to make comments on here, offer advice, etc. based on what you see in the game file, but remember that what Drex knows about my forces are limited! He knows a lot (I'll say what I believe he knows in my first note) but he does'nt know, for example, what I have docked at Rabul or the number of troops in PM. PLEASE do not post classified info from what you see in the game file. Make sure what ever you post is vague enough in talking about my forces that it does'nt tell Drex anything he does'nt know.

Thanks and enjoy!

Attachment (1)

_____________________________

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison

(in reply to SoulBlazer)
Post #: 9
- 6/23/2003 6:49:18 AM   
SoulBlazer

 

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Almost forgot -- my password is 'college' Original, no? :D

The 'story so far' note coming.

_____________________________

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison

(in reply to SoulBlazer)
Post #: 10
- 6/23/2003 7:23:06 AM   
SoulBlazer

 

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AAR STATUS -- SITUATION OF THE GAME TO DATE

Drex and I had allready played one complete game. When he surrendered, we decided to start a new one, this time with me as the Japanese. It was sec 17 but ship reinforcements were on 200% to make sure fighting was hot and heavy, and it was. :D

I spent the first few game months taking territory for Japan and building some bases. Soon all of NG outside of PM was mine and I was working on a base on Irau. Around May or June of 1942, I moved my carriers (Zuikaku, Shokaku, and the light one) of off Irau in support of those operations and ran into the Lexington and the Yorktown. Drex addmited later he made a mistake with the plane settings, and I pounded Lexington beneath the waves and crippled Yorktown. To this date, he has confirmed the ship is STILL sitting in Pearl! :p

After this early carrier victory, I gathered my forces and in early August went down to do the 'take PM by sea' thing. For very minor losses -- I think my biggest loss was a CL -- the base fell. I was debating what to do, but I had to rest after that operation -- my fuel and supply stocks across the Empire was exhausted, and the Combined Fleet returned to Rabul to wait for fuel.

At the time, I was also starting to develop a new defense plan for Japan -- the defense in depth. It called for a number of small bases in the Coral Sea and in the Solomons to ensure that each base had support from at least two others, so that if Drex took one base the troops and planes could be evac'd somewhere else and he could'nt just roll up the entire defensive line. A Eng unit had been dropped at one of the Coral Sea islands east of GG about this time.

It was in September 1942 that sufficent fuel was finally in Rabul to allow me to sortie again. So the entire Combined Fleet -- seven fleet carriers, three light carriers, the Yamato, and all my other battleships -- left Rabul to head south, on a raid mission. (Where, I had'nt quite decided yet.) Suddenly scouts sent back a big report -- all five American CV's were seen entering the Coral Sea! I changed course right away and within a couple days had engaged them in battle.

Drex had said this was a raid mission on my building base. He did'nt know MY fleet was allready at sea and in a great position to ambush him. And that I did with a massive airstrike. Drex had thrown up something like 90 percent CAP and my first strikes were destroyed with few hits. Hurridaly I transfered in new planes from a CVE and nearby bases and kept attacking. It paid off -- I was able to overpower his CAP and started landing critical hits. Breaking off surface fleets, I chased his fleet all the way to the coast of Noumea.

It was a slaughter on the greatest scale. By the time the battle was over, all five CV's had been sunk, as well as the BB North Carolina and a number of capital ships. My carriers and bombardment forces ranged at will off of Noumea and Luganville and finally retired to Rabul to send the damaged ships home. Yamato, especily, got to land a 18.1 shell on North Caorlina and other Allied ships. A couple carriers were finished off by surface forces.

It was THAT victory, combined with my defensive plan, that has allowed me to maintain a point lead aganist Drex this late in the game. It came at a heavy price, though -- hundreds of carrier planes lost, the cream of the crop. I've never quite rebuilt my carrier air arm due to it.

For a few months after that my carrier forces romed at will off Noumea and Luganville (Australia did'nt have much) but finally at the end of the year he hit me hard, sinking the CV Hiyo and sending several units back to Japan. To make matters worse, enough of his PT boats surived to surprise my bomardment fleets. Yamato took THREE PT torpedo hits and had to return to Japan for the war. One CL took a single torpedo hit and sank before she could reach port. After that I was more carefull with carrier raids and stoped sending bomardment forces.

The next major battle was for the island of Nevea. In late 1942 (I think) I noticed Drex had built a base there. Even though it was beyond what I had planned for a defensive line, it was too close t Irau and to tempting. So I landed a large force and took it. In trying to take it back, Drex lost about two division's worth of troops. My bombers based on the island also crippled Washington and came THIS close to sinking it. She finally made it to port and is out of the war.

Early 1943 saw continued carrier raids from me but on a reduced scale. I also sent in a massive transport fleet to keep Nevea supplied. It worked and kept it supplied for two months, but at a high cost of ships. Then Drex mined the port and started to close the whole base with heavy bombers. Could'nt even send in fast transports. I pulled out my attack planes.

Summer of 1943 saw me get the last of my returned ships from Japan. There has been nothing from the homeland for about six game months now. It also saw my Zero's (the land based squadrons were still crack) get mauled from the Corsairs. Unfairly, I think. But soon Irau was closed as well and my planes gathered on Lunga. For a time I could sink Allied shipping but air losses got too high and I had to suspend all operations.

Drex chose to play the waiting game, building several bases to inch closer to Nevea. I finally decded it was time to fast evac the over 10k in troops there. Unforentuly, my fleets ran into several of his powerfull bomardment fleets. In the 'slaughter of Nevea' in the course of a single night I lost three admirals, 15 DD's, and 4 CL's. A lot of other ships were crippled and had to return to Japan. I finally got almost all the troops off, but at high price, and Drex took the base in September 1943.

Now with Irau the target of his planes I started to do the same thing but after losing another nine destroyers and just as many crippled (a couple are STILL limping their way to Truk) I decided to be content with just getting the critical troops out. The good news was that South Dakota hit her OWN mine an had to return to Pearl. :)

SITUATION REPORT: OCTOBER 10th, 1943 --

The Combined Fleet is sitting in a secret port, not having been at sea for about six months due to previous losses. Up until the loss of all our surface ships, losses had been light -- one CV, one CVL, one CVE (due to a Allied mine). Now, however, I have just enough DD and CL's left to screen the fleet. There's no hope of getting much more from the home islands at this point.

A lot of Japanese forces are being held in reserve, to try to throw back any Allied attacks. Not every base will be fought over, but if Drex tries to take a critical base I will have to respond.

I can freely say this about the makeup of my forces, as Drex allready knows all of the following -- the Japanese airfoce is either all at Lunga or PM. I still have the Musahi and a number of other BB's, as well as a equal number of carriers. Over a dozen cruisers and over two dozen DD's are still available for duty.

My subs were effective eariler in the game -- they have been on computered controled in this one as a experiment. They have sunk a lot of shipping and finished off two crippled CA's. (One of them, and my last sub great victory, was the sinking of a CA -- the only Allied ship damaged at the Battle of Nevea). Now, however, his ASW is so strong that my subs can't do much.

Drex has been denied his three best BB's and all six of his pre war carriers. Still, I can make a estimate on what he has. Here is what I believe the Allies can throw at me:

2-3 Essex class CV's
HMS Victorius
2-3 Indepdence class CV's
5 CVE's (Long Island was sunk early)
USS Massachusests (his only modern BB)
8 older BB's.
Over a dozen cruisers
Over two dozen destroyers
20+ subs (his have not done much this game, thank God)

Several hundred heavy bombers and dive bombers.
Several hundred Lightings and Wildcats.
At least three squadrons of Corsairs.
One squadron of Thunderbolts, at least.
Hellcats for his carriers.

Over 25k in troops with plenty of transport and lift for them.
Numerous PT boats and smaller craft.

Looking at my game file, you will no doubt notice several curious things......

1) How much Japanese strength is being held in reserve. This is a key part of the defensive plan -- just put enough in the key bases and hold the rest to shuffle around to meet a threat.
2) The number of planes lost -- my plane losses have been HUGE! I have enough pilots but not enough planes in the pool to replace serious losses.
3) How many planes are lost each day due to 'operational' flying -- and I'm not even training my boys that hard! :rolleyes:
4) Number of ships lost on both sides -- it's been active, folks! :D

Top suriving Japanese ace has 12 kills, and he is on a carrier. A couple of pilots with 8 kills are part of the fighter base on Lunga.

A few more troops and planes are due to come from Japan before the game ends, but nothing heavy.

Whew -- I think that's it. Honestly, not much has happened the last few game months. I'm just making sure everywhere in the Empire is prepared, training my boys, and waiting for the Allied attack I KNOW must come if Drex wants to catch up to me in points.

Comments on the game file and everything else, PLEASE! :D

_____________________________

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison

(in reply to SoulBlazer)
Post #: 11
- 6/23/2003 7:40:10 AM   
Nasrullah

 

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From: Annapolis, Md, USA
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Thanks for the inside view. Nothing tells the story like the actual game map. A 5000 pt cushion and only 2 1/2 months to go makes you the heavy favorite here. Security issues prevent deeper comment

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Post #: 12
- 6/23/2003 7:56:26 AM   
BillBrown


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I agree, you got him on the ropes. Wait for him to try an attack and then put him out. ;)

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Post #: 13
- 6/23/2003 9:41:53 AM   
Luskan

 

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Considering that our game situations are quite similar (I have a lead on Raver by 7000 points, it is only august, and he's only lost two CVs and I've lost none) our strategies look wildly different for the win on points. I guess it is a bit different for me since I no longer have Irau, but my advice to you is be a boxer.

The only advantage the IJN has at this aprt of the game is range (air power wise). Stepping back out your opponents reach while still able to land reasonable punches will wear him out. Dont go toe to toe with the usn!!

_____________________________

With dancing Bananas and Storm Troopers who needs BBs?

(in reply to SoulBlazer)
Post #: 14
- 6/23/2003 10:38:44 AM   
frizt

 

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Soul:
All I can say is put more mines in your harbors. It will win some time for you.
Plus, how did you manage to sink SO many US Subs?

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Post #: 15
- 6/23/2003 10:17:45 PM   
SoulBlazer

 

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Thanks for the comments so far, guys.

Drex sent a turn this morning. He will be gone till tommorow afternoon. Normaly we can do at least one turn a day, so about six weeks of real time should finish this game up.

Not much happened this turn -- I'm still frustrated at how many planes I'm losing as operational losses a day in TRAINING! And these are mostly the rear planes, like the float planes, the night fighters, the transports. Ugh. 10-15 planes a day will drain the pool REAL fast. I've had no choice but to move them to the rear and stop ALL training, not that they were doing much of it before hand!

Also, curiously enough some planes seem to be missing from my carriers. :confused: It's not operational losses -- it's whole squadrons. As a example, the Zuikaku WAS fully loaded. I'll look into this next turn.

I'm seeing some of Drex's transports move around but nothing in attack range. Could be the start of something. One nice plus about maintain forward bases is the ability to have a great watch over things with the Mavis.

Checking the plane losses, it's amazing how many Zero's I've lost.....but also nice to see how many Lightings and heavy bombers I've shot down. :D Can't do anything aganist the Corsairs, though...... :mad:

To answer each of your replies:

Nasrullah: The security issues are probaly the same ones I was thinking about eariler -- Drex does'nt know exactly what I have and he does'nt know where it is, and I prefer to KEEP it that way until I bushwack him! ;)

Bill and Luskan: Believe me, I know. I'm obligated to wait for a attack before counter attacking and trying to do as much damage as possible. He can't go anywhere near the Solomons or NG without opening to massive air attack, and the Coral Sea bases are too small for any real pushes. I may have long range on my planes but not if he has Hellcats on the decks of his carriers by now. I still cringe when I think of what happened to my last 'big' raids on ships off of Luganville -- dozens of bombers shot down despite over a hundred fighters to a couple dozen Corsairs. :eek:

Frizt: I have laid a bunch of mines, but I don't think they all show on the map. I really dislike mine use -- I think it's ahistorical for the time period involved. I use them only in choke points and in certain harbors. I'm also afraid of hitting my own mines if I put them in harbor -- that's how South Dakota hit one of her own mines (much to Drex's chargin) and is out of action.

How did I sink so many subs? I'm not really sure. :D I've had a lot of scout planes on both Naval Sarch and ASW Attack, as well as bombers not doing much else. It at least messes up their operations. Every convoy has escorts that go with it, and his subs have tried to mostly attack my war fleets or my fast transports, where they have like five or six depth charging DD's in them. Unlike Drex, I don't think I've sunk any of subs by air attack, though they have been damaged. He's gotten most of my subs, on the other hand, by air attack.

More to come tommorow.

_____________________________

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison

(in reply to SoulBlazer)
Post #: 16
Where are your mines? - 6/24/2003 12:20:08 AM   
Apollo11


Posts: 24082
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From: Zagreb, Croatia
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Hi all,

Ahm... where are your mines "SoulBlazer"?

Did you guys possibly agreed on non-mine warfare UV game?


Leo "Apollo11"


P.S.
BTW, I saw certain things that, for example, I or my usual PBEM
opponent Oleg (he is on this board as well) would take advantage
of and you would pay very very dearly...

(in reply to SoulBlazer)
Post #: 17
- 6/24/2003 12:23:56 AM   
SoulBlazer

 

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As I allready said, I'm afraid to drop any mines in my own ports for fear of hitting them! That's how Drex suffered damage to his battleship South Dakota and I don't want to do the same thing.

I did have some minefields at choke points but Drex has swept them and I can't send the ML's very far south now.

No, we're free to use mines -- as I said, I hate to use them in heavy use myself due to the ahistorical feel. I've lost my only CVE to a mine -- on a convoy escort mission, she hit one that I did'nt know about and could'nt make it back to base in time. But as you can see from the sunk ship list, Drex has lost SEVERAL ships to his own mines. :D

That's why I'm not dropping any in my ports.

I'd be very curious to know what 'weakness' you saw that you would exploit -- if you can talk about it here. ;) Otherwise, after the game has finished.

_____________________________

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison

(in reply to SoulBlazer)
Post #: 18
- 6/24/2003 3:00:48 AM   
Nikademus


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[QUOTE]Originally posted by SoulBlazer
[B]Thanks for the comments so far, guys.

Not much happened this turn -- I'm still frustrated at how many planes I'm losing as operational losses a day in TRAINING! And these are mostly the rear planes, like the float planes, the night fighters, the transports. Ugh. 10-15 planes a day will drain the pool REAL fast. I've had no choice but to move them to the rear and stop ALL training, not that they were doing much of it before hand!

[/QUOTE]

Meanwhile in that other game Filet 'o' Soul hasn't mentioned, our hero is reeling from a series of expert blows delivered by moi.

The tally so far

15 AP
5 SS
3 CV
2 BB
1 CA
50 DD

lots of aircraft

I am like the Shadow....unpredictable, saavy, not to mention extremely good looking! :D

you'll never know where i'll strike next!

(in reply to SoulBlazer)
Post #: 19
- 6/24/2003 3:01:33 AM   
Oleg Mastruko


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[QUOTE]Originally posted by SoulBlazer
[B]
I'd be very curious to know what 'weakness' you saw that you would exploit -- if you can talk about it here. ;) Otherwise, after the game has finished. [/B][/QUOTE]

Soul, me and Apollo discussed your game in our mails and yes we pointed out lots of weaknesses. In fact our current game situation (mine and Apollos) is very very similar to this, but in our game it's mid-november 42.

In fact, I think, base for base, we have more stuff built up than you and Drex (but we have it ~10 months earlier). What do you guys do with your engineers? :) This is especially strange for the Allied player, who has LOTS of VERY useful engineers.

Why did you waste your engineers building what seems to me like completely useless bases (in 0/0 locations)? You both did this. What is the purpose of the 2/0 base in the north/middle of Solomon chain Soul (north of Vela)? It's been built on 0/0 location, and it must have taken AEONS to build (with poor Jap ENG resources). Now it has port level 2 and I see it as a complete waste (you can't even hide from subs in L2 port, and many good bases are nearby anyway).

I concluded that I'd really like to have you and/or Drex on the list of my opponents :) I don't want to point out other weaknesses lest I spoil the game for you two (especially for you :)

Don't get this wrong or as if I am boasting or anything - I am not used to finesses of english so I am telling it like it is, ie. like I see it. I did lose UV games, and lose battles all the time - I don't think of myself as of especially excellent player. This game of yours seems to be finished anyway - I can't see USN winning this.

My humble advice to you: move CVs elsewhere, and quick. Mines, mines, mines, mines. Mines. More mines.

How did you manage to get so many BBs?

My humble advice to Drex - surrender. Or attack at once, even if it seems suicidal. You really don't have much time left.

At the end: You both have my utmost respect for playing this game so long!

O.

(in reply to SoulBlazer)
Post #: 20
- 6/24/2003 3:05:05 AM   
Oleg Mastruko


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[QUOTE]Originally posted by Oleg Mastruko
[B]
My humble advice to Drex - surrender. Or attack at once, even if it seems suicidal. You really don't have much time left.

O. [/B][/QUOTE]

No, please disregard this advice. Don't surrender. After playing for so long it would be nice to finish the campaign regardless of the outcome, and I hate surrendering anyway.

So, play it to the end, but you really don't have much time left Drex :)

O.

(in reply to SoulBlazer)
Post #: 21
- 6/24/2003 5:07:12 AM   
Apollo11


Posts: 24082
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From: Zagreb, Croatia
Status: offline
Hi all,

[QUOTE]Originally posted by SoulBlazer
[B]As I allready said, I'm afraid to drop any mines in my own ports for fear of hitting them! That's how Drex suffered damage to his battleship South Dakota and I don't want to do the same thing.

I did have some minefields at choke points but Drex has swept them and I can't send the ML's very far south now.

No, we're free to use mines -- as I said, I hate to use them in heavy use myself due to the ahistorical feel. I've lost my only CVE to a mine -- on a convoy escort mission, she hit one that I did'nt know about and could'nt make it back to base in time. But as you can see from the sunk ship list, Drex has lost SEVERAL ships to his own mines. :D

That's why I'm not dropping any in my ports.

I'd be very curious to know what 'weakness' you saw that you would exploit -- if you can talk about it here. ;) Otherwise, after the game has finished. [/B][/QUOTE]

I must say that I am confused "SoulBlazer"... :-)


There are "Offensive" and "Defensive" minefields.

You will _NEVER_ (or almost never) hit your own "Defensive" minefield and thus
placing mines in your own harbours (and all other friendly bases/dots) is almost 100% safe.

Also, you said that you mined "choke points" but I don't see that at all.

Start one Head to Head" game and just observe where the enemy (in this case
Allies) would need to go to attack/invade your bases.

Mark down the HEXes they pass.

Now look at positions of your own minefields and see how you didn't cover
almost anything...


Please read my big "Mine" article I posted here few months ago and to which
Matrix/2By3 people said it's totally accurate:

Understanding of UV "Mine rules"...

http://www.matrixgames.com/forums/showthread.php?s=&threadid=29949


You can also read one other related article of mine:

Important: Friendly mines can change from "defensive" to "offensive" !

http://www.matrixgames.com/forums/showthread.php?s=&threadid=36776



Leo "Apollo11"


P.S. BTW, congratulations "SoulBlazer" I think you won this game!!!

(in reply to SoulBlazer)
Post #: 22
- 6/25/2003 12:38:08 AM   
Drex

 

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From: Chico,california
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Of course he's won this game that's not the point now. Americans aren't going to surrender until one last big battle, man to man.

(in reply to SoulBlazer)
Post #: 23
- 6/25/2003 1:03:03 AM   
Mr.Frag


Posts: 13410
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From: Purgatory
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Drex, send me a save, I'll hack a certain B-29 into the game with a little weapon or two ;)

(in reply to SoulBlazer)
Post #: 24
- 6/25/2003 9:30:41 AM   
Drex

 

Posts: 2524
Joined: 9/13/2000
From: Chico,california
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[QUOTE]Originally posted by Mr.Frag
[B]Drex, send me a save, I'll hack a certain B-29 into the game with a little weapon or two ;) [/B][/QUOTE] thanks Mr. Frag, but what has to give me a laugh is Greg's "request" for advice when he's 5-6000 pts ahead and there are guys out there willing to give it to him.

(in reply to SoulBlazer)
Post #: 25
- 6/25/2003 9:48:28 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
[QUOTE]Originally posted by Drex
[B]thanks Mr. Frag, but what has to give me a laugh is Greg's "request" for advice when he's 5-6000 pts ahead and there are guys out there willing to give it to him. [/B][/QUOTE]

You think we should charge for advice we give? ;)

As I already said (in so many words) I think his (Blazer's) situation has many *very* serious weaknesses, you should have capitalized on, and you both made many serious mistakes. That's my honest opinion, and I may give you lots of arguments for this (but I won't go too far lest I ruin your game).

So, there *IS* a reason and "foundation" (if you will) for advice, that may be applied in this, or some future game. Blazer cared to listen, which I believe is a good thing for him ;)

This is interesting experiment - posting your situation on the boards for all to see. Blazer deserves credit for this.

O.

(in reply to SoulBlazer)
Post #: 26
- 6/25/2003 10:33:48 AM   
Drex

 

Posts: 2524
Joined: 9/13/2000
From: Chico,california
Status: offline
hey Guys make sure you give himn some good advice. after all he needs it. I'll lose the old fashion way- I'll earn it.

(in reply to SoulBlazer)
Post #: 27
- 6/25/2003 10:37:43 AM   
Drex

 

Posts: 2524
Joined: 9/13/2000
From: Chico,california
Status: offline
[QUOTE]Originally posted by Oleg Mastruko
[B]You think we should charge for advice we give? ;)

As I already said (in so many words) I think his (Blazer's) situation has many *very* serious weaknesses, you should have capitalized on, and you both made many serious mistakes. That's my honest opinion, and I may give you lots of arguments for this (but I won't go too far lest I ruin your game).

So, there *IS* a reason and "foundation" (if you will) for advice, that may be applied in this, or some future game. Blazer cared to listen, which I believe is a good thing for him ;)

This is interesting experiment - posting your situation on the boards for all to see. Blazer deserves credit for this.

O. [/B][/QUOTE] Every game including yours Oleg can be improved upon.

(in reply to SoulBlazer)
Post #: 28
- 6/25/2003 11:00:02 AM   
SoulBlazer

 

Posts: 839
Joined: 10/27/2002
From: Providence RI
Status: offline
The only major weakness I see was not laying more mines eariler. Right now, his bombers can reach all the way up the Solomons to the Munda line, most of NG, and the southern Coral Sea. So it limits where I can send my ML's to. Still, I'll start laying down more mine fields. My subs could do it also, but I have so few now I'd rather use them for scouting.

And I supose Drex could bypass bases and go for critical ones before I can do much, but it was percisaly due to his lack of strength I aranged my defences as they are.

Quiet turn again. I see his ships moving around but not anywhere near.

Oh, he's sending bombers taking photos of Lunga so much I think their low orbit spy satalites. :rolleyes:

_____________________________

The US Navy could probaly win a war without coffee, but would prefer not to try -- Samuel Morison

(in reply to SoulBlazer)
Post #: 29
- 6/25/2003 2:32:49 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

Although I wrote that "SoulBlazer" appears to be winning this games on points
(and I congratulated him) this still doesn't mean it's "game over"...


It ain't over till it's over (or until the "Fat Lady Sings")... :-)


If "Drex" has certain assets (and he _MUST_ have it) by placing those assets
on certain place and conducting certain activity he can turn "SoulBlazer's"
winning position into defeat during single turn...


This is what Oleg meant (i.e. Oleg and I both immediately saw this _HUGE_
error in "SoulBlazer" disposition and how both of us would use it to our
advantage in no time).


Leo "Apollo11"

(in reply to SoulBlazer)
Post #: 30
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