larryfulkerson
Posts: 39932
Joined: 4/17/2005 From: Tucson, AZ Status: offline
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quote:
ORIGINAL: docgaun Your suggestions are noted. However, we try to keep the house rules to a minimum. I am pretty sure that Kristian would kill anybody as German with those house rules you present. Partisans are a German option. So, they usually stay in game. To answer your requests. 1. It’s based-on calculation of historical available air transport at the time. Just after Crete, the Germans were low on Ju-52. So, it’s completely historical. Split your Brandenburger’s, to maximize the effects. 2. All options are described in the short briefing, and its effects can be seen on the spreadsheet, in details. I think we all agree that the Germans have to be buffed slightly, but without house rules if possible. We have just seen the effects of the latest changes, the Pz,Mech,mot halved conversion cost, the 3 offensive chits. From what we have seen it seems more balanced, but there is no way you can simulate every historical feat. Some are simply down to personal courage and initiative, like the Brandenburgers disguised as wounded Soviet soldiers taking bridges. Or indeed that the Germans took Crete, at all. So, after seeing games of Fite2, and playing with Kristian, I still hold that opinion that planning and attacking skillfully as Axis, does make it real hard as Soviets. Kristian almost destroyed me, and I am very good at playing the Soviets. It was down to blind luck (2 turns ending with failed proficiency at 1 or 2 rounds). Having said that, there will in the next version be some nerfing to the Soviet side, and perhaps some buffs for the Axis, still to be decided. However, it’s very close to balanced when it comes to Kristian and me. If I understand you correctly you guys "calculated" what the air cap. for the Axis side should be. If, in the real thing, all 5 regiments of the paratroopers flew simultaneously, then it must be made possible in the scenario. IIRC, in the original FITE all five flew at the same time. I would be curious to know if the new version was going to allow dropping bridges and INT missions for Axis bombers. It would make a more realistic game possible. A real shame to leave them out, IMHO.
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