BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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ORIGINAL: Timotheus 1) Don't mind Gorn, he is.... gorn. A VEEEEEERRRRRRYYYYY special perso.....gorn. Just enjoy his antics. quote:
+1 2) This is the most disorganized forum for any game I have been on, it is very hard for a new player to find anything. Lemme list you some gold: http://www.matrixgames.com/forums/tm.asp?m=4415089 install tool written by user, very good, automated https://sites.google.com/site/n01487477/ http://www.matrixgames.com/forums/tm.asp?m=2576157 http://mathubert.free.fr/witp_files/witp_tips.htm http://www.matrixgames.com/forums/tm.asp?m=2260137 http://www.matrixgames.com/forums/tm.asp?m=2920431 http://www.netwargamingitalia.net/forum/threads/ae-mini-faq.13825/ http://www.matrixgames.com/forums/tm.asp?m=2825013 http://www.matrixgames.com/forums/tm.asp?m=3329605 3) The forum is disorganized trash, but the players WILL answer all your questions. Some in their own inimitable way quote:
Disagree. The content seems disorganized because the game is so complex and so many questions brought up by players connect to several issues. Answering all the ifs, ands and buts makes a long, meandering thread. Then we try to throw in some humour to keep people awake! But the responses are hard to put into categories because of the complexity of the game. 4) Yo, I betta answer your question. You see, the Allied side DOES have a production side It is pilot training. Max out your training air squadrons in USA, Canada, Aden (?) etc, and put them all on Train 100%. quote:
Training squadrons are the permanently restricted ones you cannot ship to the front or fly to a base that is under different administration than the squadron. Fighters train on ESCORT. quote:
Or Sweep will work too. Both Escort and Sweep train Air skill. I train fighters at 1000 feet because that will also train Defensive skill and I have not seen any benefit to training fighters at higher altitude. Level bombers on.... level bombing. quote:
There are two missions that use "level bombing", but they train different skills. GrndB skill trains for mission types Ground Attack, Airfield Attack, Port Attack and City Attack. For NavB Skill set training to Naval Attack. Stormers (my opinion, things like American A20) on storming. quote:
The game term is Attack Bombers. They are supposed to fly low-level and bomb and strafe. The missions that train the skill are the same as the Level Bomber ones, but they must be flown at 1000 feet or 100 feet to train LowG or LowN. The Strafe skill only trains at 100 feet, and this altitude will have the greatest effect on your Defensive skill training. Note that these Attack bomber missions can be flown by fighters as well, if you want to train some of them in those skills. Dive bombers on naval attack. Maybe you want some ASW for some of them? quote:
Dive bombers can fly any mission that other bombers can. Naval attack is their primary mission but they can also train in ASW, Naval Search, Recon, and GrndB. Decide how you expect to use them and then train the skills that correspond with the mission type. Torpedo bombers on naval attack. IMPORTANT - the land HQ unit in the hex MUST HAVE TORPEDOES in itself (say 20) for them to train. quote:
This is not correct. Training in NavT skill can be done without actually carrying torpedoes, but the mission Naval Attack does require that you have torpedoes at an Air HQ within range or in your Carrier stock. If there are no torpedoes available the Torpedo Bombers will carry bombs. I train my TBs in Naval Attack at 1000 feet with weapon set to Torpedoes so I get Defensive Skill training as well. Mission altitude is whatever I want to use because the TBs drop down to 200' automatically during their torp attack. So move your torpedo squadrons to a base that has a HQ with torpedoes in it. Add torpedoes to a HQ (manually, it's a thing). quote:
Or just within range of an Air HQ with torpedoes. The base should have good supply - each torpedo costs 10 supply points. You can add them to the Air HQ in batches up to 20, or just set the TOE for the Air HQ to hold whatever number of torpedoes you decide and it will stock them at the end of each turn. Patrols (Catalinas etc) on naval search. [quote] Naval Search can be done by most any type of plane, but long range and the ability to land on water make patrol aircraft the most effective at this. Train NavS at 1000 feet. The game designers have told us the recommended altitude for Naval Search mission is 6000 feet as the best compromise between spotting accuracy and distance seen. I.E. you can fly at higher altitudes but are more likely to miss small ships/subs or you can fly at lower altitudes and are more likely to miss them by not seeing far enough in your search arc. NOW..... train ALL squadrons on height 5000 feet. You see, 5000 feet or below down to 1000 they train their main thing you setup for training AND also DEFENSIVE i.e. how they dodge enemy attack. So fighters TRAIN ESCORT 100% at 5000ft trains both air-to-air combat AND DEFENSIVE (dodging enemy fighter attacks). You DO want your planes and crews to survive, right? quote:
This is no longer correct. About 5 years ago a major update to the game re-defined missions and got rid of Glide Bombing mission. Instead of < 6000 feet as the threshold for low level attacks, that was lowered to < 2000 feet. So training and flying missions at 2000 feet and above trains Defensive skill much more slowly than flying at 1000 feet or 100 feet. Exception - your dive bombers train at 10,000 feet. Because dive bombing ONLY is done from 10K to 13K feet. So when you train DB, you dont train DEFENSE. Oh well. quote:
This has also changed. There is no mission type or skill for "Dive Bombing Attack". Dive bombing is included in the Naval Attack, Ground Attack, Airfield Attack, Port Attack and I think City Attack missions. The altitude still determines if they dive bomb or level bomb. The new altitude settings for a dive bombing attack to take place are 10-15K and another band at 20-25 K (not sure about the last one - never use it). Training of DB pilots can be done as low as 2000 feet, but you decide which mission they train for. The skill they train will apply to their dive bombing when they fly that mission at the dive-bombing altitude. Exception - train stormers at 100 feet. That way they train strafing. Again, no Defense train quote:
Training at 100 feet will train mostly the Strafe skill but will also greatly boost the Defensive skill. Training can be switched to 1000 feet to train the LOWG and LOWN skills. During a low level mission with Attack bombers or fighters, if you choose 1000 feet altitude they will bomb with a bit of strafing too. If you set 100 feet they will all strafe and drop bombs but are much more vulnerable to small caliber AA fire. You're welcome. Any other questions, ask on forum. You WILL get an answer. 5) PS Allies DO have a REAL production system of course. If India and/or Australia or New Zealand don't get the needed fuel, their factories WILL STOP producing planes, weapons etc. So, all jokes aside, of course Alies DO HAVE A PRODUCTION SYSTEM. To keep the Allied Production running, organize some convoys into Australia, India with tankers. After all, the whole Guadalcanal campaign in WW2 was about LOC (line of communication) between USA and Australia. The whole Burma campaign was about cutting the Burma road, i.e. supplies from Allies to China (oh wait, China production, that is another Allied production you have to monitor. Some players turn off some factories here, some repair, some don't. So ANOTHER Allied production). quote:
True, but because many Allied players find it easier to just haul massive amounts of supply and fuel to the countries needing them, they treat the production system for supply (HI and LI) and fuel (Refineries) as superfluous. Because the game models these industries, I try to actually feed them the Oil, Fuel and Resources they need. Just my preference. How about them apples, everybody. quote:
A little bruised maybe, but pretty good! Thanks Timotheus!
< Message edited by BBfanboy -- 6/20/2019 3:23:09 PM >
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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