joelmar
Posts: 1023
Joined: 3/16/2019 Status: offline
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I wouldn't mind the loss of the mot regiment, if and when it falls! IMO not a really good global strategic situation for the Soviet player, with fast loss of key positions in the North and South, and a big brawl he cannot win at the landbridge, I understand he 'forgot' to continue the game ;-) But anyhow, I really like this opening, it looks to me quite effective. It's maybe the best implementation possible of the "panzer idea" in the game. 'Infantry balls' are particularly good against an extreme runner as attacks on defense lines will be made earlier in AGN and you won't have much occasions for pockets after turn 1 anyway, so I do think in that case it might be much better than usual ones. And I also think it's still good against a "fight and stand" guy as it will threaten more things fast and make spearheads stronger. Maybe get to pocket less units, but to an advantage of having to deal with strong defenses a bit farther back in the Soviet space. I really like the wait to unfreeze Bessarabia, it makes everything much more natural in the south, too bad for all those guys who can rail out of the Lvov-Stanislav area, I don't like fighting there anyway, much easier to clear the area south of Rovno. There are quite a few powerful units in that bag also. I would like to see OOB numbers and ground when all that operation is done and compare with more standard stuff. Anyway, it cleans fast the backyard in the south and makes a lot of infantry available east earlier. And for those Soviet units that don't rail out of there... God have mercy! The bridgehead at Kiev is really cool even though it shouldn't have been so easy. But why not take what is given? And yeah for Humphrey!
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"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
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