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Future plans inc. Pacific theatre? - 5/8/2019 2:21:57 PM   
ajarnlance

 

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I know that the game has only just been announced but I have to ask if there are plans to take the game global in the future by adding the Pacific theatre?

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RE: Future plans inc. Pacific theatre? - 5/8/2019 3:31:57 PM   
AlvaroSousa


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Plans include a Pacific and a World War scenario. The European Theater is the best place to solidify the proof of concept for the game mechanics and test the A.I. to its maximum potential.

Currently there is are 1939, 1942, 1943, 1944 scenarios.


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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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RE: Future plans inc. Pacific theatre? - 5/8/2019 3:43:24 PM   
zakblood


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thanks for the update and extra info fuzzypup and good luck on the beta and release

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RE: Future plans inc. Pacific theatre? - 5/8/2019 5:32:01 PM   
ajarnlance

 

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quote:

ORIGINAL: fuzzypup

Plans include a Pacific and a World War scenario. The European Theater is the best place to solidify the proof of concept for the game mechanics and test the A.I. to its maximum potential.

Currently there is are 1939, 1942, 1943, 1944 scenarios.



That's great news. I've always wanted to be able to fight the entire world war on all fronts. Very excited about this game.

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RE: Future plans inc. Pacific theatre? - 5/8/2019 7:36:22 PM   
Franciscus


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Great news !

Will the game only include the "full" ETO campaigns with different starting dates or will it have (at release or in the future) the possibility of "smaller" scenarios ? (eg, Barbarossa, NA campaign, et al) =

Regards

< Message edited by Franciscus -- 5/8/2019 7:38:56 PM >


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RE: Future plans inc. Pacific theatre? - 5/8/2019 7:53:22 PM   
AlvaroSousa


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quote:

ORIGINAL: Franciscus

Great news !

Will the game only include the "full" ETO campaigns with different starting dates or will it have (at release or in the future) the possibility of "smaller" scenarios ? (eg, Barbarossa, NA campaign, et al) =

Regards


Currently it has full "ETO" scenarios. There are some smaller scenarios in the works. Most players play the main 1939 scenario or the larger ones so I am focusing on finishing those first. Currently I am completing the 1944 scenario.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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RE: Future plans inc. Pacific theatre? - 5/9/2019 12:20:06 AM   
Hanal

 

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How would you rate the gameplay complexity on a scale of 1-10 using Strategic Command as a 5 rating?

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RE: Future plans inc. Pacific theatre? - 5/9/2019 1:45:12 AM   
AlvaroSousa


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quote:

ORIGINAL: Hanal

How would you rate the gameplay complexity on a scale of 1-10 using Strategic Command as a 5 rating?


I designed WarPlan to be between Strategic Command 3 and War in the East. But there are different levels of complexity within the game itself. Taking a single example Strategic Command has more tactical complexity while WarPlan has more production and logistics complexity. Each game appeals to a certain type of player.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Hanal)
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RE: Future plans inc. Pacific theatre? - 5/9/2019 7:31:55 AM   
juntoalmar


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quote:

ORIGINAL: fuzzypup
[...] while WarPlan has more production and logistics complexity.


That sounds like fun to me! I love the balance that MWiF accomplishes. There is enough abstraction so that you get a quick review of a front and take decissions and it's complex enough to spent a good time planning your move.


I don't like when units have factors for combat, readiness, experience, morale, supply... you end up launching a 7:1 combat, failing and not knowing why.

Regarding multiplayer, how many players can play? Just 2 or more?

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RE: Future plans inc. Pacific theatre? - 5/9/2019 1:02:38 PM   
AlvaroSousa


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quote:

ORIGINAL: juntoalmar


quote:

ORIGINAL: fuzzypup
[...] while WarPlan has more production and logistics complexity.


That sounds like fun to me! I love the balance that MWiF accomplishes. There is enough abstraction so that you get a quick review of a front and take decissions and it's complex enough to spent a good time planning your move.


I don't like when units have factors for combat, readiness, experience, morale, supply... you end up launching a 7:1 combat, failing and not knowing why.

Regarding multiplayer, how many players can play? Just 2 or more?


Sometimes high odds attack fail to retreat. If you played MWIF with the 2d10 system even a +12 attack can roll a 2 :D

As for multiplayer.... PBEM2, PBEM normal, Hotseat. If you play PBEM normal you can pass around the file to each player. PBEM2 is heads up.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to juntoalmar)
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RE: Future plans inc. Pacific theatre? - 5/9/2019 1:59:13 PM   
juntoalmar


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quote:

ORIGINAL: fuzzypup

Sometimes high odds attack fail to retreat. If you played MWIF with the 2d10 system even a +12 attack can roll a 2 :D



Of course that can happen, although it's unlikely and the fact that the dice roll and combat tables are visible allows you to know that it was simply bad luck.

When there is an attack with 10 units, each of them with 8 different factors and it fails... (with no public dice roll) it's hard to know why.

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RE: Future plans inc. Pacific theatre? - 5/9/2019 3:12:10 PM   
ajarnlance

 

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quote:

ORIGINAL: fuzzypup


quote:

ORIGINAL: Hanal

How would you rate the gameplay complexity on a scale of 1-10 using Strategic Command as a 5 rating?


I designed WarPlan to be between Strategic Command 3 and War in the East. But there are different levels of complexity within the game itself. Taking a single example Strategic Command has more tactical complexity while WarPlan has more production and logistics complexity. Each game appeals to a certain type of player.


I am confused. Doesn't Strategic command take place on a smaller map? Your map is one hex = 50km so why wouldn't your game have more tactical complexity. I also hope that this game does include morale, experience, supply etc... otherwise you might as well play Risk.

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RE: Future plans inc. Pacific theatre? - 5/9/2019 3:18:57 PM   
Bamilus


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quote:

ORIGINAL: ajarnlance


quote:

ORIGINAL: fuzzypup


quote:

ORIGINAL: Hanal

How would you rate the gameplay complexity on a scale of 1-10 using Strategic Command as a 5 rating?


I designed WarPlan to be between Strategic Command 3 and War in the East. But there are different levels of complexity within the game itself. Taking a single example Strategic Command has more tactical complexity while WarPlan has more production and logistics complexity. Each game appeals to a certain type of player.


I am confused. Doesn't Strategic command take place on a smaller map? Your map is one hex = 50km so why wouldn't your game have more tactical complexity. I also hope that this game does include morale, experience, supply etc... otherwise you might as well play Risk.


SCWW2WIE is 20M hex, Warplan is 30M a hex, and SCWW2WAW is something like 40-50M a hex (not sure exactly), so WarPlan is in between the two SC games, but you are correct that this has larger hexes as an ETO game than the SC ETO game.


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RE: Future plans inc. Pacific theatre? - 5/9/2019 3:24:40 PM   
ajarnlance

 

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quote:

ORIGINAL: Bamilus


quote:

ORIGINAL: ajarnlance


quote:

ORIGINAL: fuzzypup


quote:

ORIGINAL: Hanal

How would you rate the gameplay complexity on a scale of 1-10 using Strategic Command as a 5 rating?


I designed WarPlan to be between Strategic Command 3 and War in the East. But there are different levels of complexity within the game itself. Taking a single example Strategic Command has more tactical complexity while WarPlan has more production and logistics complexity. Each game appeals to a certain type of player.


I am confused. Doesn't Strategic command take place on a smaller map? Your map is one hex = 50km so why wouldn't your game have more tactical complexity. I also hope that this game does include morale, experience, supply etc... otherwise you might as well play Risk.


SCWW2WIE is 20M hex, Warplan is 30M a hex, and SCWW2WAW is something like 40-50M a hex (not sure exactly), so WarPlan is in between the two SC games, but you are correct that this has larger hexes as an ETO game than the SC ETO game.



Thanks!

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RE: Future plans inc. Pacific theatre? - 5/9/2019 3:39:12 PM   
AlvaroSousa


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I felt one corp per hex was about correct for a game that would be playable and fun with a lot of flexibility.

There are different ways to do maps for a game. SC3 Europe map uses a Mercator map which is what everyone is used to. I use a modified Peter's map which makes the map get taller the closer it gets to the equator.
If you play War in the East 1 WarPlan Europe hex = 7-9 hexes
If you play World in Flames 4 WarPlan Europe hexes = 1 hex

In Beta testing we will hammer out some details and corrections to movement, combat, and the map.

< Message edited by fuzzypup -- 5/9/2019 3:40:15 PM >


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Bamilus)
Post #: 15
RE: Future plans inc. Pacific theatre? - 5/9/2019 10:24:29 PM   
canuckgamer

 

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I bought SC WIE but not SC World at War because I do not like the scale used in the latter taking a lot of the ability to maneuver in Europe away. How are you going to handle the vast distances in the Pacific theater when you consider that it is about 6200 kilometers from Hawaii to Tokyo. At 50 km a hex that would be 12400 hexes!


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RE: Future plans inc. Pacific theatre? - 5/10/2019 1:36:07 AM   
canuckgamer

 

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Sorry but my math was obviously screwed up. At 6200 km. and 50 km per hex that would be 124 hexes.

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RE: Future plans inc. Pacific theatre? - 5/10/2019 1:43:01 AM   
AlvaroSousa


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The game system uses reconnaissance levels. So the physical distance isn't an issue. Almost all naval combat took place near a coast and seldom in deep ocean waters. Consider it took half the British fleet to find the Bismark. If it's rudder had not been hit it is very likely it would have escaped. The Pacific is 4x larger than Europe. How to implement it might be to double the scale which would fit along the European map. But these are future plans. Currently my goal is to make sure WarPlan comes out bug free and fun to play for my target audience.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to canuckgamer)
Post #: 18
RE: Future plans inc. Pacific theatre? - 5/10/2019 2:15:52 AM   
Titan

 

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like what i see and hear so far

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RE: Future plans inc. Pacific theatre? - 5/10/2019 3:07:56 AM   
CaptBeefheart


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Good luck with this. It looks very promising.

Can you tell us any more about naval combat? I've found it pretty much has to be a Grigsby game for naval combat at this scale to work well.

Cheers,
CB

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RE: Future plans inc. Pacific theatre? - 5/10/2019 1:37:03 PM   
ringoblood


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Looks good, I like it.

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RE: Future plans inc. Pacific theatre? - 5/10/2019 2:26:31 PM   
AlvaroSousa


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Joined: 7/29/2013
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quote:

ORIGINAL: CaptBeefheart

Good luck with this. It looks very promising.

Can you tell us any more about naval combat? I've found it pretty much has to be a Grigsby game for naval combat at this scale to work well.

Cheers,
CB


Surface and Carrier naval units are groups of 2 capital ships and support ships.
Submarines are 10-15 subs operational at anyone time.

a port may hold any number of groups

Out at sea a group is limited to 9 groups forming a fleet.

Fleets are limited to 3 carriers at most.

Fleets at sea may not have subs and surface/carrier groups. A sub fleet is a sub fleet a naval fleet is only surface and carrier ships

Land and air may transport in a fleet and count as a ship.

Fleets have 2 operation points with a 24 range.
double move
move and attack
attack and move (very difficult)

You only attack on your turn.

Fleets lower port supply and provide shore supply.

Further away from enemy shores harder to spot your fleet.

Surface fleets range 1 attack
Carriers range 5 attack (surface fleets attacking carrier fleets usually wont succeed)
Sub fleets have a range 5 attack (they are on patrol spread out being patient)

groups have 5 health.
Carriers are relative in strength to land based air. Usually 2 carrier groups = 1 land based air in health.

So example how it could work. Take the Battle of Midway.

Japanese forces....
sub fleet of 2 within 5 hexes of Midway.
carrier fleet with 2 carriers and 6 support ships that have moved into area from the North West with 1 operation point and attacked Midway airfield with 1 operation point.
transport fleet which is 10 hexes away from Midway island.

American fleet now sees where the Japanese fleet in the ocean tile went.... Midway. The American fleet 20 hexes North East of Midway.
They have 1 carrier fleet with 2 carriers groups and 3 support ships. One carrier group damaged.
They have 1 sub fleet North West of Midway within 4 hexes.

The carrier groups uses one operation point to move within 5 hexes of the apparent Japanese carrier fleet. It uses it's 2nd operation point to do an air strike. Because the Japanese fleet is 5 hexes from Midway it has a medium recon level. The Americans spot it and sink 1 carrier group, damaging another. The Japanese fly a counter mission doing little damage to the American fleet.

End Turn

The Japanese thinking there is only 1 damaged carrier group in that American fleet that just got super lucky they use their remaining carrier group that is damaged to attack the American fleet. It uses it's 1st operation point and doesn't find the American fleet at a low recon level. It uses it's 2nd operation point to search again and finds the American fleet. It scores a sink on the damaged carrier group. But the American counter sinks the last carrier group of the Japanese.

The Japanese player isn't sure how many carriers were at Midway.

This is a possible example that could happen.


Hunting the Bismark would be the following.

German player sends fleet in raider mode which consists of one battle group (effectively 2 BBs + support ships). It uses both it's operation points to sail north of Iceland 10 hexes to get the lowest possible recon level.

On the Allied turn the UK sends out one cruiser group in a fleet to try and search for the German fleet. They miss. IK sends a small carrier fleet from Gibraltar just south of England.

The UK player sends a 3rd and 4th fleet of 3 surface ships each from the UK and Gibraltar to the Southern Atlantic using all their operation points.

Turn 2.

German player - Sails the fleet near Iceland Greenland in a convoy lane. It is a low recon level.
UK player - German fleet sinks a merchant marine. UK player Uses a strategic bomber with an anti-sub advancement to search for the German fleet. Finds it but does no damage.
The UK player sends a surface fleet to attack the Bismark of 1 battle group and one destroyer group. Finds the fleet. Germans get a lucky 2x crit and cripple a battle group. UK player gets the short end of the luck die roll and does 1 damage to the German fleet. The UK carrier fleet moves within 5 and performs an air strike with their remaining operation point but misses spotting the German fleet.

The UK sends the cruiser fleet to be within 3 hexes of the German ship but does not attack.

Turn 3.

German player moves the fleet to a Southern Atlantic convoy route clear of the coast line. It has 1 supply left. The German player uses and oiler and brings the fleet's supply level to 3. The German player has 1 operation point remaining.

UK takes 2 merchants sunk in it's Southern Atlantic convoy.

The UK uses the cruiser fleet to move (1 operaiton point) then to to attack the German fleet and misses finding it in very low recon level (1 more operation point)

The UK uses surface fleet one to move next to the German fleet and misses a search in very low recon level.

The UK uses uses the carrier fleet to move next to the German fleet (1 point) and attempts an airstrike that finds the fleet (1 operation point) doing 1 point of damage.

The UK uses the second surface fleet to move (1 point) and to attack (1 point) the German fleet which is now in a medium recon level due to previous combat increasing it's spotting. The second surface fleet consists of 1 battle group and 2 cruiser groups. They score 4 hits and sink the Bismark fleet.

INVASIONS....

Pretty straight forward. If you don't have a fleet to support invading units they will lose all their supply and be vulnerable on shore.

NIGHT MISSIONS....

Any surface fleet moving 6 or less hexes is considered on a night mission and has their recon level find chance lowered. They may only be attacked by sub and surface fleets.

TRANSPORTING....
Italy can move units directly from one port to another without interception. But sea control is still the most important aspect of the system since port supply is limited to port size and distance to a port.

LAND BASED AIR...
Incredibly deadly to fleets as they generally were in WW2. They also have to search and find fleets.

PORTS...
Surface fleets may attack other fleets in port. All ports have naval defenses. Ships are hard to sink in port and usually instead bottom out reduced to 1 health.

FOG of WAR...
Unlike most games you can see all the pieces on the map. But they are limited in what they are by recon levels. You will see fleet and sub counters. But a player doesn't know what those counters have in them. So potential deception is added in place of invisible.

That sums it up with examples to the best of my memory.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to CaptBeefheart)
Post #: 22
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