Kull
Posts: 2625
Joined: 7/3/2007 From: El Paso, TX Status: offline
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quote:
ORIGINAL: Technopiper Through trial and error I've found that using a resolution less than your monitor's full capability eliminates the "jumping animation" bug. Is this the rationale behind your "almost full screen" setting? You have to take into account the "frame" of the window. There's jumping animation because the picture (1920x1080) is struggling to fit within a smaller frame. The solution is setting a smaller picture. I use -pxf1916 -pyf1046. quote:
ORIGINAL: Kull From your last post, it sounds like you can get the game running, just not in "full screen". What are the settings in your desktop shortcut? As an example, here's what I'm using for "almost full screen": "C:\Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -wd -px1904 -py1040 -cpu4 -deepColor -dd_sw FYI, this is the thread which finally clued me in how to set up a "larger than normal" window for windowed mode. The main problem for me was the "screen bleedthrough" issue which arrived with Windows 10, and then got progressively worse with every new "update". Some people can successfully eliminate the problem by removing the "-dd_sw" switch, but for most of us that slows scrolling down to molassess speed. Since bleedthrough does not happen in windows mode, the trick was to add a new "native resolution" just a bit smaller than the standard 1920x1080 screen, and then set the window to that size using the switches. (Theages gives plenty of "how-to" on that in the linked thread above). Anyway, it sounds like you have achieved a slightly larger window resolution, which is cool. I've come to really prefer window mode anyway, because it's more stable when moving from the game to another app (usually a spreadsheet).
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