Canoerebel
Posts: 21100
Joined: 12/14/2002 From: Northwestern Georgia, USA Status: offline
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In my game with John III, I think the Allies were invading Luzon by April 1944. That was a different game altogether: John pushing hard in lots of places, an Allied army getting extinguished on Sumatra, John losing a big Mini KB near the Marshalls, big naval battles off Assam's coast, and much more. The Allies drew even in the score August 1, 1944, at roughly 56k each (I'm going from distant memory). That was a fun grudge match, and the Allies did pretty well to achieve 2x auto-victory on May 11, 1945, especially considering it was a John III mod with Japan getting a bunch of extra carriers. In this game, the fighting has been less fierce, though not tame. Here the Allies are behind 29.9k to 27.3k. Barring catastrophe (and catastrophe is very much in the picture, for either side), the score should be knotted-up perhaps in May, about three months ahead of the John III game. And, barring the unexpected, I think the Allies can achieve AV considerably sooner than May 1945. The difference is, as noted previously, the denominator (Japanese points). It's even possible that strategic bombing won't be necessary to achieve AV, or if so only to a modest extent. Points for bases, ground units, ships, and the air war may be sufficient to fully fund victory. All that terrific fighting I did in my game vs. John III (and ditto vs. Erik) to get into position to engage in strategic bombing may be counterproductive to AV (but not to having fun). A lot of that fighting tends to be on a 1:1 or thereabouts ratio. Keep that up long enough, and the denominator climbs to 60k or 80k, making strat bombing essential to AV. This is not necessarily under the Allied player's control. In this game, Dave sorta did a Sir Robin defense, which kept scoring low. The game may favor the aggressive Jap player - the one who keeps the pressure up, seeking or forcing 1:1 fights that push the denominator up and up and up.
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