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NATO Symbol Mod, v02

 
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NATO Symbol Mod, v02 - 3/29/2019 10:07:11 PM   
AMSwift

 

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The work described in the thread "ATG-anewdawn NATO Icon mod-swift [v227g, mod V01]" has progressed nicely, and it's time to release the first proper version of this mod. It is available on the VRDesigns website.

This mod is designed for use with ATG v228b and above (more symbols and better symbol layering). However, it will also work on earlier versions with some tweaking.

Revisions are made to the NATO symbols shown in the ATG Model/TOE Designer interface and that are used for formations with assigned models. At the bottom of this post is shown the current state of work: A complete rough draft of the symbols shown on the first page of icons available in ATG v228b. At present, only the medium-sized versions are ready.

See the text file included with the mod for details.

Some of the icons are discussed there in more detail, and I will provide additional notes in this thread.

Comments, suggestions, and critiques are all welcome! I look forward to improving this still rough-and-ready effort.




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< Message edited by AMSwift -- 4/7/2019 4:10:07 AM >
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RE: NATO Symbol Mod, v02 - 3/29/2019 10:22:29 PM   
AMSwift

 

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As of v228b, the Model Designer offers multiple pages of formation symbols, if sufficient symbols are available. The maximum number of symbols that the game will read is 983 (indices 18 through 1000, inclusive).

We're currently showing work on page 1. The objectives - subject to change! - for this, the most accessible and therefore the most important page, are to provide:
A. Symbols for every subformation type in base AT and ATG (with the exception of transport),
B. The most commonly-used NATO symbol modifiers, including special capability, mobility and unit weight markers, and
C. Unit size augmentation markers.

Thoughts for the others pages (again, subject to change):
2. Frames for land units with dark or saturated fills (like red and black) and white borders. A set of unit and modifier symbols in white. I am still in the process of figuring out what can be included in the available space (I am finding this to be a tight squeeze).

3. Frames for land units with light or unsaturated fills (like white and pink) and black borders. A set of unit and modifier symbols in black, duplicating page 2. I would like this page to be organized the same as page 2 to ease usage ... we'll see how well things go.

4. Sea and air colored frames, symbols, and modifiers. This is going to take a great deal of thought.

5. (possibly) Land equipment symbols, for use in small-scale scenarios (closer to squads rather than divisions).

6. Consider placing non-NATO icon, symbols, and small pictorial representations of formations here. Or leave it empty for mods?

< Message edited by AMSwift -- 3/29/2019 10:28:11 PM >

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RE: NATO Symbol Mod, v02 - 3/30/2019 9:04:27 AM   
ernieschwitz

 

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A question and an observation.

Why are there empty icons?

If you have stuff on the utmost left side, it will interfere with the band that symbolizes the ownership of each HQ.

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RE: NATO Symbol Mod, v02 - 3/30/2019 4:10:21 PM   
AMSwift

 

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quote:

Why are there empty icons?

Expansion space. We want:
A. the game to be capable of including at least some new subformation and formation types,
B. players to continue to find all of the symbols in a particular category grouped together, and
C. for A and B to happen without mixing up the symbols of existing formations, or at least not doing so too often.

Given that the AT game uses fixed IDs for symbols (instead of, say, permanent identifying names), I don't have a better option than to include some "room to grow".

quote:

If you have stuff on the utmost left side, it will interfere with the band that symbolizes the ownership of each HQ.

The text file included with the mod has a bit more detail on this issue, and on the placement of the unit size augmentation markers. I tested light, medium, and dark HQ markers with the new unit size markers and found things to work pretty well. I do not consider this to be an ideal solution, but am unable to find another arrangement that works as well with the current AT counters.

I want to show an example of the new icons in use, but the forum does not allow me to post images yet (except as attachments to the first post in a thread).

I have uploaded an image to (htt) (ps) (://) (ibb) (.co) (/F4PYdFZ). My apologies, on behalf of the forum, for the inconvenience.

It shows three formation symbols. From top-left to bottom-right, they are:
1. An infantry division mounted on horses.
2. An amphibious mechanized brigade
3. A motorized dual-purpose AA/AT regiment.

< Message edited by AMSwift -- 3/30/2019 4:13:49 PM >

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RE: NATO Symbol Mod, v02 - 3/30/2019 6:34:29 PM   
ernieschwitz

 

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Doesn't look as wonky as I thought :) Nice work :)

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RE: NATO Symbol Mod, v02 - 4/5/2019 1:20:45 AM   
AMSwift

 

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I've now finished the second page of icons, which contains several colored frames with white borders and a set of white-lined icons and icon modifiers.

These have not yet been uploaded to the repository.





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< Message edited by AMSwift -- 4/7/2019 4:11:26 AM >

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RE: NATO Symbol Mod, v02 - 4/5/2019 1:23:35 AM   
AMSwift

 

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Page 3 is devoted to light-colored frames and black-lined symbols.






The core of the C code that allowed easy recoloring of white to black follows. It uses the FreeImage library, but this can easily be replaced if you have another preference.
    /* For each row in the original image */
    for (ximage = 0; ximage < width; ximage++)
    {
        /* And, along that row, each pixel */
        for (yimage = 0; yimage < height; yimage++)
        {
            /* Get the color here */
            (void)FreeImage_GetPixelColor(image_in, ximage, yimage, &this_color);

            // Ignore fully transparent pixels
            if (this_color.rgbReserved == 0) continue;

            // Ignore pixels that aren't fully white
            if ((this_color.rgbRed != 255) || (this_color.rgbGreen != 255) || (this_color.rgbBlue != 255)) continue;

            // Turn the pixel black; retain the current transparency
            this_color.rgbRed = 0;
            this_color.rgbGreen = 0;
            this_color.rgbBlue = 0;
            (void)FreeImage_SetPixelColor(image_in, ximage, yimage, &this_color);
            continue;

            // Save this pixel
            (void)FreeImage_SetPixelColor(image_in, ximage, yimage, &this_color);
        }
    }


Attachment (1)

< Message edited by AMSwift -- 4/7/2019 4:16:49 AM >

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RE: NATO Symbol Mod, v02 - 4/5/2019 1:28:46 AM   
AMSwift

 

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Some examples of the icons in action:




Attachment (1)

< Message edited by AMSwift -- 4/6/2019 4:27:31 AM >

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RE: NATO Symbol Mod, v02 - 4/6/2019 4:12:50 AM   
AMSwift

 

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(delete me ... but how?)

< Message edited by AMSwift -- 4/6/2019 4:15:42 AM >

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RE: NATO Symbol Mod, v02 - 4/7/2019 3:00:56 AM   
Ormand


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Looks nice. I also went hog-wild with symbols as well.

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RE: NATO Symbol Mod, v02 - 4/7/2019 5:03:43 AM   
GaryChildress

 

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Very nice looking symbols!

_____________________________


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RE: NATO Symbol Mod, v02 - 5/18/2019 5:47:17 AM   
Bakon

 

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I have downloaded this mod but for the life of me cannot figure out how to get NATO symbols to show. Is there an option somewhere that you have to set to show NATO symbols? Many thanks for any help.

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RE: NATO Symbol Mod, v02 - 5/20/2019 12:33:27 AM   
cpdeyoung


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@Bakon,

Are you playing with TOE turned on?

These symbols are available in the TOE screen with the ">" symbol.

Chuck

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RE: NATO Symbol Mod, v02 - 5/20/2019 2:29:11 AM   
Twotribes


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How does one enable Nato symbols in games with out TOE?

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RE: NATO Symbol Mod, v02 - 5/20/2019 9:59:44 AM   
ernieschwitz

 

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quote:

ORIGINAL: Twotribes
How does one enable Nato symbols in games with out TOE?


All the information needed is in this thread, a bit down. :)

http://www.matrixgames.com/forums/tm.asp?m=4602316

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RE: NATO Symbol Mod, v02 - 5/20/2019 3:55:01 PM   
LJBurstyn

 

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I have the Nato symbols but only one page shows up...the >< buttons are grayed out...what am I doing wrong. Is there another download I need...

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RE: NATO Symbol Mod, v02 - 5/20/2019 8:25:05 PM   
ernieschwitz

 

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quote:

ORIGINAL: LJBurstyn

I have the Nato symbols but only one page shows up...the >< buttons are grayed out...what am I doing wrong. Is there another download I need...


If I were to venture a guess, it is because you don't have the 228b update to ATG

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RE: NATO Symbol Mod, v02 - 5/21/2019 2:35:24 AM   
Twotribes


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I enabled them in Bombur 1900 random generator and now Trains don't appear. They exist as an sft but not in the Item list.

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RE: NATO Symbol Mod, v02 - 5/21/2019 9:11:28 AM   
ernieschwitz

 

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Each SFT needs to be set to a Reinforcement type. This is done in the SFT part of the editor. This is probably why trains are not showing up.

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RE: NATO Symbol Mod, v02 - 5/21/2019 2:18:53 PM   
Twotribes


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Where is rule var 344? the one you said allows nato symbols to appear?

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RE: NATO Symbol Mod, v02 - 5/21/2019 2:39:55 PM   
LJBurstyn

 

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quote:

ORIGINAL: ernieschwitz


quote:

ORIGINAL: LJBurstyn

I have the Nato symbols but only one page shows up...the >< buttons are grayed out...what am I doing wrong. Is there another download I need...


If I were to venture a guess, it is because you don't have the 228b update to ATG



Nope have the 228b update. So that's not it. I re-downloaded the v02 and I do NOT get the page 2 or 3 icons. Ver..02 only has 143 symbols so the extra symbols are not in the VR Design upload of version 02. Where do I get the extra symbols?

< Message edited by LJBurstyn -- 5/21/2019 6:01:24 PM >

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RE: NATO Symbol Mod, v02 - 5/21/2019 6:19:18 PM   
ernieschwitz

 

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quote:

ORIGINAL: Twotribes

Where is rule var 344? the one you said allows nato symbols to appear?


You find the rulevars in the Setng section of the editor, it is one of the property sheets, I think.

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RE: NATO Symbol Mod, v02 - 5/21/2019 9:42:45 PM   
Ormand


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quote:

ORIGINAL: LJBurstyn

quote:

ORIGINAL: ernieschwitz


quote:

ORIGINAL: LJBurstyn

I have the Nato symbols but only one page shows up...the >< buttons are grayed out...what am I doing wrong. Is there another download I need...


If I were to venture a guess, it is because you don't have the 228b update to ATG



Nope have the 228b update. So that's not it. I re-downloaded the v02 and I do NOT get the page 2 or 3 icons. Ver..02 only has 143 symbols so the extra symbols are not in the VR Design upload of version 02. Where do I get the extra symbols?


Make sure that the files are ordered correctly by number with none missing. If one is missing somewhere, it will not load all of them. They have to be there and sequential.

(in reply to LJBurstyn)
Post #: 23
RE: NATO Symbol Mod, v02 - 5/22/2019 3:18:45 PM   
LJBurstyn

 

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quote:

ORIGINAL: Ormand


quote:

ORIGINAL: LJBurstyn

quote:

ORIGINAL: ernieschwitz


quote:

ORIGINAL: LJBurstyn

I have the Nato symbols but only one page shows up...the >< buttons are grayed out...what am I doing wrong. Is there another download I need...


If I were to venture a guess, it is because you don't have the 228b update to ATG



Nope have the 228b update. So that's not it. I re-downloaded the v02 and I do NOT get the page 2 or 3 icons. Ver..02 only has 143 symbols so the extra symbols are not in the VR Design upload of version 02. Where do I get the extra symbols?


Make sure that the files are ordered correctly by number with none missing. If one is missing somewhere, it will not load all of them. They have to be there and sequential.



Checked the download...extracted to separate file--there are only 143 icons (symbols) 18 thru 165. Which makes up page 1. None for page 2 or page 3. The symbols shown above in page 2 and 3 are not in the download version 02 that I got from VRDesigns website (downloaded twice to make sure I did not get a corrupted download). You talk about files being ordered correctly but they simply are not there to be ordered. Downloaded ATG-v228b-FormationSymbolMod-Swift,v02. Not sure about the comma but that's what it looks like. Is that the correct file to get all the symbols because it has only 143.

(in reply to Ormand)
Post #: 24
RE: NATO Symbol Mod, v02 - 5/23/2019 3:25:34 AM   
Ormand


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I agree with you. I just downloaded it myself, and has images 18-165. I don't know what his intent was, but that would only be the first page. I hadn't downloaded it myself since I have my own. What I was meaning by missing images, is let's say there should be images 18-450. If for some reason image 201 was missing, then the display would end at 200, not show any of the remaining ones (at least I have a memory of this when I did this).

(in reply to LJBurstyn)
Post #: 25
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