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Airbase hits...?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Airbase hits...? Page: [1]
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Airbase hits...? - 7/3/2003 12:01:07 PM   
daddog

 

Posts: 64
Joined: 1/31/2003
From: California
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I have 3 Battle ships some CA’s and DD’s sitting off Port Morseby. They were set to bombard it and the damage done was:
Airbase hits – 19
Airbase supply hits – 4
Runway hits 105

Port Morseby has a port size 5 and an air field size 7. What kind of damage would the above do to a base that size?

When I hold the mouse over the base it says Airfield Damage = 24. What does that have to do with the above damage listed? What does the 24 mean?

The scenario is Green Hell. :)

Thanks in advance!
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Post #: 1
- 7/3/2003 3:21:34 PM   
Brady


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Joined: 10/25/2002
From: Oregon,USA
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I think it means 24% damaged, that their abality to launch planes has been reduced by 24%, but this can be repaired fairly quickely if they have good suply and a couple engenear units espichaly if they have Dozer's.

I think each airbase suply hit is worth a percentage of the suply points they have their, so 4 hits is like 4% of the suply destroyed at the base.

Airbase hits, represent the bases abaility to service and repair the planes again I beleave this is a percentage of the total abaility.

Compleatly shuting down a large base like that requires a big comitment over a few turns, chocking of it's suply before hand for a few turns can help a lot, in that you are starving the base so when you embark on this reduction they are already low on supply and their abaility to rebuild has been reduced.
Reduced suplyes will also lower their abaility to conduct flight op's over all, and reduce the defensive firepower of the troops stationed their.

In the last game we played I had a ton of suplyes at PM so your shelling was not having a big effect, I was able to repair the damage and you ships were running low on ammo I think since after a day or two their efectivenss on the base had diminished somewhat.

(in reply to daddog)
Post #: 2
- 7/3/2003 5:54:08 PM   
DJAndrews

 

Posts: 305
Joined: 1/26/2003
From: Toronto, ON, CA
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Hi, in my limited experience, damage is repaired by engineers and engineering vehicles. For the Japanese side, a rule of thumb is that each effective engineer (not the bracketted ones on the unit display) can repair one damage point per day if in supply. Since a normal Japanese base force has 30 engineers, one such force can repair the 24 points you inflicted in a single turn. I think its similar for the Allies but the rates might be different. The Allies have many more engineering vehicles and since each vehicle equals 10 engineers, this increases their relative ability.

Bombardment can destroy planes on the ground, reduce supplies, reduce airpower briefly and slowly erode the engineers through attrition and fatigue. It has limited effectiveness however as a hit and run tactic unless you catch a convoy of supply ships in port (in which case you have a field day). Even with a minimal base force the airfield will be repaired in a few days after the bombarding fleet leaves. In an invasion, bombardment combined with LBA bombing and strikes from carriers can effectively close the airfield (if AF damage reaches 50% the planes can't fly) and keep it closed, despite the engineers efforts.

(in reply to daddog)
Post #: 3
- 7/4/2003 3:48:57 AM   
Mr.Frag


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Joined: 12/18/2002
From: Purgatory
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Supply hits = a 10% reduction in SUPPLY per hit.

Airbase hits reduce ability to repair planes.

Runway hits reduce ability to fly planes.

Port hits reduce ability to load/unload ships.

Fuel hits = a 10% reduction in FUEL per hit.

The side effect to all of these is front line support troops also become disabled depending on attack (HQ/CD/AA/ENG).

(in reply to daddog)
Post #: 4
- 7/4/2003 10:58:50 AM   
daddog

 

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Joined: 1/31/2003
From: California
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Thanks guys!

Any way to convert runway hits to how much it shuts down flights? Never had over 100 before so I assume his runways are in bad shape.

So 4 supply hits = 40% of supplies destroyed? Wow! :D Best news I have had in a long time. :)

(in reply to daddog)
Post #: 5
- 7/4/2003 11:15:38 AM   
Brady


Posts: 10701
Joined: 10/25/2002
From: Oregon,USA
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Ya but I think thats the suplys alocated to the airbase, not the whole base and I am a little gray on how that works.

I know that the bigger the base the more damage it can asorbe, but it also takes longer to repair a big base, sooo...

But I am not shure what exactly xx number of hits acheaves since I beleave different sized shels can have varing effect's in creating an over all damage effect (percentage).

(in reply to daddog)
Post #: 6
- 7/5/2003 7:10:21 PM   
DJAndrews

 

Posts: 305
Joined: 1/26/2003
From: Toronto, ON, CA
Status: offline
One other thing to be aware of. Troops at a base have their own inherent supplies (listed on the unit screen). These are not reduced by bombing or bombardment, only by consumption. I did a test once where I wiped out the supplies listed for the base before an invasion. The AI had used FT to transport in reinforcements and these small units carried with them relatively large amounts of supplies. As it turned out a dozen or so units at the based had about 8500 supply points or about double the "supplies required". I'm not sure whether this has any effect on fatigue, morale and disruption (eg. can units with inherent over-supply share with under-supplied units?).

(in reply to daddog)
Post #: 7
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