Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

NS_WGS The Pied Piper -- NATO

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> After Action Report >> NS_WGS The Pied Piper -- NATO Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
NS_WGS The Pied Piper -- NATO - 6/23/2019 12:33:40 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
I have started a new (short) scenario. My essential observations are stated on the attached map.




Attachment (1)

< Message edited by JoeMK -- 6/24/2019 9:30:47 AM >
Post #: 1
RE: NS_WGS The Pied Piper -- NATO - 6/23/2019 12:38:24 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
The next attachment shows what NATO side and what WP side have, followed by further notes.




Attachment (1)

(in reply to JoeMK)
Post #: 2
RE: NS_WGS The Pied Piper -- NATO - 6/23/2019 12:40:51 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
There are five main routes to enter the town of Hameln, five routes to weaken defense by moving out defender’s forces. And in addition, there’s a bunch of possible ways how to move apartly and then to fight jointly.




Attachment (1)

(in reply to JoeMK)
Post #: 3
RE: NS_WGS The Pied Piper -- NATO - 6/23/2019 12:43:32 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
My decisions as shown on the attached map are based on the already annotated observations and in addition and substantially on the existing minefields from north to south-east and on the fortifications in the villages of Bessingen and Herkensen. Also, bear in mind, the mission’s statement: “Fight whatever delaying actions you need to”. It’s some kind of “forward defense”. Plaese see the details in the attachment.




Attachment (1)

(in reply to JoeMK)
Post #: 4
RE: NS_WGS The Pied Piper -- NATO - 6/23/2019 12:46:02 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
Bridge is blown up. Unfortunately a Marder vehicle opened the fire, engaged the enemy, and the following ten minutes were very deadly for the 11/66th PG platoon. Now the remaining twelve men have orders to withdraw as originally planned. This order is the only new one in this command phase.

Tank platoon 11/4th Pa will reach its first waypoint in one minute and will have there a halt of twenty minutes. It then will have better access to the upper minefield hexes with a lot of hostile vehicles.

Partly because the WP forces’ second starting position lies 3 to 4 km further to the north as assumed, the tank platoon 21/4th Pa will not get orders to reinforce the Herkensen location. Wait and see how things develop…

Evidently the major attack is carried from the north-east, mainly using N217 for tanks and parallel territory for APCs, latter attack column possibly to strengthen the tank companies on N217 nearby Hasperde village or farther south-west in the area of Groß Hilligsfeld village or after all to enforce access to Hameln from the south. About 2 tank and 2 APC companies in the north-east, about 2 APC companies in the east, and I mean to have seen some more red counters on the N217, but now disappeared in the “fog” of the Steinbach creek’s lower valley.

Average readiness dropped to 84% from 86% in the beginning.




Attachment (1)

(in reply to JoeMK)
Post #: 5
RE: NS_WGS The Pied Piper -- NATO - 6/23/2019 1:02:01 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Nice AAR! Thanks for posting.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to JoeMK)
Post #: 6
RE: NS_WGS The Pied Piper -- NATO - 6/24/2019 9:34:10 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
The platoon 1/66th PG’s leader, is his performance to bring him to military court?

More reinforcements for the WP forces attack on the road.

The platoon 11/66th PG’s lonely fight.

The Platoon 11/4th Panzer’s missing direct-support fire.




Attachment (1)

(in reply to CapnDarwin)
Post #: 7
RE: NS_WGS The Pied Piper -- NATO - 6/24/2019 9:37:43 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
All further informations are on the map...

Edit: I changed attachment to version 2, have just sticked the textured hint „21/4th Panzer Bn platoon’s existing order Move – Deliberate is changed to the location hex 2411”.
Edit 2: I corrected one single word: attempt.





Attachment (1)

< Message edited by JoeMK -- 7/1/2019 7:28:55 AM >

(in reply to JoeMK)
Post #: 8
RE: NS_WGS The Pied Piper -- NATO - 6/24/2019 2:39:02 PM   
exsonic01

 

Posts: 1131
Joined: 7/26/2016
From: Somewhere deep in appalachian valley in PA
Status: offline
Great AAR, nicely summarized the flow of the game and your intention.


(in reply to JoeMK)
Post #: 9
RE: NS_WGS The Pied Piper -- NATO - 6/26/2019 12:54:40 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
0650 - The story so far




Attachment (1)

(in reply to JoeMK)
Post #: 10
RE: NS_WGS The Pied Piper -- NATO - 6/26/2019 2:20:48 PM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
0650 - New and changed orders

Edit: On the map I've just sticked a corrected textured hint regarding HiHQ's delay of 25 minutes for waypoint 1.





Attachment (1)

< Message edited by JoeMK -- 6/27/2019 8:42:01 AM >

(in reply to JoeMK)
Post #: 11
RE: NS_WGS The Pied Piper -- NATO - 6/26/2019 5:16:43 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Nice AAR. I like all of the added details in the screen shots.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to JoeMK)
Post #: 12
RE: NS_WGS The Pied Piper -- NATO - 7/1/2019 7:45:45 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
0708 -- Situation, new and changed commands




Attachment (1)

(in reply to JoeMK)
Post #: 13
RE: NS_WGS The Pied Piper -- NATO - 7/1/2019 12:20:27 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Joe, do you have a game save for the turn where 1/66 bailed out of the city/fortifications into the open? I would like to run it and see why the AI decided to bail out and why to that hex.
Thanks. Great AAR too!

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to JoeMK)
Post #: 14
RE: NS_WGS The Pied Piper -- NATO - 7/2/2019 8:55:54 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
Aye-aye, Cap'n! I mean I do have. One before starting the game's resolution phase and one when the phase has ended. Which one do you mean? By email?

(in reply to CapnDarwin)
Post #: 15
RE: NS_WGS The Pied Piper -- NATO - 7/2/2019 10:42:08 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Before resolution. Email works or zip it and post it using the Post Reply button (assuming the size is small enough). Thanks.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to JoeMK)
Post #: 16
RE: NS_WGS The Pied Piper -- NATO - 7/3/2019 9:10:35 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
Here you go, Cap’n Darwin.
One note to my naming convention: ‘k’ is my surname’s first letter, ‘02’ is numbering the turn, and ‘a’ stands for starting the resolution; ‘b’ would be the end of resolution and before commanding.
In the heat of the moment I sometimes forget the correct numbering.
By the way, in German that ‘moment’ is more martial, it sounds as ‘combat’.

J.

Attachment (1)

(in reply to CapnDarwin)
Post #: 17
RE: NS_WGS The Pied Piper -- NATO - 7/3/2019 9:16:00 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
A very fragmentary TOC Diary’s extract only,
humorless recorded,
but not every action,
anyway all taken-outs and important movements.




Attachment (1)

(in reply to JoeMK)
Post #: 18
RE: NS_WGS The Pied Piper -- NATO - 7/3/2019 9:18:31 AM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
0749 -- Situation and new or changed commands




Attachment (1)

< Message edited by JoeMK -- 7/3/2019 9:19:06 AM >

(in reply to JoeMK)
Post #: 19
RE: NS_WGS The Pied Piper -- NATO - 7/3/2019 11:55:15 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Thanks for the file. My week is crazy but I will see if we can give it look. Talking with ROb Monday night, the issue I suspect caused the odd scoot has been already been recode and fixed in the new game engine for Southern Storm.


_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to JoeMK)
Post #: 20
RE: NS_WGS The Pied Piper -- NATO - 7/3/2019 7:01:18 PM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
As a formal language’s code sometimes turns out to be the coming-to-life of logic, I like to accept also failing elite troops: maybe the platoon leader himself was killed, all the explosions of these anti-tank guided missiles, no clear thinking any more, and a wrong decision.

Apropos war and logic. In the last week I re-read a book from my younger days, a C.S. Forester’s Horatio Hornblower novel. Fortunately it is easy to find the original passage in the internet:

“War was as unlike spherical trigonometry as anything could be, thought Hornblower, grinning at the inconsequence of his thoughts. Often one approached a problem in war without knowing what it was one wanted to achieve, to prove, or construct, and without even knowing fully what means were available for doing it. War was generally a matter of slipshod, makeshift, hit-or-miss extemporisation. Even if it were not murderous and wasteful it would still be no trade for a man who enjoyed logic.”

So have fun and enjoy. Life only happens once.


(in reply to CapnDarwin)
Post #: 21
RE: NS_WGS The Pied Piper -- NATO - 7/5/2019 9:43:33 PM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
0810 - Company of Leopard 2 tanks has arrived, new and changed orders




Attachment (1)

< Message edited by JoeMK -- 7/6/2019 8:57:44 AM >

(in reply to JoeMK)
Post #: 22
RE: NS_WGS The Pied Piper -- NATO - 7/7/2019 1:11:07 PM   
StuccoFresco

 

Posts: 546
Joined: 9/17/2004
From: Italy
Status: offline
Warsaw Pact's order cycle seems to be collapsing. Did you get their HQ?

(in reply to JoeMK)
Post #: 23
RE: NS_WGS The Pied Piper -- NATO - 7/7/2019 10:53:45 PM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
0828 hrs -- While reinforcements are on their hasty march...




Attachment (1)

(in reply to JoeMK)
Post #: 24
RE: NS_WGS The Pied Piper -- NATO - 7/7/2019 10:58:21 PM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
Thank you. The game is pure excitement. And replaying a scenario, phase by phase, doesn’t reduce this great experience!

OK, it’s just my 13th scenario. And as it’s a short one I wonder how I could present a concentrate of either a bigger one or even a campaign. I will see, but it’s also a question of time...

(in reply to exsonic01)
Post #: 25
RE: NS_WGS The Pied Piper -- NATO - 7/7/2019 11:03:24 PM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
Not the HiHQ itself, but at 0810 hrs 10 from their 16 commanding units are, indeed, eliminated. These sixteen units are split into 12 normal headquarters, these ones with the flag, and 4 BTR-60PU vehicles. At least two, possibly three of the BTR-60PUs are gone at that time. Regarding the game’s scoring , the WP forces’ loss of starting commanding ability is either 58% or 67%; if counting heads and not VPs, the result would be either 65% or 60%.

Anyway, this surely effects their order cycle.

But, for me, there’s one uncertainty. As far as I can see, the tank battalion’s HQs aren’t equipped with formal commanding units. Each battalion HQ consists of also two tracked BMD-1P vehicles. Although furiously attacked, they are still in action...

(in reply to StuccoFresco)
Post #: 26
RE: NS_WGS The Pied Piper -- NATO - 7/8/2019 2:01:29 AM   
exsonic01

 

Posts: 1131
Joined: 7/26/2016
From: Somewhere deep in appalachian valley in PA
Status: offline
What a nail-biting moment of waiting for the news of bridge collapse. I also remember, I had the same feelings when I first try this scenario. It was fight against time.
Thank you for very nicely detailed AAR, you make me to try this scenario again :)

(in reply to JoeMK)
Post #: 27
RE: NS_WGS The Pied Piper -- NATO - 7/9/2019 8:30:47 PM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
0849 hrs - Reinforcements partly installed, heavy fights, and new and changed orders




Attachment (1)

(in reply to JoeMK)
Post #: 28
RE: NS_WGS The Pied Piper -- NATO - 7/9/2019 10:11:35 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Heavy action. Good luck!

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to JoeMK)
Post #: 29
RE: NS_WGS The Pied Piper -- NATO - 7/11/2019 7:27:22 PM   
JoeMK

 

Posts: 89
Joined: 11/4/2017
From: Germany
Status: offline
0906 hrs - More heavy action, two normal orders and a “gamy” but justifiable order situation’s solution…




Attachment (1)

< Message edited by JoeMK -- 7/18/2019 11:49:08 PM >

(in reply to JoeMK)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> After Action Report >> NS_WGS The Pied Piper -- NATO Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.625