Posts: 552
Joined: 11/16/2004 From: San Antonio Status: offline
Ok, I am beginning to think that rest/ training has no purpose. At Los Angeles on December eighth I set the 65th Coastal AA to no replacements rest/ training. I left the 78th at combat with replacements and combat. I sandboxed it to the middle of March. Moral and experience both increased at the same rate. Note: Experience will not go up until your " set future objective" is 100.
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There is no point in believing in things that exist. -Didactylos
Rest cures Fatigue accumulated via combat. A fatigued unit has reduced AV in further combat. You wont see it in the game, but it can be seen in the Tracker.
Ok, I am beginning to think that rest/ training has no purpose. At Los Angeles on December eighth I set the 65th Coastal AA to no replacements rest/ training. I left the 78th at combat with replacements and combat. I sandboxed it to the middle of March. Moral and experience both increased at the same rate. Note: Experience will not go up until your " set future objective" is 100.
You're talking about prep. Not the effects of rest mode in general, right?
Rest mode has use when a unit is disrupted and/or fatigued from battle or bombardment and needs to recover. A unit in rest will also not put its engineers to use building, so therefore does not use as much supply. It will also not shoot back, so uses less supply if attacked by air strikes.
< Message edited by obvert -- 6/6/2019 12:32:29 PM >
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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Joined: 7/6/2006 From: United States Status: offline
It's the "/training" that is the misleading part of the setting title.
Units don't have to be in Rest/Training mode to gain experience by 'training'. They just need to be at 100 planning points and be below the national minimum training level, which is also the maximum level they can train too. Gaining experience above the national minimum standard requires combat participation.
Units also do not NEED to be in Rest/Training mode to get reductions in fatigue and disruption and gains in morale, but it HELPS for units that are heavily fatigued and disrupted. They will regain those stats faster in rest mode, but the presence of supply and support are very big factors.
An isolated unit in a malarial jungle hex with little support or supply will not regain stats much more quickly in rest mode than in combat mode, because the necessary components to support gains in those stats are not present. In this case recovery will be abysmally slow under both settings.
Thanks. Now I can quit wasting my time setting units on the west coast to train while waiting to ship them out.
There is one purpose to leaving them in rest mode - if a new TOE becomes available the unit must be in rest mode to adopt it. Your call on whether you want the unit updated to be able to acquire new devices (if they are even available).
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
I usually put a lot of permanently restricted West Coast units to Rest/Training (except HQ/Eng). My thinking is they don't use as much supply and, besides they're not going anywhere or being upgraded.
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Fight like you're the 3rd monkey on the plank to Noah's ark. And brother, it's starting to rain.
Does rest/training do anything to reduce the number of disrupted squads and devices?
Yes.
Alfred
Sorry, I meant to say "disabled" squads & devices
Alfred's answer still applies. When the unit is stood down there are more people available to fix hardware or get new hardware ready to use. Troops can relax and recover from minor wounds faster too.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
This subject is a little old, so my notes are incomplete. Perhaps you can share your findings and post some of the forum searches you have found, for future readers. The 5 star Matrix people, that helped you out above should be able to fill in with anything you have missed.
< Message edited by WingCmdr -- 6/11/2019 2:02:56 PM >
Two posts above the threadstarter expresses no interest in reading the players manual.
Should this sort of person be allowed to start a thread? At what point do you look at a thread starter and decide this person is not taking the subject matter seriously?
< Message edited by WingCmdr -- 6/12/2019 5:08:08 AM >
Two posts above the threadstarter expresses no interest in reading the players manual.
Should this sort of person be allowed to start a thread? At what point do you look at a thread starter and decide this person is not taking the subject matter seriously?
Sez the guy who asked the forum a bunch of questions in his first AAR. The manual has lots of info but it is often put in areas that I would never expect to find it and without an index entry for the keyword I would be searching. I.E. the manual writer's way of organizing things is not the way my head works so I find it difficult to use. Similarly, my searches seem to always come up empty. There is also a lot of knowledge of the game's workings that have only been gained by discussion and input from genuine experts like Alfred. A few players also do controlled tests of situations to get data, although the question of sample size sometimes continues to leave the results in doubt.
So asking the question here seems to be fairly common after an unsuccessful search elsewhere. Matrix has no interest in policing how people get their info, but the moderator will chime in if flame wars start. Keeping communication open and cordial is the main concern.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
I see nothing bullying or "hostile environment" creating about what BBfanboy wrote. His words criticizing what you wrote were softer than your words criticizing the original poster.
Ok, I am beginning to think that rest/ training has no purpose. At Los Angeles on December eighth I set the 65th Coastal AA to no replacements rest/ training. I left the 78th at combat with replacements and combat. I sandboxed it to the middle of March. Moral and experience both increased at the same rate. Note: Experience will not go up until your " set future objective" is 100.
_____________________________
There is no point in believing in things that exist. -Didactylos
Disco Duck Post #20 AA Unit Experience Thread
< Message edited by WingCmdr -- 6/12/2019 2:29:02 PM >
Ok, I am beginning to think that rest/ training has no purpose. At Los Angeles on December eighth I set the 65th Coastal AA to no replacements rest/ training. I left the 78th at combat with replacements and combat. I sandboxed it to the middle of March. Moral and experience both increased at the same rate. Note: Experience will not go up until your " set future objective" is 100.
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There is no point in believing in things that exist. -Didactylos
Post #1 'Does rest/training acutually do anything'
Ok, I am beginning to think that rest/ training has no purpose. At Los Angeles on December eighth I set the 65th Coastal AA to no replacements rest/ training. I left the 78th at combat with replacements and combat. I sandboxed it to the middle of March. Moral and experience both increased at the same rate. Note: Experience will not go up until your " set future objective" is 100.
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There is no point in believing in things that exist. -Didactylos
Disco Duck Post #20 AA Unit Experience Thread
The bolded is not entirely correct, it was changed in a patch to:
33. Army experience being gained when not 100% prepared as per manual; changed to allow chance to gain experience if >75% prepare and < 50% national exp level
Ok, I am beginning to think that rest/ training has no purpose. At Los Angeles on December eighth I set the 65th Coastal AA to no replacements rest/ training. I left the 78th at combat with replacements and combat. I sandboxed it to the middle of March. Moral and experience both increased at the same rate. Note: Experience will not go up until your " set future objective" is 100.
_____________________________
There is no point in believing in things that exist. -Didactylos
Post #1 'Does rest/training acutually do anything'
As was explained earlier, rest does not impact experience gains but it does impact the rate that disabled devices recover, be they squads or equipment. New units usually come understrength and when they start filling out the missing devices, the new arrivals are often in disabled state. In Rest/Training mode they can come to readiness faster than in combat mode. And as Alfred pointed out, new troops decrease the experience level so experience gains are not noticeable while TOE is being filled out. Very few things in this game are dependent on single factors, so trying to calculate exactly when things will happen is difficult.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Posts: 552
Joined: 11/16/2004 From: San Antonio Status: offline
quote:
ORIGINAL: BillBrown
quote:
ORIGINAL: WingCmdr
Ok, I am beginning to think that rest/ training has no purpose. At Los Angeles on December eighth I set the 65th Coastal AA to no replacements rest/ training. I left the 78th at combat with replacements and combat. I sandboxed it to the middle of March. Moral and experience both increased at the same rate. Note: Experience will not go up until your " set future objective" is 100.
I am little confused on this one. When I sand boxed it I didn't see any increase in experience until " set future objective" hit 100. _____________________________
There is no point in believing in things that exist. -Didactylos
Disco Duck Post #20 AA Unit Experience Thread
The bolded is not entirely correct, it was changed in a patch to:
33. Army experience being gained when not 100% prepared as per manual; changed to allow chance to gain experience if >75% prepare and < 50% national exp level
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There is no point in believing in things that exist. -Didactylos