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RE: WITE Situational Map Generator - 5/6/2019 8:04:16 PM   
Niedowidek_slith

 

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fritzfarlig,
I'm not sure what exactly causes your problem so I'll try to explain from the beginning.
When you click link https://www.dropbox.com/s/sidbkfhjw961gf9/WiteStaffMap-0.1.0.jar?dl=0 dropbox website should open and after a while you should see something like this:




Not in French obviously, if you're not a French speaker, but it will be similar. Telecharger = Download.
After downloading you should have file WiteStaffMap-0.1.0.jar somewhere on your disk. This .jar file may be double-clicked to open the app.
Hope it helps.
Artur



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Post #: 31
RE: WITE Situational Map Generator - 5/6/2019 8:14:02 PM   
morvael


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I guess these days a lot depends on which version of Java he has.

(in reply to Niedowidek_slith)
Post #: 32
RE: WITE Situational Map Generator - 5/6/2019 8:26:27 PM   
Niedowidek_slith

 

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morvael,
I'm amazed. Thank you very much!

I was discussing with my friend Mark how to export data (in which moment) to avoid overlapping of Soviet and German units. This may easily occur when e.g. German player exports somewhen during his turn, then Soviet player makes his moves and exports data at the of his turn after overrunning some German units. So we agreed to export at the end of German / beginning of Soviet turn.

Now there will be no problem to show disposition of both forces using data exported by one of the players only (with FoW). This is great.

I think I won't be able to check this out before Sunday, though.

Thank you for sharing screenshot from your tool, too :-)

Artur

(in reply to morvael)
Post #: 33
RE: WITE Situational Map Generator - 5/6/2019 9:06:35 PM   
joelmar


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quote:

@Morvael:

Here are samples from the updated version. See what you can make of it :)


Really interesting and cool additions. I have written a Report Engine and Commander Report CSV importer in PHP/mySQL/Google Charts, it's mainly used as an improved OOB's with organisational charts and RAW data view for now, but I am currently creating new reporting features.

This will have an impact on my app, so I will have to make a few modifications to take these new features into account, nothing extravagant but still have to take into account. Do you plan releasing this modif any time soon ?

_____________________________

"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio

(in reply to fritzfarlig)
Post #: 34
RE: WITE Situational Map Generator - 5/6/2019 10:13:18 PM   
fritzfarlig


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thanks for reply and try help

but as you can see I missing the
the executable jar file

I have JAVA the latest






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Post #: 35
RE: WITE Situational Map Generator - 5/7/2019 1:31:24 PM   
morvael


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Updated file format once more.

Changes:
quote:

32. Enhanced data exported to CSV file from Commander’s Report screen:
a) Added CV and visible information about enemy units. For air bases Atk CV represents total number of aircraft, Def CV represents number of ready aircraft.
b) Added visible information about enemy air groups.
c) Added visible information about enemy cities (new Player column shows control).
d) Added factory data (row identifiers FH/F).
e) Leader rows identifiers changed from AH/A to DH/D to remove conflict with aircraft rows.


Generate even more stats from these new data and some nice charts :)

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Post #: 36
RE: WITE Situational Map Generator - 5/7/2019 1:36:33 PM   
fritzfarlig


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quote:

ORIGINAL: joelmar

quote:

@Morvael:

Here are samples from the updated version. See what you can make of it :)


Really interesting and cool additions. I have written a Report Engine and Commander Report CSV importer in PHP/mySQL/Google Charts, it's mainly used as an improved OOB's with organisational charts and RAW data view for now, but I am currently creating new reporting features.

This will have an impact on my app, so I will have to make a few modifications to take these new features into account, nothing extravagant but still have to take into account. Do you plan releasing this modif any time soon ?



I use your program with great pleasure

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Post #: 37
RE: WITE Situational Map Generator - 5/7/2019 1:57:53 PM   
Telemecus


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quote:

ORIGINAL: morvael
Updated file format once more.

Changes:
quote:

32. Enhanced data exported to CSV file from Commander’s Report screen:
a) Added CV and visible information about enemy units. For air bases Atk CV represents total number of aircraft, Def CV represents number of ready aircraft.
b) Added visible information about enemy air groups.
c) Added visible information about enemy cities (new Player column shows control).
d) Added factory data (row identifiers FH/F).
e) Leader rows identifiers changed from AH/A to DH/D to remove conflict with aircraft rows.


Generate even more stats from these new data and some nice charts :)


Could I put a request for more data?
a) Pools (e.g. how many spare Bf109F2s you have in the pool)
b) Upgrade and replacement settings of airgroups
c) Max ToE settings of airgroups

At the moment I enter these manually in tracking spreadsheets. If you want to extend trackers to decision aids (eg. should you manually swap an airgroup to another type etc) you need this data too but it can only be copied manually!


< Message edited by Telemecus -- 5/7/2019 1:58:13 PM >

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Post #: 38
RE: WITE Situational Map Generator - 5/7/2019 2:38:27 PM   
morvael


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a) Pools are present - it's the Active & Transfer columns on E and A rows.
b) & c) I will add them if I'll not forget to do it :)

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Post #: 39
RE: WITE Situational Map Generator - 5/7/2019 2:56:22 PM   
Telemecus


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quote:

ORIGINAL: morvael
a) Pools are present - it's the Active & Transfer columns on E and A rows.


I could not find it by those references - but I take it you might mean this section screenshotted below?





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Post #: 40
RE: WITE Situational Map Generator - 5/7/2019 3:16:46 PM   
EwaldvonKleist


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Those new data in the report is very nice morvael.

< Message edited by EwaldvonKleist -- 5/7/2019 3:17:08 PM >


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Post #: 41
RE: WITE Situational Map Generator - 5/7/2019 9:14:10 PM   
Niedowidek_slith

 

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fritzfarlig,
Thanks for sharing a screenshot. Now I see the problem. Jar file is a zip
archive and your system opens this archive instead of executing an app.
You can try on of the two solutions:
1. right click on the jar file and choose something like "Open" or "Open
with" (and choose to open with Java, JRE, JDK, openJDK or similar)
2. If above doesn't help, write "cmd" in an upper box in your Windows
Explorer - just like on a screenshot below. New window with black
background should open up. In this new window write:
java -jar WiteStaffMap-0.1.0.jar

Artur




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Post #: 42
RE: WITE Situational Map Generator - 5/7/2019 9:25:12 PM   
joelmar


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@fritzfarling: My pleasure, thank you. I've got an update coming later tonight or tomorrow.

@telemecus: I found the Active and Transfer columns in the planes types section (last in the CSV).

@morvael: this will be all very cool and useful additions thank you, will definitively be looking forward to next patch release.

_____________________________

"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio

(in reply to EwaldvonKleist)
Post #: 43
RE: WITE Situational Map Generator - 5/8/2019 10:06:06 AM   
fritzfarlig


Posts: 422
Joined: 1/13/2016
From: Denmark
Status: offline

quote:

ORIGINAL: Niedowidek_slith

fritzfarlig,
Thanks for sharing a screenshot. Now I see the problem. Jar file is a zip
archive and your system opens this archive instead of executing an app.
You can try on of the two solutions:
1. right click on the jar file and choose something like "Open" or "Open
with" (and choose to open with Java, JRE, JDK, openJDK or similar)
2. If above doesn't help, write "cmd" in an upper box in your Windows
Explorer - just like on a screenshot below. New window with black
background should open up. In this new window write:
java -jar WiteStaffMap-0.1.0.jar

Artur






thanks alot Artur I will try yours solution tonight

(in reply to Niedowidek_slith)
Post #: 44
RE: WITE Situational Map Generator - 5/9/2019 12:08:15 AM   
fritzfarlig


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Artur
I did solution 2 with succes
very nice

one little question its possible to incorporate commanders names ?

best regards Ole

(in reply to Niedowidek_slith)
Post #: 45
RE: WITE Situational Map Generator - 5/13/2019 1:01:46 PM   
Telemecus


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quote:

ORIGINAL: morvael

a) Pools are present - it's the Active & Transfer columns on E and A rows.
b) & c) I will add them if I'll not forget to do it :)


Thanks so much! So delete a) - but can I add

d) ToE classes for each unit in the unit table (ideally ID of that ToE class from scenario data). There is no way to know if a unit has upgraded its ToE class from the turn data for Axis units, and for Soviet created units it is impossible to know which paths of ToE classes it is on anyway!

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Post #: 46
RE: WITE Situational Map Generator - 5/13/2019 2:31:38 PM   
morvael


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Done

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< Message edited by morvael -- 5/13/2019 2:35:15 PM >

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Post #: 47
RE: WITE Situational Map Generator - 5/13/2019 2:34:12 PM   
Telemecus


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quote:

ORIGINAL: morvael

Done


Wow - I make that less than 90 minutes. Few game developers can claim that speed from feature request to delivery!!!!

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Post #: 48
RE: WITE Situational Map Generator - 5/13/2019 2:35:43 PM   
morvael


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Sadly this is not delivery, as you don't have this in hands. It's only coded.

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Post #: 49
RE: WITE Situational Map Generator - 5/14/2019 5:37:20 PM   
Telemecus


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quote:

ORIGINAL: morvael
Sadly this is not delivery, as you don't have this in hands. It's only coded.

90 minutes feature request to code would still leave most developers cold!

quote:

ORIGINAL: morvael
a) Added CV and visible information about enemy units.

Is it possible to include the leader data for enemy units too - from the sample it looks like the Soviet units always have that column empty. This will not apply with FoW - but when it has been revealed by a battle report anyway?

< Message edited by Telemecus -- 5/14/2019 5:38:05 PM >

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Post #: 50
RE: WITE Situational Map Generator - 5/14/2019 5:49:04 PM   
morvael


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It would be better perhaps to dump battle reports.

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Post #: 51
RE: WITE Situational Map Generator - 5/14/2019 5:54:21 PM   
Telemecus


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quote:

ORIGINAL: morvael

It would be better perhaps to dump battle reports.


That would be amazing for data miners and research on the game - I had not even considered that as possible! Yes please!!!

( I hear Joelmar's reporting engine groaning under the heavy data strain and EwaldvonKleist booking a dark room for a long stay as we speak!)

< Message edited by Telemecus -- 5/14/2019 5:56:08 PM >

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Post #: 52
RE: WITE Situational Map Generator - 5/14/2019 8:51:34 PM   
EwaldvonKleist


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quote:

It would be better perhaps to dump battle reports.

Definitely, please!

Meanwhile I oil my Hollerith




< Message edited by EwaldvonKleist -- 5/14/2019 9:00:25 PM >


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Post #: 53
RE: WITE Situational Map Generator - 5/15/2019 8:38:24 AM   
Telemecus


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quote:

ORIGINAL: EwaldvonKleist
Meanwhile I oil my Hollerith

Get your "advanced" communication system ready too!


quote:

ORIGINAL: EwaldvonKleist http://www.matrixgames.com/forums/tm.asp?m=4245675&mpage=2
Maybe somebody can contact him with ICQ, i have never heard of it before (nor used this).


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Post #: 54
RE: WITE Situational Map Generator - 5/15/2019 1:40:56 PM   
morvael


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Sample (copied to Excel and formatted).

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Post #: 55
RE: WITE Situational Map Generator - 5/15/2019 2:32:04 PM   
morvael


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Also: information about enemy ground elements and aircraft (losses).


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RE: WITE Situational Map Generator - 5/15/2019 3:27:14 PM   
Telemecus


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This will be such a boon!

And no more manually copying data into spreadsheets for me!

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Post #: 57
RE: WITE Situational Map Generator - 5/17/2019 1:56:57 PM   
joelmar


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This will be awesome of course, but I already cringe at all the modifications I will have to make to the report engine, both to add new features and to keep backward compatibility with current patch version!!! a big headache coming, I don't even know when! lol!

And I'm not even certain that many people use my app... I was afraid it would be so because of the not so easy install process, not that it bothers me because it was for my own use first. But still, I will have to decide if I keep backward compatibility, or if I simply update it to use with the new patch and too bad for the old ones.

_____________________________

"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio

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Post #: 58
RE: WITE Situational Map Generator - 5/18/2019 9:08:02 AM   
Telemecus


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quote:

ORIGINAL: joelmar
And I'm not even certain that many people use my app... I was afraid it would be so because of the not so easy install process, not that it bothers me because it was for my own use first. But still, I will have to decide if I keep backward compatibility, or if I simply update it to use with the new patch and too bad for the old ones.


I think that you might not need backward compatibility for PBEM games at least. If you open old turns with the updated program (I think) you will get the updated export format.

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Post #: 59
RE: WITE Situational Map Generator - 5/18/2019 10:22:51 AM   
Niedowidek_slith

 

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quote:

ORIGINAL: fritzfarlig

Artur
I did solution 2 with succes
very nice

one little question its possible to incorporate commanders names ?

best regards Ole


Hi Ole,
I'm happy to hear that you suceeded in running my app. Please excuse my late reply, I was very busy lately. Commanders' names shouldn't be a problem. You would like them printed beside unit names e.g.:
"16th A (E. Busch)" (I think forenames should be shortened or the map would become unreadable)
Artur

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Post #: 60
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