56ajax
Posts: 1950
Joined: 12/3/2007 From: Carnegie, Australia Status: offline
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quote:
ORIGINAL: xhoel quote:
ORIGINAL: morvael quote:
ORIGINAL: 56ajax Just on AFV losses, the winner controls the battlefield and gets to recover their vehicles whereas the loser does not. So I would expect the Axis losses to be low in 41/42 and much higher in 43 and onwards. This is taken into account in the formulas. The question is whether to correct degree. Also, it's very hard to adjust the formulas to achieve predetermined % gain in end numbers, as the probability formula of multiple various random tests with many subvariants is very hard to calculate. I see a bigger problem - there is only one "damaged" status, whereas as a minimum I would love to have separate heavy (battle) damage from light (mechanical) damage. The second one should be easier to incur, especially when you move your unit a lot, but also quite easy to repair once you wait a bit, allowing for the correct large fluctuation of ready AFVs in mobile operations. Heavy damage would in turn be harder to repair, especially in restricted supply condition, and such vehicles should mostly be lost in a unit forced to retreat. Currently, the single damage status is forced to be a middle ground of the two, and it doesn't represent either of the two correctly. That sounds like a really interesting idea actually. I don't know if it would be possible to add it properly, but I like the idea. I agree. I also thought that Experience should have 2 different components - Training and Combat Skill. Create a unit, train it for 10 weeks, then place it against an enemy unit to get the Combat skill...thats the ideal path
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Molotov : This we did not deserve. Foch : This is not peace. This is a 20 year armistice. C'est la guerre aérienne
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