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Campaign-Generator experiences? - 5/15/2019 7:32:14 PM   
Javolenus

 

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I generated a custom campaign: Finland v USSR (1972). I chose 3 campaign locations--crossroads along a major route--and I imagined a scenario in which a Finnish Jaeger company (plus tank platoon & AA+AT support teams) must conduct route recon & secure the vital crossroad objectives.

Now I am wondering what experiences other players have with the new campaign generator?

As for me, it goes like this: 1st scenario in campaign I win by a large margin, 2nd scenario I draw or lose (even though I occupy the "Objective"--I guess my losses are too high). Rinse and repeat. Seems my force never has enough manpower, strength, materiel, successfully to attack & defeat AI side, even with "refits".

Also, although I set campaign to "Air Power=Balanced", I never have access to air units, but AI always has air units and flies approx. 4 sorties per scenario. And my AA assets never "kill" an AI aircraft. Also, I never have access to Artillery.
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RE: Campaign-Generator experiences? - 5/15/2019 9:17:53 PM   
Veitikka


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quote:

ORIGINAL: Javolenus

As for me, it goes like this: 1st scenario in campaign I win by a large margin, 2nd scenario I draw or lose (even though I occupy the "Objective"--I guess my losses are too high). Rinse and repeat. Seems my force never has enough manpower, strength, materiel, successfully to attack & defeat AI side, even with "refits".


To get more points to refit units and purchase air/artillery support, increase the 'Player supply' value in the campaign settings.

quote:



Also, although I set campaign to "Air Power=Balanced", I never have access to air units, but AI always has air units and flies approx. 4 sorties per scenario. And my AA assets never "kill" an AI aircraft. Also, I never have access to Artillery.


You play as Finland? The faction doesn't have any aircraft in the game.

You don't get any message for damaging an enemy aircraft. Instead of getting killed, most of the time the aircraft abort the attack and break away when taking fire.

You probably don't have enough points for artillery. Especially in smaller campaigns you usually have to save some points to get artillery. Perhaps the artillery cost should be shown in the UI.


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RE: Campaign-Generator experiences? - 5/16/2019 2:31:48 AM   
exsonic01

 

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quote:


Perhaps the artillery cost should be shown in the UI.

+1.

And please allow us to see unit spec card in unit purchase screen, if it is possible in the future...

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RE: Campaign-Generator experiences? - 5/16/2019 1:38:22 PM   
Javolenus

 

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Ah--OK. That explains a lot. Thanks for info! :-)

UPDATE: and so I started new campaign as Finland (v. USSR) and gave myself (player) more supply points. Same thing happened as before--I easily win 1st scenario but cannot win 2nd scenario. Also, I still have no artillery. But enemy has off-map artillery, helicopters, fixed-wing aircraft, on-map mortars, and several AA units that function as mobile AT artillery.

In 1st scenario of campaign, it is always Meeting--Engagement mission, so both sides must move. In 2nd scenario of campaign (assuming you win the 1st scenario) it is always an Attack mission--so Player must move. And so my force moves up the map to the objective--without Artillery support, without Air support, without Smoke screen, and without AA units capable (or so it seems) of deterring enemy AI aircraft. And so, despite 1st scenario success, the campaign stalls on 2nd scenario & I must play again a Meeting-Engagement mission. Yes, I can "refit" my original force. But without new unit-types, or Artillery or Aircraft, and without Intel on enemy strength/deployments, the pattern repeats. I think I started this Finland campaign maybe 6 times now.

< Message edited by Javolenus -- 5/16/2019 2:17:33 PM >

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RE: Campaign-Generator experiences? - 5/17/2019 9:11:42 AM   
Veitikka


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That's the idea of the current campaign system: sometimes you are advancing, sometimes you're defending. It's not supposed to be a victory every time.

If you don't want the enemy to have air units then you can set the 'air superiority' option to 'none'.


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RE: Campaign-Generator experiences? - 5/17/2019 10:28:24 AM   
Veitikka


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I tested this, and unless I missed something: Finland does have off-map artillery available in the first campaign battle, if you increase the 'player supply' % or 'combat power' just one notch from the default.

Of course, I don't know what your initial values were. Small battles should usually not have massive artillery. Finland gets 12 guns per purchase.


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RE: Campaign-Generator experiences? - 5/17/2019 1:36:51 PM   
Javolenus

 

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Thanks for taking time to test this--I appreciate it.

I think I must have missed some important factor--and so I will read the manual (sorry--haven't done that yet!).

Meanwhile, my experience so far has been:

I began several campaigns as Finland: sometimes with 30% or 40% player supply; sometimes with 1280 or 1780 purchase points; sometimes with "dynamic" force selection, sometimes "infantry", sometimes "mechanised". Always I use "minimum" map-size option. But in all these experiments, I never got access to off-map Artillery. Always the GUI shows "0 guns available" and I am unable to plot TRPs or call fire missions.

Maybe off-map artillery is not available for small maps (that would make sense, after all)? Except that several times my units were hit by AI's "indirect fire".

Maybe I missed something in the setup? I will check the manual. Thanks again for your time. :-)

I understand that campaigns swing between success and failure, and between attack and defence. My original observation was that:

If, after successful 1st (Meeting--Engagement) mission, Finland player has to attack up the whole map to reach Objective, without Artillery or Air support, without a smoke screen, and without additional combat power necessary for successful attack against an apparently refitted/resupplied enemy, then--as shown by my experience--the 2nd campaign mission will likely end in failure, triggering repeated Meeting--Engagement mission.

Maybe I need to play longer into campaign, in order to discover how attrition works?

Anyway--thanks again for your help.

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RE: Campaign-Generator experiences? - 5/19/2019 8:04:09 AM   
Veitikka


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quote:

ORIGINAL: Javolenus

I began several campaigns as Finland: sometimes with 30% or 40% player supply; sometimes with 1280 or 1780 purchase points; sometimes with "dynamic" force selection, sometimes "infantry", sometimes "mechanised". Always I use "minimum" map-size option. But in all these experiments, I never got access to off-map Artillery. Always the GUI shows "0 guns available" and I am unable to plot TRPs or call fire missions.

Maybe off-map artillery is not available for small maps (that would make sense, after all)? Except that several times my units were hit by AI's "indirect fire".

Maybe I missed something in the setup? I will check the manual. Thanks again for your time. :-)


Do you purchase artillery in the 'refit and support' screen? There's the plus button for that, in case it's available.


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RE: Campaign-Generator experiences? - 5/19/2019 12:47:35 PM   
Javolenus

 

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Thanks for this. So far I have not seen artillery available on refit screen. Maybe I set up the campaign parameters/options wrong? Thanks again for reply. :-)

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Post #: 9
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