ultradave
Posts: 1355
Joined: 8/20/2013 Status: offline
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You want jets? Jets are here in plenty. One thing to point out though is that managing the air war in WITW, while detailed to one extent, in managing the types and loads of planes at air bases and then set general missions (like ground support in a specific "box". C:MANO is at a more detailed level than that. It's still what you would call "Operational" in that you are controlling missions or directing aircraft, rather than flying them, but the level is a level or two lower than WITW style air combat. The similarity is the Mission Editor in C:MANO, which allows you to set up patrols and attack missions. But where WITW sets an area to hit with ground attack and the game flies many missions to that area, C:MANO each mission is one ground attack mission at one target or extended target, or one CAP mission, or one air intercept, or one tanker support or EAW mission. WITW handles things at a more strategic level. The learning curve can be steep, HOWEVER, there are a slew of great tutorials to get you going in bite sized chunks. The flexibility of what can be done in air combat/air missions is pretty much endless, and the database includes pretty much any platform from 1946-2019, and a few almost here or hypothetical platforms. So it's a bonanza for design your own, and while it comes with a bunch of standalone scenarios, the Community Scenario Pack that is a free download, has over 400 user made scenarios of every size, date and subject. Bottom line, it is not a cockpit simulator. It's an "operational" simulation. You are in the position of overall command of either a task force, group of air assets, or for larger scenarios, a theater commander. The larger scenarios is where the Mission Editor really proves its value, as it greatly helps with not having to micromanage many assets. Hope that helps. Also, almost forgot. Lots of help here - it's a very active forum, and the developers are the most responsive I've ever seen. There's a nice - new players start here section in the forum. Reading some of that material may give you a better idea than my quick summary. I have WITW and enjoy it and the air war section is a big improvement (IMO) over WITE, but while this has similarities, there are a lot of differences. If the complexity of WITW doesn't faze you I'd say you are probably ok with C:MANO.
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---------------- Dave A. "When the Boogeyman goes to sleep he checks his closet for paratroopers"
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