Judgementday
Posts: 29
Joined: 12/10/2013 Status: offline
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Update on 1.3 and it's impacts on balance: Hamburger and I started the a 1.3, Hamburger is Axis and I Allies, as I enjoy the Allies in all WWII games and the challenges they offer. However, although we are still early in the war and I have to give Hamburger credit for possibly (most likely) being the best Axis player I have had the opportunity to play against. • Poland falls in turn one (amazing, he is the first Axis I have seen pull off this feat, well done), 09/1940, • Netherlands, Belgium, Luxemburg and Denmark all out by 12/1940 • Italy joins Axis 01/1940 • Germany installs Vichy 03/01/1940 • China is down two armies & two core, their air crippled and too expensive to repair, several core are damaged. The entire south is taken and there is a big push on Sian. Japan is one hex from Kweichow, Sian, Yanku, Paotow. But I do hold Inchang (for now). Communist China just joined. Although, to his credit, HamburgerMeat is about a month ahead of most Axis players I have encountered, a good Axis player (and I have played many) will repeat these same results time and time again. A moderate Axis players wont be far behind, and USSR cant not hold against the level 3/4 tanks/halftracks and +2/3 ground strike air that they have to look forward to. They will lose 3/4 units a turn, which is a loss rate they can not survive. The only other option would be to defend at Leningrad, Moscow and Stalingrad from the start and give up HUGH early gains, in a hope of holding till the US and Britain can apply enough pressure to relieve them in possibly 43. As the playing community becomes more skilled, it becomes more and more apparent that the Allies are doomed, unless the Axis make several serious mistakes or are to timid, as they do need to be bold, just not reckless. I'm sure HamburgerMeat can put up a good Allied game, but enough to overcome the imbalance the game currently offers against a skilled Axis, would be difficult to do. I would rate myself a fair player, and as such, the game is unplayable as Allies as it is currently offered. Again, I LOVE the game, I have played probably 20+, with 1/2 games ongoing since its' launch. But it is in desperate need of adjustments. In my humble opinion. 1.3 was a step in the right direction, but all aspects of the Axis progression are easily 1-2 months ahead of historical. And the scary part of this whole conversation is that thread is a great training instruction for the other Axis players on how to beat the Allies. So I only have to look forward to even better Axis opponents in the future.
< Message edited by Judgementday -- 7/10/2019 11:35:11 PM >
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