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War wearies and Aircrew rotation

 
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War wearies and Aircrew rotation - 6/21/2003 8:49:35 PM   
Heeward


Posts: 343
Joined: 1/27/2003
From: Lacey Washington
Status: offline
Will aircraft become war weary, so abused / and tiered that its performance suffers and it is lost / withdrawn without loosing it crew.

Will aircrew rotate home after so many missions? Thus continuing to lower the experience level of a squadron while increasing its morale?

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The Wake
Post #: 1
- 6/23/2003 3:41:09 AM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
"war weary" aircraft are current included in the "op loss" catagory thats been with us since UV.

Right now there is no system of pilot rotation in the game but i believe it is on the "list" of preposed additions to the game

(in reply to Heeward)
Post #: 2
- 6/24/2003 2:54:15 AM   
showboat1


Posts: 1885
Joined: 7/28/2000
From: Atoka, TN
Status: offline
Add this to my wishlist of things that probably will never get into the game.

Couldn't you manually rotate pilots back to the Home Front (USA or Japan or Aussieland or UK) and then based on their experience get a bonus in your pilot training formula? The US routinely took their best pilots out of action and sent them to a training command to pass on thier knowledge. Couldn't other nations be likewise rewarded. Has this been considered?

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(in reply to Heeward)
Post #: 3
- 6/24/2003 3:08:17 AM   
Nikademus


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From: Alien spacecraft
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I believe its being considered, but i dont know if it will be added to the game. Right now there is a pilot pool that can be checked by the player which shows the current # of replacement pilots avail, the starting exp rating and the monthly rate of buildup (similar to production)

(in reply to Heeward)
Post #: 4
- 6/24/2003 6:55:57 AM   
Yamamoto

 

Posts: 743
Joined: 11/21/2001
From: Miami, Fl. U.S.A.
Status: offline
[QUOTE]Originally posted by Nikademus
[B]I believe its being considered, but i dont know if it will be added to the game. Right now there is a pilot pool that can be checked by the player which shows the current # of replacement pilots avail, the starting exp rating and the monthly rate of buildup (similar to production) [/B][/QUOTE]

That's better than nothing (i.e. the info we get in UV). I can live with limitations much easier if I at least get to know how bad things are. That way I can cheer when my replacement pilots start coming in at 22 exp instead of 16 exp. :)

Actually, based on the alpha testers' reports, exp doesn't seem to matter at all in air to air combat. :(

Yamamoto

(in reply to Heeward)
Post #: 5
- 6/24/2003 7:03:10 AM   
pasternakski


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Joined: 6/29/2002
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[QUOTE]Originally posted by Yamamoto
[B]Actually, based on the alpha testers' reports, exp doesn't seem to matter at all in air to air combat. [/B][/QUOTE]

Please register my respectful disagreement with this assertion based on the reasons posted on that thread.

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Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Heeward)
Post #: 6
- 6/24/2003 8:26:03 AM   
Zeta16


Posts: 1199
Joined: 11/20/2002
From: Columbus. Ohio
Status: offline
Would people stop complaining about exp. vs. plane. I think in the end it is going to be fixed. They are not that dumb to put that into the game! They do want to sell the game don't they.

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"Ours was the first revolution in the history of mankind that truly reversed the course of government, and with three little words: 'We the people.' 'We the people' tell the government what to do, it doesn't tell us." -Ronald Reagan

(in reply to Heeward)
Post #: 7
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