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2.9.5 Unable to Start New Global War - Fix

 
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2.9.5 Unable to Start New Global War - Fix - 3/19/2019 7:21:50 PM   
Furbet


Posts: 95
Joined: 10/23/2013
Status: offline
Hi FonjoFarley and myself have been playing a netplay game through to April 1944. - it took 12 months

With the Axis resigning, we are trying to start a new netplay global war.

This errors with a memory error, screenshot attached. Rebooting does not resolve.
Tested with standard rules, same error. tested on both machines.

Can anyone test and advise if this a generic bug or specific to one of our machines.

Thanks,

Furbet

Attachment (1)

< Message edited by Furbet -- 3/28/2019 10:45:14 PM >
Post #: 1
RE: 2.9.5 Unable to Start New Global War - 3/20/2019 5:42:00 PM   
gw15


Posts: 919
Joined: 3/21/2010
Status: offline
Never encountered that before. Have you checked to see if there was another MWIF program running that had failed to shut down properly?


(in reply to Furbet)
Post #: 2
RE: 2.9.5 Unable to Start New Global War - 3/20/2019 11:09:37 PM   
Furbet


Posts: 95
Joined: 10/23/2013
Status: offline
Yep, complete reboot with nothing else running, if we can get confirmation netplay global war starts (with standard rule set) under 2.9.5 we can both try a complete re-install and patch.

Neither of us have modified or patched anything other than the hot fixes that have come out and get us to 2.9.5.

If someone is online either of us can try and start one with them and see if it fails.

Thanks,

Furbet

(in reply to gw15)
Post #: 3
RE: 2.9.5 Unable to Start New Global War - 3/21/2019 5:56:35 PM   
gw15


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Joined: 3/21/2010
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Do you receive this error when you first click on 'start new game' or further in the process?
I was able to 'start new game' (2.9.5) and pick internet and then continue to choose the type of game and options. I have not tried to connect to the netplay forum so when do you receive the error message?

< Message edited by gw15 -- 3/21/2019 5:57:44 PM >

(in reply to Furbet)
Post #: 4
RE: 2.9.5 Unable to Start New Global War - 3/21/2019 6:01:06 PM   
Furbet


Posts: 95
Joined: 10/23/2013
Status: offline
The error occurs after starting the netplay game, after netplay game setup - once both players enter the forum, you get "Furbet" wants to play global war [Y/N] - selcting Y - the game starts to load on both machines and crashes.

Can I create a netplay games between us and wait in the forum for you ?

Furbet



< Message edited by Furbet -- 3/21/2019 6:02:24 PM >

(in reply to gw15)
Post #: 5
RE: 2.9.5 Unable to Start New Global War - 3/22/2019 12:59:04 AM   
Furbet


Posts: 95
Joined: 10/23/2013
Status: offline
Many thanks to gw15 for assisting to test, no joy yet, but we have gathered some more info.
A complete re-install and patch to 2.9.5 did not resolve it, nor did reverting to 2.9.4.

So it could be something local to one or both of our machines.

Will keep people updated, in the meantime, if anyone succesfully starts a 2.9.5 globalwar over netplay, just post a note so we get confirmation it should be working.

Thanks,

(in reply to Furbet)
Post #: 6
RE: 2.9.5 Unable to Start New Global War - 3/27/2019 5:49:14 PM   
Furbet


Posts: 95
Joined: 10/23/2013
Status: offline
Very frustrating, have reloaded, rebooted, made sure everything else is closed.

Still no joy, unable to start new global war, opening previous saves all good.

But bombs at the "setting up political relationships" phase on initiating a netplay game.
All works for solo play, hotseat play etc.

Wondering if it's something throwing a loop on the netplay server.


(in reply to Furbet)
Post #: 7
RE: 2.9.5 Unable to Start New Global War - 3/27/2019 10:12:56 PM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
Here's one possibility - when you set up the players are you sure you are using the exact same (ie. matching case, etc.) for your two pesudonyms on the Netplay server?

You can check a save file from your last working game to see what they are.

_____________________________

Paul

(in reply to Furbet)
Post #: 8
RE: 2.9.5 Unable to Start New Global War - 3/28/2019 12:17:50 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Furbet

Hi FonjoFarley and myself have been playing a netplay game through to April 1944. - it took 12 months

With the Axis resigning, we are trying to start a new netplay global war.

This errors with a memory error, screenshot attached. Rebooting does not resolve.
Tested with standard rules, same error. tested on both machines.

Can anyone test and advise if this a generic bug or specific to one of our machines.

Thanks,

Furbet

I have fixed this but that was in version 2.9.5.7. That change is shown below in bold.

I am reluctant to release a Hot Patch prior to version 3.0.1.0 being released. As of this morning its scheduled release date is Tuesday April 9th.

You could try going back to even earlier (than 2.9.4.0) versions. Once you get past starting the scenario, you could switch to 2.9.5.0 and things should be okay.

The problem has nothing to do with your installation of game or rebooting the computer. The actual line of code that fixed this is the addition of the conditional statement checking to see if Player is not nil. When starting a new Global War scenario the PLayer value hasn't been set and is nil. The program crashes trying to calculate Player.MasterMWIF.

// ****************************************************************************
function TMajorCountry.MasterMWIF: Boolean;
// ****************************************************************************
// Whether this major power's computer makes MWIF decisions. That is true if
// there is only one computer (i.e., playing solitaire or head to head) or if
// the player of this major pwoer is the team leader for the Allied side.
// ****************************************************************************
begin
Result := (Player <> nil) and Player.MasterMWIF;
end;



===

Changes Since Version 2.9.5.0
(as of January 17, 2019)
1. January 17, 2019 - Enabled Debug.

Changes Since Version 2.9.5.1
(as of January 17, 2019)

2. January 17, 2019 - Fixed a problem with the Default and Override factory settings being lost after they were used. That is, after a player set the destination factory using Default or Override, the program would use those settings correctly, but then blank them out. The result was that the next time produciton was computed, the factory destinations no longer existed.

3. January 17, 2019 - Fixed a minor problem with the Production Planning form where clicking on the value following the work ‘Production’ in the Oil Resources column did not show the oil resources being used in production in the list of resources.

4. January 17, 2019 - Improved the clarity of the Final Production Planning form’s list of controlled oil resources by showing those that have been used to reorganize units. Previously they had not been listed since they were no longer available for fulfilling trade agreements, being saved, or being used in production. In retrospect, it is better to list them rather than have the player wonder what happened to them when he reaches Final Production Planning.

5. January 18, 2019 - Fixed a problem with the Production Planning form where the list of resources being sent in trade did not match the count. For instance, with 3 non-oil resources being sent in trade, the count would be shown correctly as 3, but only 2 of those resources would be shown in the list of resources.

6. January 18, 2019 - Fixed a problem with the Production Planning form where the list of resources sent by the Commonwealth counted, but did not list, the NEI oil resources being sent to Japan. This only happens when the Netherlands has been incompletely conquered and Japan is still receiving two oil from NEI.

Changes Since Version 2.9.5.3
(as of January 19, 2019)

7. January 19, 2019 - Included oil resources that have been used to reorganize units in the Production Planning form’s count of Oil Controlled.

8. January 19, 2019 - Fixed the Saved Oil Points Controlled in the Production Planning form to exclude oil being sent to another major power.

9. January 19, 2019 - Fixed a problem with the Production Planning form’s count of convoyed resources to include those sent from hexes it controls directly.

10. January 20, 2019 - Reviewed all the lists and counts in the Summary panel of the Production Planning form and made several changes to correct a few that had been inaccurate.

11. January 20, 2019 - Fixed a problem with calculating supply after the weather changes for the worse. Before this change, if a supply path had been found during better weather, then that path was deemed still valid even if it required more Basic Path Hexes than were available after the weather worsened. For example, if a path was found using 4 Basic Supply Path Hexes during Fine weather, it was assumed to still be a valid path even if the weather changed to Storm and only 2 Basic Supply Path Hexes could be in the new path.

Changes Since Version 2.9.5.5
(as of January 21, 2019)

12. January 21, 2019 - For NetPlay, added a check to avoid a non-fatal error on the computer of the player not moving units when the Flyouts form’s visibility status is ambiguous.

13. January 22, 2019 - For NetPlay, fixed a problem with starting a new Global War scenario.

Changes Since Version 2.9.5.7
(as of January 23, 2019)

14. January 25, 2019 - For NetPlay, fixed a problem with starting Barbarossa and Guadalcanal. The Activity Limits had been incorrect on one computer if the players proceeded all the way through to Choose Action without saving and restoring the game.

15. January 27, 2019 - For NetPlay, fixed a problem with restoring a game that was saved during Setup at start of a new game.

16. January 27, 2019 - Moved the location in the sequence of play for the automatic game save during Setup at the start of a new game. Specifically, the save for each major power now occurs after all the randomly selected units for that major power have been chosen. This means that if you want to restore an automatically saved game prior to the starting units for a scenario having randomly been selected, you need to restore the automatically saved game for the previous major power.

Changes Since Version 2.9.5.9
(as of January 28, 2019)

17. January 29, 2019 - Fixed a problem with the Missed the Bus scenario where Netherlands naval units were not being permitted to set up in NEI.



_____________________________

Steve

Perfection is an elusive goal.

(in reply to Furbet)
Post #: 9
RE: 2.9.5 Unable to Start New Global War - 3/28/2019 10:43:51 PM   
Furbet


Posts: 95
Joined: 10/23/2013
Status: offline
Thank you Steve,

Good to know it isn't us. We may decide to wait for 3.0.1 to start our new netplay game.

We played the last one starting on 2.7.5.1 and applied each hot patch, never really knew if we caused any problems by patching or which issues were caused by previous versions and then subsequently fixed in a later version.

Netplay continued to improve and we have high hopes for the official 'netplay ready' release.

Have enjoyed many hours of plotting and playing - your dedication to fixing problems is inspiring.
I look forward to you monthly report and update on switching Delphi versions, but experience tells me it's unlikely to have been easy !

Thanks again,

Furbet




(in reply to Shannon V. OKeets)
Post #: 10
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