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rebuilding Basic Operations Air Ops??

 
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rebuilding Basic Operations Air Ops?? - 7/7/2019 1:23:47 AM   
lumiere

 

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Joined: 3/19/2019
From: Japan
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From Youtube comments:
quote:

They picked a VERY bad scenario for a tutorial. Edit: This is the WORST one they could have picked and called it a tutorial. IF anything, it almost stopped me from buying the game.
Too many planes, basics skipped, aircraft picked up immediately by AA missiles the second they take off from the runway. What were they smoking!?
Fortunately, game now has ACTUAL, noob friendly tutorials, step by step with explanations.


I'm personally rebuilding the old "Basic Operations: Air Ops" tutorial.
I really like this scenario and still remember firing AIM-54s was awesome when I launched
the very first scenario at the same day I bought Command in 2016.
(just before v.1.11: there was "RTB when winchester" doctrine)

So... if I complete rebuilding and think of publish, who should I contact for permission?
Or am I committing copycat and should be left it in personal folder?
(I'll send PM if you want to try)






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RE: rebuilding Basic Operations Air Ops?? - 7/7/2019 6:06:29 AM   
Dimitris

 

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Hi,

We "retired" this one because the criticism was pretty accurate; it was indeed a huge learning curve for new players. The new AAW and airstrike tutorial series by SirAndrew and Gunner98 are, I think, much more approachable.

Have you made changes in the scenario that make it a smoother experience for beginners?

< Message edited by Dimitris -- 7/7/2019 6:07:19 AM >


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RE: rebuilding Basic Operations Air Ops?? - 7/7/2019 11:03:02 AM   
lumiere

 

Posts: 99
Joined: 3/19/2019
From: Japan
Status: offline
quote:

Have you made changes in the scenario that make it a smoother experience for beginners?


Hope these ongoing instruction messages will answer your reasonable question.
(sorry for continuous posts, but think I should)





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RE: rebuilding Basic Operations Air Ops?? - 7/7/2019 11:04:00 AM   
lumiere

 

Posts: 99
Joined: 3/19/2019
From: Japan
Status: offline
Main Window




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"War claims its bitter, useless, sacrifice."

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Post #: 4
RE: rebuilding Basic Operations Air Ops?? - 7/7/2019 11:05:23 AM   
lumiere

 

Posts: 99
Joined: 3/19/2019
From: Japan
Status: offline
Unit icon/Postures




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Post #: 5
RE: rebuilding Basic Operations Air Ops?? - 7/7/2019 11:06:00 AM   
lumiere

 

Posts: 99
Joined: 3/19/2019
From: Japan
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Mission list




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Post #: 6
RE: rebuilding Basic Operations Air Ops?? - 7/7/2019 11:07:20 AM   
lumiere

 

Posts: 99
Joined: 3/19/2019
From: Japan
Status: offline
PoH tutorial




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Post #: 7
RE: rebuilding Basic Operations Air Ops?? - 7/7/2019 11:29:02 AM   
lumiere

 

Posts: 99
Joined: 3/19/2019
From: Japan
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foreword to mission tutorial
quote:

Time is now 1700Z and we should launch the units soon (not to dull the player anymore).
To play scenario, it is strongly recommended to always create "mission", Ai-controlled task for specific movement i.e. land strike or AAW patrol, and assign your units to the mission.

Indeed you can manually control the individual units using Unit Order Menu, and it is not so problem (I don't think so though) in lone wolf-stile scenario of short duration. However it is nothing but hardship, torture, and wasting of time in larger scenario with days-long duration. (I'm really,really impatient, and hates the so-called "Tactical" simulation game, which requires hours/days/weeks/months/years/centuries for just one turn movement of countless units!)

I think there is "realism" issue too: imagine you are three-star Admiral in carrier CIC. Will you constantly radio to individual pilot saying "F-14 #5 will turn 30 deg starboard in Mach 0.9 afterburner throttle, alitutude 20,000ft, activate your AWG-9 radar and fire one AIM-54C against MiG-23 #62", or talk to your staff/subordinate commanders "Put this squadron to this area and let them engage the incoming contacts"? Don't you think your salary is paid for viewing the forest, rather than individual tree? (without understanding about tree- performance of modern weapon, you will never succeed, though)

That's why I mention little about the manual control: please play other tutorials. In this scenario I will show players how to control units via mission. There are not a few of times that Manual order is preffered, but should be left for "tweaking" of mission-assigned units. IMHO: The less you manually control, the better.


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"War claims its bitter, useless, sacrifice."

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RE: rebuilding Basic Operations Air Ops?? - 7/8/2019 4:29:35 AM   
i224747

 

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New messages/briefing looking good.

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RE: rebuilding Basic Operations Air Ops?? - 7/8/2019 2:16:02 PM   
c3k

 

Posts: 369
Joined: 4/25/2017
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Glad to see this.

I'm experimenting with this scenario, trying to learn how to properly set up Missions to do what I want them to do. It is difficult to understand. This revamping of the scenario should help newbs.

Thanks.

(in reply to i224747)
Post #: 10
RE: rebuilding Basic Operations Air Ops?? - 7/9/2019 8:26:41 AM   
lumiere

 

Posts: 99
Joined: 3/19/2019
From: Japan
Status: offline
I came up with changing location to 1991 Iraq (with hommage).
Anyway I consider again after I completed the scenario.

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Post #: 11
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