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Pearl Harbor - 9/4/2019 5:03:42 PM   
Shilka

 

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Is there really a point doing Pearl Harbor as Japan?

I have 2 BBs and 3CV all with lvl 2 fighters and naval weaponry doing air strikes, and I can't get a single point of damage on enemy ships at port.
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RE: Pearl Harbor - 9/4/2019 5:09:43 PM   
Mercutio

 

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Do you have the carriers set to naval/tactical attack?

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RE: Pearl Harbor - 9/4/2019 5:16:58 PM   
Shilka

 

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Thanks... lets try that again. Still learning and haven't really experienced the CV game aspect yet too much.

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RE: Pearl Harbor - 9/5/2019 11:36:32 AM   
Boonierat1972


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Yes, they need to be on Naval/tactical mode to be effective (also I recommend a fourth CV to make sure all 4 US ship are wiped out)

Speaking of which, is the mixed mode of any interest? never really used it so far.

< Message edited by Boonierat1972 -- 9/5/2019 11:38:10 AM >


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RE: Pearl Harbor - 9/5/2019 11:37:16 AM   
Boonierat1972


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.

< Message edited by Boonierat1972 -- 9/5/2019 11:39:01 AM >


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RE: Pearl Harbor - 9/6/2019 5:09:58 PM   
Hartmann

 

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Attacking the fleet in Pearl Harbour is worth it, but what's not really worth it is invading Pearl at the same time. I did that and the main effect was that it tied up forces there for the rest of the game.

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RE: Pearl Harbor - 12/22/2019 1:50:22 PM   
Christolos


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I'm playing a PBEM game as the Allies and just suffered a devastating attack (lost all ships) in which Hawaii was attacked with CVs and invaded with 4 AVLs each attacking with and unloading a special forces unit destroying one fighter air unit at the same time. I was also attacked in the Philippines, DEI and a slew of other places. I can't remember the exact number of AVls and AVs that were used in total...but it seemed like there were something like 8 AVLs (it may have been 7) and at least 2 AVs (it may have been 3) in total.

Kudos to my opponent who knew this could be done...but it has completely shifted the tide of the game in favour of the Axis (at least in the Pacific) in one turn. Of course I'm not quitting because of this as I always play to the end no matter what.

All this to say that it is definitely worth attacking Pearl harbour with CVs (and support ships) especially if it is coupled to landings that will seize the Island.

My concern here, and I mean this with no disrespect to my esteemed opponent, is that the amphibious landing aspect could be considered somewhat gamey in that there isn't much the US can do to prevent it other than placing units on Hawaii that would trigger US Isolationists complaints.

I know there has been discussion (on this forum) about whether AVLs being able to sail long distances and attack anywhere without penalty, is unrealistic, especially when Hawaii can be taking as early as late December 1941 - January 1942. It seems quite unrealistic that Hawaii can be invaded before taking Midway and Wake Island. There's no need to Island hopping!?

Perhaps instead of the two fighter units (less than three land or air units to not trigger the Isolationists) I had stationed there, I should have had two land units...

I'm also a little puzzled in the way that Japan can have so many AVLs/AVs at sea at the same time this early in the game. I imagine, in addition to the number relatively high number of AVLs/AVs Japan starts with, my opponent must have researched Amphibious warfare to increase that number. This leads me to another question, since we are playing with soft builds on, which originally came up in another game with another opponent, and that is whether playing with soft builds on influences the number of AVLs/AVs that can be 'purchased/built' by circumventing the need to have higher Amphibious warfare levels... Maybe not...but the same question applies in the context of whether the need to have higher Command and Control levels to purchase additional HQs, can also be gotten around by playing with soft builds on.

C

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RE: Pearl Harbor - 12/22/2019 4:17:54 PM   
Grotius


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I'm also a bit concerned about the long-distance amphibious units. In a few instances I do see them as essential. I just carried out an Operation Torch, and as my nearest base was the eastern US, I had no choice but to use long-distance amphibious transports. So I'm a bit uncertain whether to suggest any changes.

Maybe the game could provide greater incentive to invade from nearby bases? One incentive might be a greater role for land-based air cover. Or another might be supply or attrition penalties for amphibious transports at sea for more than a turn or two. Or maybe just jack up the cost of long-term transports more? Or maybe permit more ground units on Hawaii as a garrison before US entry, but forbid more fleet and aircraft there? I dunno, all these options worry me, so I'm hesitant to suggest them.

For what it's worth, the AI did not land at Hawaii in my one game in which I'm playing as the Allies. I'd garrisoned Oahu with two units and Hawaii with one. (By the way, the rule seems to be no more than 3 units total in the Hawaiian islands. You can't put 3 in Oahu and 3 on Hawaii, right?)

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RE: Pearl Harbor - 12/22/2019 7:21:51 PM   
Christolos


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Hi Grotius,

I agree that the ability is important. It is also historically accurate.
The Allied invasion of NA (Operation Torch) had some of the forces sailing from the US East coast (the Western Task Force targeting the West Coast of NA, so it is plausible to land troops with AVLs boarded long distances away.

There are many things that can perhaps be done, as you have suggested (good suggestions too!), if everyone and the developers think this is a area that can be tweaked for better balance. The fact that SFs land with considerable supplies, makes it easy to do without securing more forward bases first. Maybe, and as you suggested, the longer an AVL travels before unloading without replenishing supplies in a more forward port, the less supplies they would have when landing. This could be a sort of penalty to make it a bit harder for better balance. Right now and because of the Isolationists, Hawaii is a sitting duck for early land invasion.

C



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“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

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Post #: 9
RE: Pearl Harbor - 12/23/2019 4:33:36 AM   
Captjohn757

 

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Christolos: For planning purposes, do you have any idea how long it takes a Long Range Amphibious Transport (AVL) to cross the Atlantic in game turns (i.e., as in Operation Torch)? Historically, the Western Task Force troop ships left various U.S. ports on October 23, 1942 and landings followed 16 days later on Nov. 8 . . . that's not exactly warp speed (8-9 knots). If I recall regular transports in Strategic Command War in Europe make the North Atlantic crossing in three turns in cruise mode (Mayflower speed!). Thanks and cheers.

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RE: Pearl Harbor - 12/23/2019 6:03:46 PM   
Christolos


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Hi Captjohn757,

The distance from the US east coast to Casablanca is about 3600 miles. The distance from Japan to Hawaii is roughly 4100 miles, so not impossible to do either.

The other aspect to all this is that the Japanese will soon have use of the Hawaiian ports and will have a strong forward base to attack the US west coast next. In my game, I foolishly brought up my there US carriers to chase/harass the Japanese carriers thinking they would be on their way back to bases further west, but forgot to take into consideration that my opponent would hang around until he could use the Hawaiian ports when they would be ready. I went on to lose all three US carriers plus other key surface units...so the game is now hopeless for me in the Pacific. Oh well, live and learn.

Cheers,

C

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Post #: 11
RE: Pearl Harbor - 12/23/2019 8:15:42 PM   
Captjohn757

 

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Hi, Christolos:

Thanks for your insight and the Pearl Harbor warning. I just completed the Dec. 7 turn as the Allies and the U.S. carriers are en route (they left the previous turn, but it will take them at least a couple of turns to get to Pearl). The Japanese AI sank everything in the harbor, so I guess I'll see next turn if they attempt an amphibious landing. I could use some F-14s and B-52s about now . . .

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Post #: 12
RE: Pearl Harbor - 12/24/2019 2:34:07 PM   
chucknra

 

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If you want some F-14s, then you need to watch the movie “The Final Countdown” with Kirk Douglas. It’s about the USS Nimitz going back in time to Pearl Harbor!

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RE: Pearl Harbor - 12/24/2019 3:34:39 PM   
Captjohn757

 

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Hi, Chucknra,

I've watched "The Final Countdown" several times, the first with a friend who was an S-3 Viking pilot aboard the Nimitz at the time of filming. His claim to fame was that he appeared in a snippet as one of the background characters. Alas, he decided he wouldn't have much of a career in Hollywood with such a feeble screen test.

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Post #: 14
RE: Pearl Harbor - 12/24/2019 5:53:23 PM   
Christolos


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quote:

ORIGINAL: Captjohn757

Hi, Christolos:

Thanks for your insight and the Pearl Harbor warning. I just completed the Dec. 7 turn as the Allies and the U.S. carriers are en route (they left the previous turn, but it will take them at least a couple of turns to get to Pearl). The Japanese AI sank everything in the harbor, so I guess I'll see next turn if they attempt an amphibious landing. I could use some F-14s and B-52s about now . . .

I don't think you need to worry about the AI attempting an amphibious landing on Hawaii that early in your game. It is certainly something that a crafty human opponent might try, especially since it would require considerable planning, including heavy investments in logistics to increase the number of AVLs/AVs that can be used in one turn if the plan is to also invade elsewhere at the same time (as my opponent did).

I made a mistake in my initial post in which I wondered if using soft builds could get around the limits in place for building transports and extra HQs. In that post, I mentioned amphibious warfare and Command and Control as ways to increase these, respectively. In actual fact, it is research in Logistics that can increase both limits. So my question, to all, is: can having soft builds on partly circumvent the need to have higher levels of Logistics to build extra transports (of all kinds) and/or extra HQs? My sense is no...but if anyone can confirm that, that would be great. Bill and/or Hubert?

Cheers,

C


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-Aristotle-

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Post #: 15
RE: Pearl Harbor - 12/26/2019 11:54:40 PM   
ThunderLizard11

 

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It's quite easy to take out Hawaii against AI and the AI doesn't seem to be able to retake it or defend it in the first place. In, MP, it's another story as most players will stage a decent defense. In either case worth while to destroy the 2 BB and 2 CAs. Be sure to coordinate with attacks on DEI, Philippines, etc.

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RE: Pearl Harbor - 12/28/2019 10:07:26 AM   
BillRunacre

 

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quote:

ORIGINAL: Christolos

So my question, to all, is: can having soft builds on partly circumvent the need to have higher levels of Logistics to build extra transports (of all kinds) and/or extra HQs? My sense is no...but if anyone can confirm that, that would be great. Bill and/or Hubert?


I think it would. However, as the cost rises with the number of units bought, research should still be useful because it would raise the threshold before the price rises.

That said, it might be worth running a test if you're interested just to be certain.


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RE: Pearl Harbor - 1/2/2020 2:04:40 PM   
Helsingor

 

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In relation to defending Pearl Harbor, what is the limit of US units that can be stationed on Oahu before US Mobilization levels drop because of America Firsters' whingeing? Two? Three? And can one swap the Marine and Fighter unit deployed there at-start for better defensive units, or will that trigger a Mobilization penalty as well?

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RE: Pearl Harbor - 1/2/2020 2:27:01 PM   
Captjohn757

 

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Don't believe you can deploy any additional units, especially the CVs, to Pearl without incurring a mobilization penalty --- this flies in the face of history because both the Enterprise (Task Force 8) and Lexington (Task Force 12) were located well west of Oahu on Dec. 7, whereas in the game they're in port on the west coast of the continental U.S.

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RE: Pearl Harbor - 1/2/2020 4:32:27 PM   
BillRunacre

 

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You could deploy two units to Hawaii without any penalty, so perhaps some Fighters there with ground units on Oahu.

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RE: Pearl Harbor - 1/3/2020 7:08:31 PM   
Captjohn757

 

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The first time I played as Allies I moved two carriers to Pearl which triggered the ubiquitous complaints from the isolationists and the U.S. mobilization level took a hit . . . perhaps something has changed since the initial release(?). Or perhaps I'm overlooking something.

< Message edited by Captjohn757 -- 1/3/2020 7:10:30 PM >

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RE: Pearl Harbor - 1/4/2020 2:15:56 PM   
lwarmonger

 

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So I saw Svient launch an extremely competent invasion of Hawaii against me. Which failed. It required two entrenched and upgraded armies, along with several upgraded fighters and maritime bombers from both the US and Britain which were operated into the big island as well as an upgraded fleet ready to intervene and another army and infantry corp which were transported in after the fact to defend. In exchange, Japan lost a pretty big chunk of her fleet and about half her marines when the invasion failed... but it was a close run thing.

As Christalos's opponent in the game he mentions I committed 4 marines on AVLs to attack Hawaii plus several other units on transports for after the harbors were secure, then 3 AVLs for DEI and 2 for Philippines (with units transported in... I took DEI in one turn, because letting it survive longer then that is dangerous if the Indian Army lands, but Philippines took a couple). Ground based armies took Hong Kong and I used paratroopers to take Sarawak and then Brunei. After Hawaii was seized, some of my ground forces not necessary to hold the island were then diverted to clean up the other islands that I had not seized initially because so much went into attacking Hawaii.... also I lost two marines that I had loaded onto AVL's because I had assumed the naval battle was over after sinking the US Pacific fleet... just in time for the Australians and the Atlantic fleet to show up.

Frankly, I think it is safest to assume your opponent will try to seize Pearl Harbor and act accordingly. Armies are the best defensive option you have, and you will need maritime bombers for a properly executed pacific war anyways, along with fighters, so you might as well have them all prepared at the outset. You don't really need to produce any more armies prior to 1942, but you do need to make sure your starting units are upgraded, with 2 Armies upgraded and entrenched to defend Oahu and your air force upgraded and prepared to operate in, as well as other ground formations staged in transports to reinforce the islands. Even if the Japanese only use carrier air to destroy your ships, your maritime bombers can still take a bite out of the Japanese fleet as it withdraws if they are prepared... and if there is no invasion, then everything is prepared and ready to start seizing outlying Japanese bases, limiting their ability to run wild.

Historically, Pearl Harbor and the whole Japanese war strategy was a gamble... I would not invade Hawaii every game, because if a human player is prepared for that it means Japan can suffer a very serious defeat early on. But I think taking even more of a gamble can and should pay off sometimes.

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RE: Pearl Harbor - 1/4/2020 6:33:23 PM   
Christolos


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quote:

ORIGINAL: BillRunacre


quote:

ORIGINAL: Christolos

So my question, to all, is: can having soft builds on partly circumvent the need to have higher levels of Logistics to build extra transports (of all kinds) and/or extra HQs? My sense is no...but if anyone can confirm that, that would be great. Bill and/or Hubert?


I think it would. However, as the cost rises with the number of units bought, research should still be useful because it would raise the threshold before the price rises.

That said, it might be worth running a test if you're interested just to be certain.


Thanks Bill.

I may run a test at some point, and will post back about it if I do.

Cheers,

C

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“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

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Post #: 23
RE: Pearl Harbor - 1/4/2020 7:19:09 PM   
Christolos


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quote:

ORIGINAL: lwarmonger

So I saw Svient launch an extremely competent invasion of Hawaii against me. Which failed. It required two entrenched and upgraded armies, along with several upgraded fighters and maritime bombers from both the US and Britain which were operated into the big island as well as an upgraded fleet ready to intervene and another army and infantry corp which were transported in after the fact to defend. In exchange, Japan lost a pretty big chunk of her fleet and about half her marines when the invasion failed... but it was a close run thing.

As Christalos's opponent in the game he mentions I committed 4 marines on AVLs to attack Hawaii plus several other units on transports for after the harbors were secure, then 3 AVLs for DEI and 2 for Philippines (with units transported in... I took DEI in one turn, because letting it survive longer then that is dangerous if the Indian Army lands, but Philippines took a couple). Ground based armies took Hong Kong and I used paratroopers to take Sarawak and then Brunei. After Hawaii was seized, some of my ground forces not necessary to hold the island were then diverted to clean up the other islands that I had not seized initially because so much went into attacking Hawaii.... also I lost two marines that I had loaded onto AVL's because I had assumed the naval battle was over after sinking the US Pacific fleet... just in time for the Australians and the Atlantic fleet to show up.

Frankly, I think it is safest to assume your opponent will try to seize Pearl Harbor and act accordingly. Armies are the best defensive option you have, and you will need maritime bombers for a properly executed pacific war anyways, along with fighters, so you might as well have them all prepared at the outset. You don't really need to produce any more armies prior to 1942, but you do need to make sure your starting units are upgraded, with 2 Armies upgraded and entrenched to defend Oahu and your air force upgraded and prepared to operate in, as well as other ground formations staged in transports to reinforce the islands. Even if the Japanese only use carrier air to destroy your ships, your maritime bombers can still take a bite out of the Japanese fleet as it withdraws if they are prepared... and if there is no invasion, then everything is prepared and ready to start seizing outlying Japanese bases, limiting their ability to run wild.

Historically, Pearl Harbor and the whole Japanese war strategy was a gamble... I would not invade Hawaii every game, because if a human player is prepared for that it means Japan can suffer a very serious defeat early on. But I think taking even more of a gamble can and should pay off sometimes.

Nice post Iwarmonger.
Expecting only a carrier based attack, I was prepared with two upgraded fighters on the main Island, which were quickly dispatched with your AVL loaded special forces units that landed. While I now know that it would be better to have two upgraded Armies instead of the two fighters, I don't see how it would be good to have other additional units without upsetting the Isolationists unless the timing of the deployment of the additional units above the no penalty value of two, is such (i.e., as close to December 1941 as possible before being attacked) that the penalty of triggering the Isolationists is minimized by being in effect for a shorter time and with the US as close to 100% mobilization as possible.

C

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RE: Pearl Harbor - 1/5/2020 2:00:31 AM   
lwarmonger

 

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If you have them staged on the west coast, they can rapidly transport in. Against a properly put together Japanese attack, those 2 armies will need reinforcements because 5 marines with a headquarters will take some killing. Units on the west coast, or within a few hexes of the west coast, are not a problem for the isolationists (who only appear to want to lose hawaii for some reason).

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RE: Pearl Harbor - 1/5/2020 3:16:31 AM   
Grotius


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What exactly is the isolationist rule? Can you have two units on Oahu and two on the Big Island, for a total of 4 units in the Hawaiian Islands? Or only two units in the islands? The rule uses the always-confusing term "and/or".

Also, it appears the isolationists don't mind if you park a couple corps on ships one hex away from the islands. That's gamey, though, and it's probably also pointless, as you can naval-cruise from the West Coast to Hawaii pretty fast anyway.

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Post #: 26
RE: Pearl Harbor - 1/5/2020 4:44:18 PM   
BillRunacre

 

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Hi Grotius

The full details can be found on page 13 of the 1939 World at War Strategy Guide.

The US can have 2 naval units (and Transports are classed as naval units for this) within 30 hexes of Midway, but no more without triggering the isolationists. If you're parking some nearby, bear in mind that the Axis could get an Intelligence Report disclosing their location, which could lead to them sinking them rather easily on the turn they begin their attack on the US.

There can be 2 units on both Hawaii and Oahu without triggering the isolationists, but if there are 3 on either island then they will be triggered.



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