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Fighter Sweep problems, summary and clarification

 
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Fighter Sweep problems, summary and clarification - 9/4/2019 11:21:48 PM   
Pete McCullagh

 

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I am trying here to put several threads together. It's complicated, but here goes.
There are multiple issues with fighter sweeps that need looking at. Some seem to be AI issues, others are programming issues. My knowledge of programming is limited so I am not sure which is what. These are the problems:
1) attacking wrong target. This includes attacking other airfields near route to target or railyards near route. This is inconsistent. Sometimes they attack once and move on, but other times they commit multiple attacks sustaining losses to the point of destruction. This occurs even if the target has no value and attacking group incurrs 10% losses per turn.
2) inconsistent actions. On any given mission you may get attack that damages airfield or flak, or attacking group may simply take up patrol without an attack.
3) flak issues. It seems the current model simply makes flak more accurate with lower altitude. In reality it should be a bit more complicated. Many airfield attacks occurred at very low altitude to Aviod FLAK! It is very difficult to hit fighters at high speed and low alt. Yes if they hang about gunners will get the range, but initially advantage fighters.
4)Do squadron leaders have brains?? Attacking an empty field is stupid. Multiple attacks on the same empty target is insane. This currently happens.

That is all I can remember right now. I am still exploring this. I have ideas for fixes, but will save this until asked. I know the team is looking at sweeps, hope this helps
Post #: 1
RE: Fighter Sweep problems, summary and clarification - 9/5/2019 11:29:38 PM   
Texeiro

 

Posts: 63
Joined: 12/14/2008
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quote:

ORIGINAL: Pete McCullagh

I am trying here to put several threads together. It's complicated, but here goes.
There are multiple issues with fighter sweeps that need looking at. Some seem to be AI issues, others are programming issues. My knowledge of programming is limited so I am not sure which is what. These are the problems:
1) attacking wrong target. This includes attacking other airfields near route to target or railyards near route. This is inconsistent. Sometimes they attack once and move on, but other times they commit multiple attacks sustaining losses to the point of destruction. This occurs even if the target has no value and attacking group incurrs 10% losses per turn.


Units with Low experience or moral do that.

quote:

ORIGINAL: Pete McCullagh2) inconsistent actions. On any given mission you may get attack that damages airfield or flak, or attacking group may simply take up patrol without an attack.

I don´t understand what you mean sorry.
quote:

ORIGINAL: Pete McCullagh3) flak issues. It seems the current model simply makes flak more accurate with lower altitude. In reality it should be a bit more complicated. Many airfield attacks occurred at very low altitude to Aviod FLAK! It is very difficult to hit fighters at high speed and low alt. Yes if they hang about gunners will get the range, but initially advantage fighters.
No. Low altitude made planes undetected for more time. But Airfields for example, got a ton of AAA. I remember read someplace that an airifeld had about 30/40 AA guns, and more in the area aroud.

quote:

ORIGINAL: Pete McCullagh4)Do squadron leaders have brains?? Attacking an empty field is stupid. Multiple attacks on the same empty target is insane. This currently happens.
Yes, it happens, but in WW2 any target was a valid target. Pilots usualñly straffe buildings, hangars, towers, any kind of depot. In EDBTR an airifeld has 3 "damageable" components plus planes parked. Service., communications and runway. I dont know if a sweep attack damages something. Any sweep could destroy AAA and baloons I guess.


(in reply to Pete McCullagh)
Post #: 2
RE: Fighter Sweep problems, summary and clarification - 9/6/2019 12:06:48 AM   
Pete McCullagh

 

Posts: 1374
Joined: 6/7/2019
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Re point1) yes I can understand low exp attacking wrong target, but they would not repeatedly attack to the point of self destruction, especially if they are low morale. Someone needs to define low exp. I do not use units below 70 exp or morale for sweeps. In early campaign that is not what I would call low.
Re point 2) what I am saying is actions are inconsistent, sometimes the unit strafes af sometimes they do not
Re point 3) there is a delay in accurate fire, it takes a set amount of time to:
a) ready weapon
B) acquire target
C) start firing and correcting aim
The reason low level attacks were used was to take advantage of this fact(try shooting trap to experience this)
Current model does not reflect this. The old talonsoft model did.
Re point 4) yes what you say makes sense, but all missions were briefed, especially with target priority. No one made repeated attacks on low value targets.

To add to this, it seems attacks on flak have no effect, I have tried fighter attacks and medium and heavy bomber attacks, but cannot see any effect--ever!

I know the model is useable, but should we not always strive for improvement(historic realism). These are only my observations, I believe them to be worthy of thought, maybe not action but at laest conversation

(in reply to Texeiro)
Post #: 3
RE: Fighter Sweep problems, summary and clarification - 10/9/2019 8:00:38 AM   
Pete McCullagh

 

Posts: 1374
Joined: 6/7/2019
Status: offline
Once again we get weird sweeps. Send 3 Mustang 1 sqdns against airfields. All sqdns similar in morale and exp, no fatigue. 2 sqdns ignore target and attack different railyards multiple times taking heavy casualties. Last sqdn attacks me262 af once. Then do nothing. This is driving me nuts! What are the rules? Lose 2 sqdns for no result when they commit suicide against non targets! Then no result against the only valid target??? Help

(in reply to Pete McCullagh)
Post #: 4
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