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Expansion Module - 2/24/2019 7:07:55 PM   
Firebri


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There was some talk of this last year.

Any news yet ?
Post #: 1
RE: Expansion Module - 2/27/2019 1:39:31 AM   
rickier65

 

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quote:

ORIGINAL: Firebri

There was some talk of this last year.

Any news yet ?


Sorry, no meaningful news, though Mobius and I are still working on it as our time permits. It's pretty slow going I know. We actually have made some progress, but still slow going.

Rick

(in reply to Firebri)
Post #: 2
RE: Expansion Module - 2/27/2019 6:29:41 PM   
Firebri


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Any screen shots ?

(in reply to rickier65)
Post #: 3
RE: Expansion Module - 3/3/2019 11:23:05 PM   
rickier65

 

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quote:

ORIGINAL: Firebri

Any screen shots ?


I dont think any have been posted. The user interface hasn't really changed, so it would mostly be the models used for the new module that would be different, along with some new maps of course. And some changes in how the Map Maker works now. Actually new models is one of the things that takes time as Mobius has had to do them all on his own.


Thanks
Rick

(in reply to Firebri)
Post #: 4
RE: Expansion Module - 3/7/2019 4:46:23 AM   
eggmansdaddy

 

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What software is used for the models?

(in reply to rickier65)
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RE: Expansion Module - 3/8/2019 5:09:39 PM   
rickier65

 

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quote:

ORIGINAL: eggmansdaddy

What software is used for the models?


I think Mobius used to use autodesk(?), though he would need to confirm this. Right now both Mobius and I are looking at using Fragmotion.

In the past I think Milkshape(?) was used, and I think both Spillir and Jmass used Fragmotion for the models they did for Ostfront.

Mobius would probably be the one to answer.

Thanks
Rick

(in reply to eggmansdaddy)
Post #: 6
RE: Expansion Module - 3/13/2019 4:07:41 AM   
eggmansdaddy

 

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Thank you for that information.

eggmansdaddy

(in reply to rickier65)
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RE: Expansion Module - 3/25/2019 5:09:30 PM   
Mobius


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I did use Autodesk for the models. Alas, my motherboard crashed and I lost the software. Right now I'm trying to learn fragmotion but it is quite different than Autodesk.

_____________________________

All your Tanks are Belong to us!
panzer

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Post #: 8
RE: Expansion Module - 3/27/2019 3:54:50 AM   
eggmansdaddy

 

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So it damaged your hard drive? Too bad. Good luck with Fragmotion.

(in reply to Mobius)
Post #: 9
RE: Expansion Module - 3/27/2019 4:42:29 PM   
Mobius


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No. It didn't do it. It might of been a heat problem or dust.

_____________________________

All your Tanks are Belong to us!
panzer

(in reply to eggmansdaddy)
Post #: 10
RE: Expansion Module - 5/29/2019 9:11:56 PM   
Solidus

 

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I just discovered this game after looking for something more replayable than Combat Mission and without the surly Russian devs of Graviteam, I just wanted to say don't give up.

(in reply to Firebri)
Post #: 11
RE: Expansion Module - 5/29/2019 9:13:18 PM   
Joselillo


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quote:

ORIGINAL: Solidus

I just discovered this game after looking for something more replayable than Combat Mission and without the surly Russian devs of Graviteam, I just wanted to say don't give up.


+1

(in reply to Solidus)
Post #: 12
RE: Expansion Module - 5/31/2019 4:43:57 PM   
rickier65

 

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quote:

ORIGINAL: Solidus

I just discovered this game after looking for something more replayable than Combat Mission and without the surly Russian devs of Graviteam, I just wanted to say don't give up.


I hope you find Panzer Command Ostfront enjoyable. I know we did.

The development work on an expansion module has had a significant amount of work done on both the code and many of the equipment models.

There were 3 guys that worked on models for PCO, 2 of them used Fragmotion. But both of those guys have moved on to other pursuits. The 3rd guy (Mobius) was using Autodesk for modelling and has done quite of few of the models for expansion, but not all of them before he had an equipment failure. As a result he switched to Fragmotion. Unfortunately, he has encountered some problems getting Fragmotion settings correct. I also picked up fragmotion to see if I could help, but found that I'm fairly useless in the modelling effort.

If you know of any modellers who would like to contribute some time (or if Jmass or Spellir74 are still around), let me know. We have several pieces of equipment that remain to be done, as well as new infantry models.

Thanks
Rick


(in reply to Solidus)
Post #: 13
RE: Expansion Module - 5/31/2019 7:53:50 PM   
Solidus

 

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I'm afraid I don't know anyone could help. This is probably a dumb question but have you put out an open call on reddit or some of the 3D modelling forums? There are people willing to work just for the experience and, at worst, the simplicity of the models may help with fees.

(in reply to rickier65)
Post #: 14
RE: Expansion Module - 6/4/2019 4:42:48 PM   
rickier65

 

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quote:

ORIGINAL: Solidus

I'm afraid I don't know anyone could help. This is probably a dumb question but have you put out an open call on reddit or some of the 3D modelling forums? There are people willing to work just for the experience and, at worst, the simplicity of the models may help with fees.


Actually, not a dumb question. I hadn't even thought about those avenues.

Thanks
Rick

(in reply to Solidus)
Post #: 15
RE: Expansion Module - 6/4/2019 6:56:25 PM   
Solidus

 

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You might want to get on that. If you can push this expansion out and get some press on the wargaming sites, you might be able revitalize the game a bit.

(in reply to rickier65)
Post #: 16
RE: Expansion Module - 6/5/2019 4:18:58 PM   
Piteas


Posts: 192
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quote:

ORIGINAL: Solidus

You might want to get on that. If you can push this expansion out and get some press on the wargaming sites, you might be able revitalize the game a bit.


+1 An expansión can rescue this game from the darkness. PO is a hidden gem.

(in reply to Solidus)
Post #: 17
RE: Expansion Module - 6/5/2019 6:37:34 PM   
Joselillo


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quote:

ORIGINAL: Piteas


quote:

ORIGINAL: Solidus

You might want to get on that. If you can push this expansion out and get some press on the wargaming sites, you might be able revitalize the game a bit.


+1 An expansión can rescue this game from the darkness. PO is a hidden gem.


+1

for my part I am committed to uploading a gameplay on my channel to give it more visibility!

por mi parte me comprometo a subir un gameplay en mi canal para darle más visibilidad !

Best Regards,

(in reply to Piteas)
Post #: 18
RE: Expansion Module - 6/16/2019 1:40:40 AM   
Solidus

 

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Seriously though, are you guys looking into this? You really might need some outside help for this.

(in reply to Joselillo)
Post #: 19
RE: Expansion Module - 6/23/2019 9:39:26 PM   
Solidus

 

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What was this expansion supposed to specifically contain, anyhow?

(in reply to Solidus)
Post #: 20
RE: Expansion Module - 6/24/2019 12:08:11 AM   
rickier65

 

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quote:

ORIGINAL: Solidus

What was this expansion supposed to specifically contain, anyhow?


We were looking at expanding to a different location and adding another combatant. We also had several other items we wanted to look at in the engine. We also did a significant amount of work on simplifying the map making, using some default settings, but still allowing map designer to completely customize.'

Mobius had actually completed quite a few of the needed models before he ran into computer problems.

But I don't know that we'll make much headway without additional modelers. Even with the work Mobius has done, we still need different style of buildings as well as new infantry uniforms, and a few more vehicles.

Rick


(in reply to Solidus)
Post #: 21
RE: Expansion Module - 6/24/2019 7:54:00 PM   
Solidus

 

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That does sound pretty interesting. As I said before, that kind of content could draw attention to the franchise but it looks like your going to have to start asking around. Does Matrix offer any support for developers looking for people to fill roles or are you on your own in terms of finding personnel?

(in reply to rickier65)
Post #: 22
RE: Expansion Module - 6/27/2019 4:51:03 PM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Solidus

That does sound pretty interesting. As I said before, that kind of content could draw attention to the franchise but it looks like your going to have to start asking around. Does Matrix offer any support for developers looking for people to fill roles or are you on your own in terms of finding personnel?


Matrix (via Erik Rutens) has provided support in the past.

Rick

(in reply to Solidus)
Post #: 23
RE: Expansion Module - 7/3/2019 11:14:08 PM   
eggmansdaddy

 

Posts: 79
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I thought I read somewhere Matrix no longer did development, per se, only support. Please correct me if I am mistaken.

eggmansdaddy

(in reply to rickier65)
Post #: 24
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