Flashfyre
Posts: 330
Joined: 10/6/2000 From: Waynesboro, PA, USA Status: offline
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It was not my intent to denigrate the efforts you have made to improve this game, Paul. But my concern was, and still is, that to "tweak" the toughness ratings for all infantry of all nations is a big chore. And those settings would be fine as long as I played against the AI. But convincing another human opponent, whether in PBEM, online, or head-to-head that "my" settings are the correct ones is another story. If I set InfToughness to 80%, and my opponent believes that 70% is more accurate, a disagreement ensues and neither of us gets the enjoyment of actually playing the game. Instead, we will send umpteen emails back and forth, each trying to get the other to agree to a "common" setting, or else we both give up and never play a battle.
So until a "universal" value can be arrived at, that all(or most) will accept as "standard", the game has lost some of it's appeal.
I understand the modeling (now) that is used to determine casualties....but I believe that the "tweak" went a bit too far in favor of the "invincible" infantry. However, if a consensus can be reached, I am more than willing to abide by it, and make the changes myself.
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