Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Ian R quote:
ORIGINAL: Courtenay MWiF is WiF 7, except for using single scale maps, and a few very minor rules changes. The most recent ADG version is WiF 8, with many changes. WiF 5 was so long ago I don't remember what was in it. I first had a copy of WiF in about 1988 - possibly second edition. I first played WiF (3rd edition) combined with the first edition of DoD*, at a convention in Canberra circa ... 1990 or therabouts. [*a set of rough print components - may possibly have been a late playtest.] It was after 3Edn that the expansions arrived - planes & ships, Afrika, Asia, Convoys, Cruisers, Carriers, Mechs, America etc etc etc. At one time I had a lot of these but in the end I sold the lot for want of space. On of my old opponents once commented that before planes in flames, the game was very elegant - the German early war TACs had high strike values that generated, in concert with use of the blitz result, their early land victories. The impulse rules limited axis activities without the need for complex oil rules. He reckoned what followed with 4th edn and following was less playable and overburdened with detail that detracted from the core playability. Interestingly, by not using most options, you can peel the onion back to 3rd edition (in terms of scale) in many ways, or at least close to it. Having now bought the game, and once there is an AI patch in a few years time, I intend to do just that. I am concerned though that some posters say they add more resources to the map to avoid some sort of loop-crash - is that still a thing? The Barbarossa resource problem has been fixed. Actually, it was a bug newly created in late 2019 when I was getting NetPlay to work. Like far too many changes in software, correcting old bugs can produce new ones. Those older versions of WIF used 6 sided dice. The change to 10 sided dice had dramatic effects.
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Steve Perfection is an elusive goal.
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