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Reinforcements, Disband and/or Withdraw

 
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Reinforcements, Disband and/or Withdraw - 8/16/2019 2:44:30 PM   
Montbrun


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For scenario designers, is there the ability to schedule reinforcements, and/or the disbanding or withdraw of units?


< Message edited by Montbrun -- 8/20/2019 12:26:04 PM >


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RE: Reinforcements, Diband and/or Withdraw - 8/16/2019 4:36:54 PM   
AlvaroSousa


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Land units can be disbanded for production and manpower
A player can turn on/off reinforcements and upgrade or prioritize them of units so they get them first.
There are some reinforcement schedules in the game. For example the Russians get the Moscow Command HQ with Zhukov in December 1941. There is a delay in built units.
Withdrawing of units is up to the player if they want to move them somewhere else.

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RE: Reinforcements, Diband and/or Withdraw - 8/16/2019 7:49:11 PM   
Montbrun


Posts: 1498
Joined: 2/7/2001
From: Raleigh, NC, USA
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We may be talking past each other.

If I create a scenario, say just the Eastern Front - historical reinforcements, and withdraws, outside the control of the player, will happen.

Is this possible with the current game engine?

Brad

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RE: Reinforcements, Diband and/or Withdraw - 8/18/2019 5:11:30 PM   
AlvaroSousa


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Reinforcements yes, withdrawls no. But I can put that on my list of features for future releases.

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Montbrun)
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RE: Reinforcements, Diband and/or Withdraw - 8/20/2019 12:27:51 PM   
Montbrun


Posts: 1498
Joined: 2/7/2001
From: Raleigh, NC, USA
Status: offline
Without the ability to schedule reinforcements and withdraws at specific times, it will be extremely difficult to design a longer scenario.

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