rkr1958
Posts: 23483
Joined: 5/21/2009 Status: offline
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quote:
ORIGINAL: Centuur quote:
ORIGINAL: composer99 Ronnie's playing extended game length, so there's not such a rush to invade Japan. But with the IJN gone as an effective fighting force, the IJA mostly in China, and the Japanese economy starving for resources, the time is certainly right for an invasion. I always think that that's cheating. Sure, it's nice that this option is in the game, but it's not part of the boardgame for a reason. The Allies will almost always crush the Axis in 1946 (except in those very rare cases where the USSR gets conquered). I agree with this in the case where (M)WiF is being played as a game. I even understand that in some games it's just not enough that your side, or even faction wins (e.g., allies, Western Allies) but that the country you're playing wins. Though I've never played in these types of games, I understand that you want to help your allies just enough so that your side wins but not so much that another power on your side gets more victory locations than you do (i.e., beats you). The only thing I've ever played that has come close to this dynamic is Risk, where you make alliances to defeat other players but you always have to be mindful of your allies turning on you. Now to my case (i.e., this AAR). I'm trying to play this "game" as a simulation of the war at the fidelity of MWiF and it's game mechanics. So I think in this case, or in my case, that extended game length adds to the realism of the simulation. Now when I say simulation, I'm not trying to recreate a playback of WW-2 (I have books and video on the subject for that). I'm trying to "simulate" another "replication" of the war; i.e., how the war might have went. Though again, I realize that this simulation is only at the fidelity of MWiF and it's mechanics. By the way, that's why I might make decisions that I believe a power I'm simulating would have made which might not be, from a game perspective, the most sound decision. However, I do cop to my share of bad decisions that I've made, and will make in the future, that are flat out mistakes on my part. In either case, I really appreciate when you and others point this out and provide criticism on what I should have done. Who knows, I might play MWiF, or WiF, as a game one day where it matters only if doing something is sound from a game perspective and doesn't matter whether or not a given country would have done it. P.S. I must admit that I'm having a blast "running" this simulation (i.e., "playing" this game).
< Message edited by rkr1958 -- 7/5/2019 7:04:24 PM >
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Ronnie
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