exsonic01
Posts: 1131
Joined: 7/26/2016 From: Somewhere deep in appalachian valley in PA Status: offline
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quote:
ORIGINAL: nikolas93TS That is an extemporary solution, as we first need to add additional mission types and victory conditions for more variety (like delay, etc.) in order to have proper "defensive" campaigns. That is likely the next development step (at least I am pushing for it). Exactly. Additional mission types and various victory conditions are all we want. For such defensive campaigns, time should be the most important factor. If AB introduce time victory condition, such as "defend at least 3 VPs upto 2 hr" and give 1:3 unit point difference, then it will be much better "screening mission" for such defensive campaign. Also, if civilian damage is included in the mode, that would be great as well. Such new mission types and victory conditions (civilian damage amount, evacuation or penetration (move all units to specific area across the map), time limit, and etc...) will enable "story-line campaign" based on current dynamic campaign system. Plus, if building & infrastructure damage is introduced in the far future, maybe it would be possible to introduce new victory condition of defending specific bridge or specific building, overall city damage or etc... For such game, sometimes, it might be better to introduce different point cap for unit purchase and fire support / airstrike purchase. Fur defensive campaign, limiting point limit for unit purchase but allow more fire support point limit would make game more realistic. In my old army days, sometimes such conditions were really in the exercise scenario list. (defend 2+ Bn enemy only with 1 company, but with regimental fire support platoons + all regiment & division artillery support) But this is still possible with current system, so this will depends on dev's opinion.
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