fireston
Posts: 25
Joined: 3/24/2019 Status: offline
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quote:
ORIGINAL: HamburgerMeat I'm not sure I agree with removing breakthroughs altogether. The game has so many "rolls" throughout that in the end, it tends to balance itself out. If the breakthrough system was removed, then I feel the game would be more stale. The fun of this game lies in part with the alternate historical scenarios. The core of the game is that: Axis have tech advantage and, in the beginning, superior numbers. Allies have landmass, more MPP, naval superiority, and, without soft caps, capable of hosting a much larger airforce. If you were to nerf research in the way you described, the Axis would take a big hit to one of their key strengths. That being said, I am not saying the game is balanced. I'm just worried this is going about it the wrong way. I'm not sure which side is more powerful, but I know for certain that playing allies is harder than axis. The question is "when" it balances out. If it heavily favors the Axis in the beginning and towards the end the Allies, it creates a horrible situation for the Allied player and as you said it is harder to play the Allies, than the Axis and it should be the Allies that have the greater margin of error than the Axis.
< Message edited by fireston -- 7/14/2019 8:44:04 PM >
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