I know the reports are inaccurate and can report a ship sunk even if she is still afloat (FOW).
But what about for report like this: E7K2 Alf sighting 9 Allied ships near Shortlands...
I'm playing the Coral Sea scenario and I don't think he sent so many ships there, moreover I have lot of Patrol planes in search mission (with arcs) but, a big but, several thunderstorms are present.
Posts: 7704
Joined: 7/6/2006 From: United States Status: offline
If you pay attention during the execution of the turn and don't just rely on the printed report, you can take note that some NAV searches are reported in light blue text. These are obvious red herring reports, but are almost always about mistaking one of your own TFs for an enemy TF.
If you pay attention during the execution of the turn and don't just rely on the printed report, you can take note that some NAV searches are reported in light blue text. These are obvious red herring reports, but are almost always about mistaking one of your own TFs for an enemy TF.
Never noticed, I will pay attention in the next turn.
I know the reports are inaccurate and can report a ship sunk even if she is still afloat (FOW).
But what about for report like this: E7K2 Alf sighting 9 Allied ships near Shortlands...
(looks like I am echoing earlier post) Here is a game clue.
If you watch the combat replay, you will notice messages appear in two colors, yellow and green on my monitor. Those in yellow are ghost or highly questionable reports. The ones in green are solid, if at times still exaggerated, claims.
Lower skilled pilots will often report ships from their own side as 'enemy', so it could be the pilots saw your own ships or saw a bunch of dolphins splashing around and thought it was something to report.
Yes, a pain in the butt, but something you need to decipher.
Posts: 7472
Joined: 2/21/2012 From: LI, NY Status: offline
quote:
ORIGINAL: AleRonin
Yes and I'm very glad to read these reports, the game is more immersive
Anyhow some messages are definitely wrong, in some hexes no ships had sailed at all.
You'll always get them, I'm into May '43 and still see them all the time. My general rule of thumb is, if I don't see a related TF symbol, ignore it. Now in a PBEM you may want to take a little better look as there may be a small TF trying to slip through.
_____________________________
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Posts: 2716
Joined: 3/1/2010 From: Gandangara Country Status: offline
While we see mistaken reports of friendlies as enemies I’ve never seen that result in a friendly fire incident. I’m happy that it doesn’t in game, but a story from 75 Sqn RAAF deployment to Port Moresby that the OP prompted me to check provides an insight into wartime communications at the tactical level and the very real chance of things going badly wrong: - the soldiers defending PM had been told 75 Sqn were coming so many times and they didn’t arrive that Kittyhawks were nicknamed Tomorrowhawks then Neverhawks - when the first 4 aircraft finally arrived, wartime communications and aircraft recognition training meant that while the AA units were aware, some soldiers in the 39th Bn weren’t so sure and reportedly mistook the red circle inside the RAAF roundel as a rising sun roundel and opened fire as the aircraft were landing (the red in the RAAF roundel was removed soon after) - all 4 Kittyhawks were damaged before the cease fire was called and one was a write off - SQNLDR Turnbull (who is in game) missed being shot in the head by a few inches and got out of his aircraft with pistol drawn looking for someone to shoot! - two Kittyhawks least damaged scrambled that afternoon and shot down a Sally who had been flying a daily recon mission for weeks and was unaware of fighters until pounced upon. That show was the best advertisement that 75 Sqn had arrived and morale of the land force jumped (probably from something around 50 to 90 points!) - the rest of the Sqn arrived next day without incident
While we see mistaken reports of friendlies as enemies I’ve never seen that result in a friendly fire incident. I’m happy that it doesn’t in game, but a story from 75 Sqn RAAF deployment to Port Moresby that the OP prompted me to check provides an insight into wartime communications at the tactical level and the very real chance of things going badly wrong: - the soldiers defending PM had been told 75 Sqn were coming so many times and they didn’t arrive that Kittyhawks were nicknamed Tomorrowhawks then Neverhawks - when the first 4 aircraft finally arrived, wartime communications and aircraft recognition training meant that while the AA units were aware, some soldiers in the 39th Bn weren’t so sure and reportedly mistook the red circle inside the RAAF roundel as a rising sun roundel and opened fire as the aircraft were landing (the red in the RAAF roundel was removed soon after) - all 4 Kittyhawks were damaged before the cease fire was called and one was a write off - SQNLDR Turnbull (who is in game) missed being shot in the head by a few inches and got out of his aircraft with pistol drawn looking for someone to shoot! - two Kittyhawks least damaged scrambled that afternoon and shot down a Sally who had been flying a daily recon mission for weeks and was unaware of fighters until pounced upon. That show was the best advertisement that 75 Sqn had arrived and morale of the land force jumped (probably from something around 50 to 90 points!) - the rest of the Sqn arrived next day without incident
Interesting, therefore no friendly fire in the game? I mean during a night naval battle or so.
Posts: 1014
Joined: 2/22/2012 From: Florida, USA Status: offline
quote:
ORIGINAL: AleRonin
quote:
ORIGINAL: jdsrae
While we see mistaken reports of friendlies as enemies I’ve never seen that result in a friendly fire incident. I’m happy that it doesn’t in game, but a story from 75 Sqn RAAF deployment to Port Moresby that the OP prompted me to check provides an insight into wartime communications at the tactical level and the very real chance of things going badly wrong: - the soldiers defending PM had been told 75 Sqn were coming so many times and they didn’t arrive that Kittyhawks were nicknamed Tomorrowhawks then Neverhawks - when the first 4 aircraft finally arrived, wartime communications and aircraft recognition training meant that while the AA units were aware, some soldiers in the 39th Bn weren’t so sure and reportedly mistook the red circle inside the RAAF roundel as a rising sun roundel and opened fire as the aircraft were landing (the red in the RAAF roundel was removed soon after) - all 4 Kittyhawks were damaged before the cease fire was called and one was a write off - SQNLDR Turnbull (who is in game) missed being shot in the head by a few inches and got out of his aircraft with pistol drawn looking for someone to shoot! - two Kittyhawks least damaged scrambled that afternoon and shot down a Sally who had been flying a daily recon mission for weeks and was unaware of fighters until pounced upon. That show was the best advertisement that 75 Sqn had arrived and morale of the land force jumped (probably from something around 50 to 90 points!) - the rest of the Sqn arrived next day without incident
Interesting, therefore no friendly fire in the game? I mean during a night naval battle or so.
None that I've seen, but don't put too many ships in a combat TF as that increases the chance they run into each other - seen that too many times.
Posts: 1156
Joined: 6/18/2002 From: Boston, London, Hoboken, now Warwick, NY Status: offline
Can you imagine the outrage if in game the Mutsu blew up at anchor or 3 USN went down in a storm? Both happened. Not sure if there is proof yet on which side torpedoed the Canberra at Savo island but Americans certainly killed each other in other Iron Bottom Sound battles.....
Can you imagine the outrage if in game the Mutsu blew up at anchor or 3 USN went down in a storm? Both happened. Not sure if there is proof yet on which side torpedoed the Canberra at Savo island but Americans certainly killed each other in other Iron Bottom Sound battles.....
It is very rare, but I did have a US CA blow up while under repair or upgrade. And I have had ships loading supply blow up and tanker catch fire while loading fuel. One US DD was heavily damaged while in drydock from an unspecified accident - probably meant to approximate slipping off the support blocks.
_____________________________
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Posts: 14863
Joined: 12/23/2010 From: St. Louis Status: offline
Pods of whales were sometimes reported as ships, or single ones as subs. If the report doesn't show up on the map it wasn't confirmed and most likely was FOW. It is tiresome to go through those reports, just don't pay attention to them is my advice. The reports on radio intercepts are usually, if not always, accurate. Pay attention to those. You just might discover an enemy fleet at sea that your search planes missed, though common practice for such was radio silence. But if you see a report of a radio transmission in a location that is not a base, pay attention. Much of the operational reports is just noise, really. But pay attention to sightings of enemy search or recon planes. You need to be aware of what he's looking at, and deduce why he's looking at those places.
Posts: 18715
Joined: 10/28/2002 From: Graham, NC, USA Status: offline
quote:
ORIGINAL: AleRonin
quote:
ORIGINAL: USSAmerica
quote:
ORIGINAL: AleRonin
Nice touch, maybe I have found the game that will keep me busy for a while...
10 years and counting for me! Plus 4 more with the original WitP.
I'm wondering, how many games do you have played so far?
I've started several against the AI, but as an opponent, it just doesn't hold my interest like playing against another person. Via PBEM I've had a few smaller scenarios and 4 or 5 Campaigns but none of the Campaigns has made it past the end of '42 yet. My current game will, but our pace is slow so it may take us 10 years. :D My schedule just doesn't allow for a turn every day or multiple turns/day like some of the players around here.
Posts: 9973
Joined: 1/23/2010 From: Mass. USA. now in Lancaster, OHIO Status: offline
quote:
ORIGINAL: AleRonin
Multiple turns per day is not for perfectionist!
I'm playing a small scenario and I like to check every unit but I guess in a campaign is almost impossibile...
I've been told that I'm a perfectionist and my opponent and I do from 4 to 6 turns a day. What makes it work is being organized. I keep a notebook with information about each turn in it. And that keeps my turn organized....GP
While we see mistaken reports of friendlies as enemies I’ve never seen that result in a friendly fire incident. I’m happy that it doesn’t in game, but a story from 75 Sqn RAAF deployment to Port Moresby that the OP prompted me to check provides an insight into wartime communications at the tactical level and the very real chance of things going badly wrong: - the soldiers defending PM had been told 75 Sqn were coming so many times and they didn’t arrive that Kittyhawks were nicknamed Tomorrowhawks then Neverhawks - when the first 4 aircraft finally arrived, wartime communications and aircraft recognition training meant that while the AA units were aware, some soldiers in the 39th Bn weren’t so sure and reportedly mistook the red circle inside the RAAF roundel as a rising sun roundel and opened fire as the aircraft were landing (the red in the RAAF roundel was removed soon after) - all 4 Kittyhawks were damaged before the cease fire was called and one was a write off - SQNLDR Turnbull (who is in game) missed being shot in the head by a few inches and got out of his aircraft with pistol drawn looking for someone to shoot! - two Kittyhawks least damaged scrambled that afternoon and shot down a Sally who had been flying a daily recon mission for weeks and was unaware of fighters until pounced upon. That show was the best advertisement that 75 Sqn had arrived and morale of the land force jumped (probably from something around 50 to 90 points!) - the rest of the Sqn arrived next day without incident
I'm playing a small scenario and I like to check every unit but I guess in a campaign is almost impossibile...
I've been told that I'm a perfectionist and my opponent and I do from 4 to 6 turns a day. What makes it work is being organized. I keep a notebook with information about each turn in it. And that keeps my turn organized....GP
Interesting, do you have a check list or you check the main areas of concern?
Posts: 9973
Joined: 1/23/2010 From: Mass. USA. now in Lancaster, OHIO Status: offline
quote:
ORIGINAL: AleRonin
quote:
ORIGINAL: btd64
quote:
ORIGINAL: AleRonin
Multiple turns per day is not for perfectionist!
I'm playing a small scenario and I like to check every unit but I guess in a campaign is almost impossibile...
I've been told that I'm a perfectionist and my opponent and I do from 4 to 6 turns a day. What makes it work is being organized. I keep a notebook with information about each turn in it. And that keeps my turn organized....GP
Interesting, do you have a check list or you check the main areas of concern?
May I ask what are the most important things to check for a campaign game? Of course for the side that you are used to play
One suggestion is: Check ports that transports are docked - speeds up loading/unloading. Split up convoys in smaller ports for better use of docking facilities.
Posts: 9973
Joined: 1/23/2010 From: Mass. USA. now in Lancaster, OHIO Status: offline
quote:
ORIGINAL: AleRonin
May I ask what are the most important things to check for a campaign game? Of course for the side that you are used to play
Each turn I check the Intelligence screen, Signal Intel screen and the Operations screen. Other things depend on what happened during the combat playback. Plus I ask myself what I haven't checked in the last 4 or 5 turns or so. I check pilot training on the 14th of each month and either cull pilots and/or change training focus.