lumiere
Posts: 99
Joined: 3/19/2019 From: Japan Status: offline
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foreword to mission tutorial quote:
Time is now 1700Z and we should launch the units soon (not to dull the player anymore). To play scenario, it is strongly recommended to always create "mission", Ai-controlled task for specific movement i.e. land strike or AAW patrol, and assign your units to the mission. Indeed you can manually control the individual units using Unit Order Menu, and it is not so problem (I don't think so though) in lone wolf-stile scenario of short duration. However it is nothing but hardship, torture, and wasting of time in larger scenario with days-long duration. (I'm really,really impatient, and hates the so-called "Tactical" simulation game, which requires hours/days/weeks/months/years/centuries for just one turn movement of countless units!) I think there is "realism" issue too: imagine you are three-star Admiral in carrier CIC. Will you constantly radio to individual pilot saying "F-14 #5 will turn 30 deg starboard in Mach 0.9 afterburner throttle, alitutude 20,000ft, activate your AWG-9 radar and fire one AIM-54C against MiG-23 #62", or talk to your staff/subordinate commanders "Put this squadron to this area and let them engage the incoming contacts"? Don't you think your salary is paid for viewing the forest, rather than individual tree? (without understanding about tree- performance of modern weapon, you will never succeed, though) That's why I mention little about the manual control: please play other tutorials. In this scenario I will show players how to control units via mission. There are not a few of times that Manual order is preffered, but should be left for "tweaking" of mission-assigned units. IMHO: The less you manually control, the better.
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"War claims its bitter, useless, sacrifice."
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