Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Marines continuous Amphibious assault to keep supplied / game exploit?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> Marines continuous Amphibious assault to keep supplied / game exploit? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Marines continuous Amphibious assault to keep supplied ... - 7/2/2019 7:44:06 AM   
ninyure

 

Posts: 45
Joined: 5/21/2017
Status: offline
Hello! I'd like to raise this question!

A marine unit can keep fully supplied for ever as long as it makes amphibous assault, returns to the same hex and even attacks, all in same turn.

Is that a game exploit players should avoid?
or is intended to be within the legitimate mechanics of the game?.

thanks!
Post #: 1
RE: Marines continuous Amphibious assault to keep suppl... - 7/2/2019 1:05:47 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Well it's not a free action (costs MPP) and the coast is clear (so to speak) so it's just a nuance of the rules really. Moving some naval assets along the coast line will prevent the Marines from disembarking and receiving any new supplies while at sea. Given that it can be countered, and is not free I don't think we can call it an exploit.

_____________________________


(in reply to ninyure)
Post #: 2
RE: Marines continuous Amphibious assault to keep suppl... - 7/2/2019 1:12:28 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
That's a good question as this is a relatively new feature and as such you are right it is currently possible to do this. However, it is not without cost so it could be argued as fair as players need to pay for the ability to keep the Marines supplied via the new mechanism.

But at the same time I can also see your concerns as well.

Thoughts?

_____________________________


(in reply to ninyure)
Post #: 3
RE: Marines continuous Amphibious assault to keep suppl... - 7/3/2019 11:00:46 PM   
fireston

 

Posts: 25
Joined: 3/24/2019
Status: offline
I think if you are paying 50/70 MPP to turn into a ship for resupply is enough for balance purposes. Actually that would be a cool feature to have in game, once per turn you can do an emergency supply of a unit, this would simulate emergency air lift/ road supply situations that did in fact occur during WW2. (Demyansk Pocket, Stalingrad pocket)

(in reply to Hubert Cater)
Post #: 4
RE: Marines continuous Amphibious assault to keep suppl... - 7/4/2019 4:52:41 PM   
gdpsnake1979

 

Posts: 127
Joined: 4/2/2009
Status: offline
Personally and to be more accurate, it would be a cool feature to have nations build supply ships for just this purpose. The ship 'parks' on a coastal hex and acts as an invasion force supply point. Once "parked" the ship will be lost after providing supply to ground forces. The amount of supply? I suggest probably 5 although the Allies should be able to build two 10's to represent mulberry ports. And length of use? I suggest 3 turns and 5 for the mulberries. This will also add an element of risk/reward to a game as a player will need to protect his "parked" units from enemy sea, land and air operations just like in the real war. Plus it means invading more prudently as you can't expect to defend your supply deep into enemy held areas so no more hail Mary's into ridiculous locations.

an added feature of these supply ships will be to act as an evacuation from a non port coastal hex like Dunkirk. "Park" your ship and then units can load into transports (not amphibious transport) and head to a friendly port. You could also use them as temporary boosts or efforts in supplying at risk units such as the Afrika Korps in North Africa. Spending MPP to build a supply ship or two to counter the effect of Malta or Suez. Opens the game up a bit more for allocating already scarce resources.

With supply ships, you can remove the ability of most units like marines being able to embark almost anywhere into amphibious units. You still can have a few specialized units with the ability, notably royal marines, rangers, maybe two SNLF, a soviet marine, A German marine unit etc. And these units should be at most, corps size not army.

I believe this will make for more interesting counter build choices and be more representative of the real world problems and logistical considerations that invasions represented.

Finally, amphibious research becomes more valuable as a nation would not be able to build such units until a certain level of research is reached which would be different for different nations.

< Message edited by gdpsnake1979 -- 7/4/2019 5:04:11 PM >

(in reply to fireston)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> Marines continuous Amphibious assault to keep supplied / game exploit? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703