Snigbert
Posts: 2956
Joined: 1/27/2002 From: Worcester, MA. USA Status: offline
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[B]In any event, is similar consideration being given to the same engine shortage problem that curtailed Japanese production of small naval craft?[/B] As stated above, specific problems of ship building such as small engine shortages, steel shortages, etc will not be modelled specifically (it might turn into a game of dealing with the nightmares of the Japanese economy if you get into too many details)... Each side is going to have naval and merchant shipyards in certain cities. There are also repair shipyards, which I will describe further on. Naval and Merchant shipyards create Naval and Merchant construction points, which costs a point from the heavy industry pool to create. For example, if you had a 20 point Merchant shipyard, you would create 20 Merchant construction points each day if you had 20 points in your heavy industry pool available. For a ship which is under construction to have it's availability date reduced by one day, you must have construction points equal to the ship's durability available to spend on that ship. So, if you dont have the heavy industry points available, you wont be able to create the naval/merchant construction points to reduce the delay time on the ship availability...which reflects no work being done on the ship. Since heavy industry points availability is dependent on the flow of natural resources to your heavy industry locations, the lack of steel, oil, engine production etc is reflected in the shipbuilding in a non-specific manner. Repair shipyards: Each day you add a number of repair points to a locations pool equivalent to the locations number of repair shipyards. You can only store 4 times the number of repair shipyards at a specific location's pool. These points can be used to either repair or upgrade a ship in that port. Once again, it costs the durability of the ship in repair points to reduce the time for repair/upgrade by 1 day. I'm not sure yet how you will select which ship you want to repair, or how to prioritize the repair order, or how to specify what upgrades you want. Ship refits (Japanese) - Chitose and Chiyoda may undergo conversion from CS to CVL, and Ise and Hyuga may go from BB to add a large contingent of float planes but remain BBs technically. If one of these ships enters port in Osaka after the specified upgrade date, they go into the reinforcement pipeline and can have naval construction points spent to speed up their production the same as any other ship in the pipeline. [B]The only one I see arguing, is Pasternaski. He just HAD[/B] [B]to challenge.[/B] Okay.
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