SeaQueen
Posts: 1451
Joined: 4/14/2007 From: Washington D.C. Status: offline
|
quote:
In the best case, this feature would vary the depth at which NOCOMM occurs depending on the equipment carried by the specific submarine (underwater telephone, radio mast, streamable antenna, etc.). Additionally, the frequency and duration at which the submarine (s) on the player's side would surface could be adjusted by the player, both at scenario start and during any communications interval throughout the scenario. Yeah, but there's more to it than just depth, COMM/NOCOMM. There's also the rate of communication. A very deep submarine might have no bandwidth. A shallow submarine might have quite a lot. A submarine at periscope depth might have even more intermittently. Then you get into the issue of satellite, versus ELF, versus VLF, versus blah blah blah. Different types of information might be more easily exchanged than others. Really, in Command, communications is mostly about passing sensor tracks around. In that case, the proper effect might not be COMMS versus NOCOMMS but the age of the contact information when it's finally passed due to low bandwidth. Submarine communications is a huge topic.
< Message edited by SeaQueen -- 5/27/2019 1:57:12 PM >
|