exsonic01
Posts: 1131
Joined: 7/26/2016 From: Somewhere deep in appalachian valley in PA Status: offline
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quote:
Although I don't think they would require a lot of specific behaviors other than what is already in game. That sounds great, if civilian AI can be abstracted with current AI, then it would be easier to implement! quote:
Also, I doubt someone would care that much about civilians in classic "World War III gone hot" scenario, but it could be an interesting and rarely modelled feature for some historical conflicts. Hmm as far as I know all sides wanted to reduce collateral damage as much as they can. Please correct me if I'm wrong. Things are different between 60~70s and 80s+. When nuke was regarded as essential part of WW3 like 60s and 70s, your comment might be correct. But from 80s, western nations get some confidence of conventional forces and from that point their OP is changed to suppress the usage of NBC weapons, and their attitude towards "collateral damage" is changed. I think that causes NATO commanders to consider civilian damage more seriously and I think this was kinda similar with PACT, wasn't it? Anyway, amount of civilian can be varied even in current version, so introducing such civilian AI and "run for your life" civilian unit movement in game would be no problem. If anyone don't want to play with civilian, he or she can set 0 civilian condition in setting menu. But I'm advocate of civilian options, as this can become new victory condition and game mode, which will make game more interesting. Adding additional strategic layer of political consideration would make AB more realistic as well.
< Message edited by exsonic01 -- 9/22/2019 5:54:18 PM >
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